
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Division 2 is an enjoyable looter shooter, but it started to lose its appeal once I reached the endgame. The early and mid-game are fun, with plenty of gear to collect and builds to experiment with. However, once you reach the endgame, it mostly becomes a cycle of farming better gear with very little new content to use it on. Much of the seasonal content has you replaying the same missions repeatedly, which quickly becomes repetitive. Some endgame activities, such as raids, are difficult to experience unless you join a Discord community and find players willing to teach or carry you through them. If you prefer playing solo or don't want to rely on outside communities, you'll miss out on some of the game's biggest challenges. One piece of advice I'd give to new players is to be cautious about investing heavily in skill builds. This is my personal opinion, but a lot of newer content makes heavy use of EMP effects, which can disable your skills and leave your build feeling ineffective. It can be frustrating to have your entire playstyle shut down by a single mechanic. The developers also tend to introduce enemy types with mechanics that feel more frustrating than challenging, which can take away from what is otherwise solid gameplay. Overall, The Division 2 is worth playing if you enjoy looter shooters and don't mind grinding, but don't expect the endgame to stay fresh for long.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票,虽然锁区多年,但还是能让人产生戒断反应,不失为一款佳作,就是不开加速器容易掉线
浪费我一千个小时😑😑😑
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Taking burgertown back from less-than american americans
I'm tired, Boss. I stopped playing for a year, then came back to a slugfest where clearing a single control point takes 20–30 minutes. For some reason, every enemy takes anywhere from two to a billion magazines to kill. Every control point you capture gets attacked every five minutes or whenever you so much as breathe. If you don't defend it, they erase all your progress in about a minute, making you want to end your day by smoking a pack of cigarettes. The NPCs must be colluding with the enemy AI because they just hand over the control points. The NPCs with stars on them can't revive anyone to save their lives. They will just keep tapping you and tickle you until you bleed out. Anyway I'm tired, Boss. Tired of fighting over the same control points. Tired of watching NPCs throw them away like they never wanted them in the first place. Mostly, I'm just tired.
Good game, better than the first
had this on ps5 and loved it and swapped to pc so i had to grab it again
nice game
Très tactique
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 93% | $19.99 | |
| $1.7M | 2.3K | 90% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 3.3K | 83% | $19.99 | |
| $1.7M | 6.1K | 93% | $14.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 5.4K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $532.5K | 965 | 83% | $19.99 |