
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 无法共情爱情至上的理念[/h1] 还好因为不喜欢游戏机制没有亲自打到后期,看到[spoiler]女主和男的殉情[/spoiler]的离谱结局。我亲自玩到的话会气晕,花了这么久的时间就给玩家看这个?那还努力打怪干嘛,[spoiler]放任女主被怪弄死算了,反正结局都一样是死路一条[/spoiler] 看了眼credits,[b]supergiant家的writer似乎一直是男作者Greg Kasivin[/b],此人给2代hades写得剧本也是非常得男本位且登式幻想啊。 在此我分别给这几个游戏颁奖 [quote=我本人] 超巨星内部登GA颁奖 [h3][b]Transistor-小试牛登 hades-出登入化 hades2-登峰造极[/b][/h3] 等下一部出来以后大概是一代登师了 [/quote] [h2]疑似老登ego过大把女主男友当皮套穿走了[/h2] 就和男作者莫泊桑写《一个陌生女人的来信》幻想女人爱自己爱到死去活来一样。现实里女人只会拿着冷冰冰的男友换成的热乎乎的银行余额过好日子捏,[spoiler]深爱到殉情[/spoiler]这种事属实拼好饭幻想了。 [h1]游戏机制本来也不是很有意思[/h1] 这游戏做成回合制时间轴游戏是真的可惜了,就算不做成哈迪斯那样的肉鸽,做成普通的arpg也比这好玩多了。而且如果这部是arpg的话我大概也不会买hades1了,直接爽玩这部。时间轴游戏要不就做成植物大战僵尸那样的塔防,要不就做成timlie那样的逃脱游戏更适合。 [h2]打怪讲究的不就是一个酣畅淋漓反馈及时吗[/h2] 一直在那预判敌人的行动方向,be like“我预判了你的预判”搞头脑战,真的没这个耐心。如果我想玩回合制,我就去玩类似卡牌游戏之类的别的游戏了,还玩你晶管体干嘛。 最后一点比较私人。纯属泄愤对hades2结局的不满,但同时我暂时舍不得给hades2打差评,那只能在这里出气了。 [h1]我经此一役也是长见识了,以后玩游戏除了避雷全男制作组和男主控游戏外,编剧全男的游戏也可以避雷了,尤其是男作者Greg Kasivin参与制作的所有游戏[/h1] [h3]小彩蛋[/h3] 查了男作者Greg Kasivin参与制作的部分游戏,赫然发现男通//骗//昏//代///孕//的同妻游戏credits中,他是特别感谢special thanks,这下子思路清晰了,难怪hades1里也有男同啊,难怪他这么爱写女人为男人奉献的故事啊,能和男同骗昏游戏尿一壶去也是登登相惜臭味相投了。 仔细一想更恶心了啊,这不侧面坐实Hades男主其实本质是男同吗,Meg只是满足直男玩家需求的端水工具👋有人搞queerbaiting ,hades算是搞异性恋baiting了吧。异性恋是工作,男同是生活。
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hi Red… Hey So supergiant Games were truly giant long before people realized it. Transistor isn’t just a game , it’s art in every form: story, music, painting, poetry, emotion. Every pixel, every chord, every whisper from the sword is crafted with purpose. It’s one of those rare experiences that, when it ends, leaves you hollow yet fulfilled , aching for more, but knowing deep down that the story is complete. The ending hits so good it almost feels wrong to replay it, like reopening a letter from someone you’ve already said what you wanted to say to them. When the final pieces connect, you understand something profound: being human with all our love, grief, and choice is a beautiful thing. And if you didn’t feel anything by the end, maybe you’re not human at all. Maybe you’re just another {Process}. Because in that silence, as the credits fade and the music swells, all i wanted to hear is just one thing… Hi Red… Hey
One of my favorite games of all time, and still my favorite Super Giant game. One of the first games I played when I got my first gaming PC. Something about the world just struck me so much at the time, maybe how unique it feels, it still has that feeling over a decade later. And somehow they made turn based combat more palatable, which is in my opinion Supergiant's greatest strength: They make genre's you would not usually like playable!
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Once upon a time long ago i was a broke student and liked the ost of the game so much i pirated it. Now i pay it back. one of the best games out there. 10/10 would recommend.
Это был офигенный опыт. Transistor, конечно, не на уровне Hades (тоже от Supergiant), но по-своему уникальная и чертовски стильная. В первую очередь подкупает геймплеем. Тут можно рубиться в реальном времени, а можно ставить бой на паузу и стратегически планировать каждый ход в полупошаговом режиме. Причём самое крутое, что эти два стиля можно комбинировать - сначала всё рассчитал, выдал комбо, а потом уже добиваешь врагов в реальном времени. Система с билдами тоже необычная - способности можно не только юзать напрямую, но и ставить модификаторами к другим умениям, что открывает кучу способов прохождения, кучу экспериментов. Сюжет интригующий и постепенно затягивает, подавая историю через окружение, диалоги и загадочный голос Транзистора. Чем дальше, тем сильнее ощущаешь атмосферу этого полусонного, киберпанкового мира. И отдельный кайф - это музыка. Саундтрек завораживающий, он идеально ложится и подчеркивает каждую сцену, настроение игры. Визуал тоже выше всяких похвал: арты будто пришедшие из 20-30-х годов прошлого века, стилизация сочная и узнаваемая. Transistor - это не только необычный эксперимент с боёвкой, но и очень атмосферная история, которая держит тебя до конца. Атмосфера, музыка и визуал складываются в цельный, почти гипнотический опыт. Если хочется чего-то нестандартного и стильного - пройти однозначно стоит.
