
Unite Ancient China under your rule through a thrilling blend of turn-based empire building and real-time battles. Use the Guanxi System and diplomacy to forge alliances, and build powerful armies with hundreds of unique infantry, cavalry and war machine units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst KR #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 16 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crashes randomly at different occasions, which kills all the fun
就是在这里爱上三国游戏的 但是玩久了真的很累 加mod也一样
game rac vl nhung ma cuon
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean*, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +1 more
| $39.99 |
| 46ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 90% | #73 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love Three Kingdoms
算是全戰系列裡面比較好玩的了,可惜是半成品
规划局法规和的法国队
制作还是精良的只不过没有啥后续
시간이 얼마나 지났을까... 하고 뒤를 돌아오면 새벽 6시였다.
Vivement un TW Three kingdom 2 !
双困难刘备黄巾战役30小时 游玩的体验在一直下降 前面刘关张聚首 打黄巾都还挺有意思的 后面就十分干燥了 没有目标感 兵种同质化很严重 也可能我一直在黄河以北的原因 大伙都是那几种枪兵戟兵骑兵 同质化严重 城镇和建筑树同理 缺少地标 宫廷系统好感度度系统 感觉既复杂 也不强力 武将rpg部分 最让人兴奋的是那几个熟悉的名字 除此之外 传奇角色的技能树并没有精心设计的感觉 只是单纯的数值高 种打完这30个小时 让我想把罗马2和战锤3下回来了 接下来我当然会体验一下其他剧本和派系 希望有惊喜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $2.5M | 3.8K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.8M | 23.8K | 87% | $69.99 | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.4K | 97% | $29.99 |