
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun to play solo or with friends
Одиночна игра которую нельзя поставить на паузу, гениально,вообще поехали с своими микротранзакциями и онлайном
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 93% | $19.99 | |
| $1.7M | 2.3K | 90% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 3.3K | 83% | $19.99 | |
| $1.7M | 6.1K | 93% | $14.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 5.4K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $532.5K | 965 | 83% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know this is petty of me, but forcing the player to stay online and play multiplayer even if they just want to play solo is always a mark against a game for me. As for the rest of it, it suffers from the comparison to Borderlands simply because it's consistently "realistic" (heavy air quotes there, mind) and thus nowhere near as colorful. Borderlands will give you a shotgun that shoots swords that explode into more swords and this, umm, won't. And of course you HAVE to play multiplayer while you're shooting. I'd have been a bit more meh on it if it weren't for the "always online / always multiplayer" garbage. I can't refund it now, but if I'd realized that more clearly, I never would've bought the game.
Bof, l'histoire bouclée y'a pu rien à faire, farm et encore farm avec des niveaux dont on s'en blc, à 5€ ok mais pas plus
The Division 2 is an enjoyable looter shooter, but it started to lose its appeal once I reached the endgame. The early and mid-game are fun, with plenty of gear to collect and builds to experiment with. However, once you reach the endgame, it mostly becomes a cycle of farming better gear with very little new content to use it on. Much of the seasonal content has you replaying the same missions repeatedly, which quickly becomes repetitive. Some endgame activities, such as raids, are difficult to experience unless you join a Discord community and find players willing to teach or carry you through them. If you prefer playing solo or don't want to rely on outside communities, you'll miss out on some of the game's biggest challenges. One piece of advice I'd give to new players is to be cautious about investing heavily in skill builds. This is my personal opinion, but a lot of newer content makes heavy use of EMP effects, which can disable your skills and leave your build feeling ineffective. It can be frustrating to have your entire playstyle shut down by a single mechanic. The developers also tend to introduce enemy types with mechanics that feel more frustrating than challenging, which can take away from what is otherwise solid gameplay. Overall, The Division 2 is worth playing if you enjoy looter shooters and don't mind grinding, but don't expect the endgame to stay fresh for long.
Played through The Division 1 and I loved it. Dealt with a few disconnects but everything else went pretty smooth. Other than the game environment in The Division 2 looking like a garbage dump with the brightness level turned up to an uncomfortable degree the game play was fun. After the last update I have been dealing with texture popping and I can't even describe the really strange sh*t is going on with the foliage. Stuttering every 5 minutes. The game keeps crashing or disconnecting every 45 minutes. Tired of having to do missions over and over again. Dropping this like Ubi drops their online multiplayer.
补票,虽然锁区多年,但还是能让人产生戒断反应,不失为一款佳作,就是不开加速器容易掉线
Ubisoft should feel comfortable not getting my money after this game
Always a fun Coop experience. Great game, still updating this long after release. Nothing but hours of fun. This is my second time buying it, spent hours on the Xbox years ago.
It is just good. Like seriously, unc friendly shooter. Definitely suprised to see it's ubisoft's title. Hope they dont ♥♥♥♥ it up like every other good game they've had under them. I see ever faint similarities to the old discontinued title Ghost Recon Online. Good bit of fun that
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.