[h1] Depois de muita insistência, finalmente entendi o motivo de gostarem de Transistor [/h1] Transistor foi lançado em 2014, ainda jovem não possuía outra forma de experimentar jogos que não fosse pelo PS4. Ainda nessa época não era tão antenado, nem fazia muita questão de jogar indies, mas o tempo passou e claro, isso mudou. Por meados de 2020, um dos meus amigos jogou Transistor e ficou apaixonado, desde então ele vem me recomendando. Acontece que apesar de já conhecer a trilha sonora e achar ele visualmente interessante, fiquei apenas enrolando. Anos se passaram comigo enrolando, até que nessa Summer Sale de 2025, esse amigo me presenteou com Transistor, que agora já não tinha escapatória, teria de jogar. Antes de continuar minha jornada com Mass Effect, resolvi zerar esse para entender o jogo favorito de um amigo. Aqui controlamos Red, uma cantora de Cloudbank que teve a voz e outras coisas tão importantes quanto tiradas dela. O jogo se inicia de uma forma rápida, nos jogando ao universo inebriante com uma cena impactante, a partir desse início, Transistor nos presenteia com uma história linda, contida e muito, mas muito bem escrita. Red empunha a Transistor, uma arma capaz de fazer muitas coisas, incluindo a principal mecânica de combate, "parar" o tempo ou "acelerar" ele a ponto de que Red faça várias ações em cadeia enquanto os inimigos mal podem reagir a isso. Essa mecânica de combate junto dos golpes que são constantemente adicionados deixa a experiência muito divertida, com uma sensação de novidade que nunca deixa o jogo entediante. Com essa mecânica, também temos a motivação para os novos golpes serem adicionados e a forma que isso acontece, é muito legal. Além disso, a Transistor fala conosco durante a campanha, o que torna o jogo muito especial, afinal, nossa protagonista não possuí voz e a espada não possuí outra coisa. Os diálogos que se formam entre os dois personagens são muito bonitos, foi super divertido acompanhar eles interagindo, definitivamente um dos pontos positivos do jogo. Outra mecânica muito bem implementada é a de cantarolar, pode parecer bobo, mas em um jogo onde a protagonista é cantora e perdeu a voz, tem uma profundidade muito grande em cantarolar as músicas que tocam durante as fases, além de ser muito bonito e bem tocante. A história de Transistor é linda, ela vai se construindo conforme a gameplay, que nos faz entender o que está acontecendo junto do aprofundamento dos personagens. Alguns momentos eles se juntam com a trilha e conseguem deixar tudo muito emocionante, ou épico. Devo dizer que o final de Transistor me pegou como um soco no estômago, chorei ao ponto de ficar com a visão embaçada, linda trilha sonora e linda história. A soma de tantas qualidades só poderia trazer a luz do dia um dos melhores jogos que já toquei. Transistor tem personagens, história, visual e trilhas sonoras que ficaram comigo pra sempre, um jogo contido que sabe seus limites e nunca se estende, ou se passa além do necessário, é perfeito e uma experiência extremamente gratificante, provando mais uma vez que, a Supergiant é uma ótima desenvolvedora e sabe muito bem o que faz. [h1] Nota Geral: 10/10 [/h1]
TL:DR You should buy all games of "Supergiant Games" and play them all. They are well crafted, story wise ultra deep and it is always refreshing to play something new that hasn't been done before. Get a good pair of headphones and enjoy the story. While the combat may be lacking a bit, this game is all about the story. All games of Supergiant have a deep and engaging story. I advise you to buy all their games when on sale and enjoy the whole bundle. I recently played Pyre, which I am unable to rate somehow and "Pyre" may be one of the best games I have ever played. It is a mix of a graphic novel and Basketball. You wouldn't believe it to work, if you haven't tried for yourself.
История о певичке, потерявшей голос....и нашедшей меч с душой возлюбленного. Это сюжет в кратеце. Главная фишка это уникальный геймплей, где ты останавливаешь время и продумываешь каждый бой как шахматную комбинацию, смешивая способности. Это игра для экспериментов, а не для быстрого экшена. Прям уж совсем не быстрого. Атмосфера, музыка и визуал на высшем уровне Игра на 6–7 часов с высоким шармом и неоднозначной историей.
I love the artwork and aesthetic of this game. Someone put a lot of care into it. I didn't understand the gameplay mechanics the first time I played it, but then came back to it and it finally gelled for me. It's fun, good sense of humor, and good story (even if the story is a little too anime for my taste). The gameplay is good, and there are a lot of combos you can make with your...skills I guess. Everything is couched in computer terms, which is fun for system admin people like me.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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