
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Músicas muito boas, jogo belíssimo, recomendo.
Fantastic combat system, intriguing story. Beautiful 2D art, amazing audio. Supergiant puts most of the industry to shame.
The hybrid combat (queueing actions in paused time and acting in realtime) took some getting used to and there are some challenging encounters, but generally it's very satisfying. The presentation, music and dialogue are all sublime, and you're always encouraged to experiment with the functions.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is interesting but there is pretty much no tutorial. the UI is so incredibly terrible it gave me a headache. Plenty of other games out there, Don't bother with this one
There's nothing quite like what Supergiant does. <3.
Скука смертная
Deluso e molto. Mi aspettavo che fosse divertente e vario, invece è un gioco piatto e noioso, perchè troppo ripetitivo. I combattimenti sono qualcosa che spazia dal tempo reale al turno e il risultato è un casino. O lo fai completamente a turni o in tempo reale, non una zuppa del genere. Il personaggio principale Red è di una pochezza assurda, mentre Transistor rompe le palle con i suoi continui commenti. Condite il tutto con una storia senza senso e un'interfaccia di gioco che non è affatto chiara. La gestione delle armi, il ricombinamento di esse e il fatto di perderle durante la battaglia, rendono tutto frustrante. Alla fine si premono tasti a caso e si spera di ottenere l'effetto desiderato. L'unica nota positiva è la colonna sonora. Troppo poco davvero, gioco troppo sopravvalutato.
A game hasn't made me this emotional in a LONG time. Holy everything. This game has an amazing story line and thought provoking gameplay along with some of the most compelling art I've ever seen. That's not even mentioning the majorly addicting music that I've definitely been listening to outside of the game. The chorus somehow always knows just when to hit mid battle. Rest assured, I will be playing this again. May Luna always be a good girl.
[h2]TL;DR[/h2] Transistor is excellent and my favorite game. Atmosphere is impeccable and unique. Story is brief, linear, and very subtly told, but what's there is great and has genuine merit, and the bond between the player character and the narrator gives the game a strong emotional core; it is best experienced blind. Gameplay has plenty of awesome synergies and is an interesting mix of turn-based and real-time, though in my opinion you should lean more into the turn-based aspect of combat if you want to make the most out of the game's systems. New Game+ is only worth doing if you'd like more challenge and/or want to 100%. Soundtrack is excellent and you should buy it with the game, or on Bandcamp if you want FLAC. Linux build is kinda broken unfortunately, I used Proton 10 but check ProtonDB if that doesn't work. Watch Games as Literature's analysis on YouTube after you're done if you'd like to learn more about the deeper aspects of the game's story. [b]Be aware suicidal themes are present in this game.[/b] Buy on sale if you're unsure. [h2]Full review[/h2] I bought this game just so I could review it, as I've only played it through my Steam Family library. This is my favorite game, hands-down. I've played it a couple times before and really enjoyed it, and considered it not just my favorite out of Supergiant's catalog (especially with its excellent soundtrack) but one of my all-time top games. But something about Transistor has really struck a chord with me these past few months. Its atmosphere and environment are so stupid gripping, the gameplay seems somewhat simple but becomes increasingly complex with synergies galore to experiment with, and it has a story that both has interesting things to say primarily about what gives choice its meaning (among other themes) but is also at its core just a sweet love story between a girl and her computer sword that I think makes it accessible even to more casual players. Also, the soundtrack. I cannot stress enough just how awesome the soundtrack is. Supergiant's music has always been a key part of what makes their games as good as they are and this is no exception. It's not for everyone, of course. Its storytelling and worldbuilding is pretty subtle and vague, and that can turn some people off. But that's something I kind of love about it: you aren't getting every single piece of the puzzle, and you have to really think about the pieces you do get. It's a game that wants you to engage with it where you can, to really listen to it and what it's trying to say. And I just admire that about it. It's one that is absolutely best experienced blind, so I won't say much more on it. The gameplay, at least the combat, is also something that seems to be a bit divisive. I think there tends to be a bit of a misconception that this is primarily a real-time combat kind of game, and that the turn-based part of the game, Turn(), is just kind of a neat special ability but not much more. I can understand where it comes from; while Transistor describes itself as turn-based, it doesn't seem to focus on that nearly as much on the game's about section, and Turn() isn't introduced until the second encounter (which, granted, is still within the first 5-10 minutes, but could give the player the impression that they should primarily be fighting in real-time). But I would say Turn() is a core part of the gameplay loop and your primary means of getting through encounters; at the very least, the game is going to be a lot more enjoyable if you use Turn() often, and you'll be making the most of your Functions this way. This is mostly my opinion though; others feel differently, so it might just be about striking a balance there. Figure out what works within your playstyle. To me, the game shines most played this way. Regardless, it's definitely a strategic kind of game. Sometimes it's a little broken, as it can be very tempting to just stick to one ridiculously strong loadout, but the game also ties a good portion of its storytelling to the gameplay in a way that requires you to experiment with all sorts of different combinations. Thus, if you want to really understand the deeper aspects of what's going on, you have to be willing to be adaptable and less rigid, or you're going to be enjoying the game a lot less when your health gets to 0 and you lose a key part of your loadout for a couple of encounters. It's also just really fun to mess around with all that's there! There's a lot more I could say about some of the gripes people have with this game, but I'm not necessarily setting out to make a defense of Transistor. My hope is that I'm helping whoever decides to read this get the right idea of what to expect, because the wrong expectations can really make or break someone's time with this game, and it's a bit unfortunate as I think Transistor is just absolutely worth playing. Yes, it's short; the game's only about 6 hours if you don't spend much time with the game's side content, the world is small and doesn't have an answer for every question one might raise about it, and the New Game+ mode doesn't really offer anything in the way of new story content (though it offers a lot of fun challenge for those who are enjoying the gameplay, and is required to 100%). But what Transistor does with those 6 hours is something that I find incredibly captivating, and I don't think it has left me ever since I played it for the first time years ago. Is it perfect? Is it for everyone? No and no. But it is a unique kind of beauty, and even with all its weaknesses, it is my favorite game. I wholeheartedly recommend Transistor, especially if you are someone coming in from the Hades games and curious about Supergiant's past work. I think you'll find some delight in seeing the ways this game built to it. But even disregarding Hades, I think this game absolutely stands on its own and is a game of great artistic merit. It should be worth mentioning [b]this game does have some suicidal themes and imagery[/b], so please keep that in your consideration if that is something you are sensitive to, and play at your own discretion. Naturally this game has impacted me enough that I'd say $20 is a totally worthy price for it, but if you're unsure about the game, especially with its somewhat short story, I'd recommend waiting for a sale. Some other notes: If you are a Linux user, the native Linux build unfortunately seems to have a lot of issues; when I first played on Linux, it would crash on startup for me, but the main issue now seems to be that audio doesn't work, not without some tinkering. Proton 10 was able to fix it for me, but look on ProtonDB if it's still giving you trouble. When you're finished with Transistor, I also recommend the game's analysis on the Games as Literature channel on YouTube. It's a very good dissection of what the game is saying, and it was probably integral to boosting Transistor to "favorite game" status. Oh, and one more thing: buy the soundtrack too. If you want it in FLAC format, buy it from Bandcamp instead. Thank you for reading!
I love everything about this great game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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