
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
audio bugs are always been there but now the LMS's are no longer a weapon you can use without having the bug, so sound nada.
I love this game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know this is petty of me, but forcing the player to stay online and play multiplayer even if they just want to play solo is always a mark against a game for me. As for the rest of it, it suffers from the comparison to Borderlands simply because it's consistently "realistic" (heavy air quotes there, mind) and thus nowhere near as colorful. Borderlands will give you a shotgun that shoots swords that explode into more swords and this, umm, won't. And of course you HAVE to play multiplayer while you're shooting. I'd have been a bit more meh on it if it weren't for the "always online / always multiplayer" garbage. I can't refund it now, but if I'd realized that more clearly, I never would've bought the game.
Ubisoft is so brain-dead that they released Cross-play for their mobile game before their actual AAA game. What a joke of a company. Aside from that the game is very lazy. Its additional DLC doesn't come with any new open world areas, rather just mission icons or a block of NYC for a 'open world' area. The game is incredibly repetitive, with nearly every mission requiring you to do the same steps for quite literally everything you will do in this game. Capture this area, survive this wave, press this button, and then fight the boss. There's nothing new, nothing that involves a real challenge.
5/10
Skip this Red Horizon season. Mechanics are dogwater, the sound glitches make the game borderline unplayable, and the seasonal journey objectives aren't giving credit of objective progress. Not to mention the nerf to Determined talent on snipers, which nobody was using for high tier content anyway. Massive is actively disrespecting the playerbase.
浪费我一千个小时😑😑😑
Save your money. Honestly, just play the first one. Let me start with KNOWN BUGS. That have apparently been around for almost 10 years. Audio, all the way from dialogue to gun fire to explosions just deciding not to work. Another great bug is the scope on rifles being uncentered. What do I mean? I mean lining up headshots in the DZ and being off by FEET not inches. It's terrible. Very much a game from the era of Ubisoft not giving a ♥♥♥♥ about creating good games and just copy/paste ♥♥♥♥♥♥♥♥ it always does. Go here. Grab this. Bring it back. Level. Repeat. With fighting tossed in the mix to keep it interesting, I guess? Combat feels so insignificant until you do get into the DZ then it's an exponential jump in difficulty. I'm talking about 1000 rounds per engagement and not having the means to kill the people who need killing. It is insane. Poor execution on Ubisoft's part. For a huge company like this to create such a BOO BOO ass product is wild to me. I appreciate the person who bought the game for me on sale, but ♥♥♥♥♥♥♥♥ did I uninstall so quick after this last playthrough. Swapping guns and not hearing my shots. Not hearing grenades landing near me or detonating! WILD. It's unplayable, honestly. For optics not to be on line with your sight picture is beyond me. Play ABI or GZW, honestly. Let companies and games like this die. I request your reasoning and understanding. There are far superior games and experiences that are well worth the money.
There's been audio glitches causing a lot of sounds (including guns) to not work at all for years. Not only have the issues never been fixed, they've gotten even worse recently. Currently, almost half of all gun sounds and some ability sounds just don't play any audio whatsoever. How can these developers be struggling this much so long after release?
Ubisoft should feel comfortable not getting my money after this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 93% | $19.99 | |
| $1.7M | 2.3K | 90% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 3.3K | 83% | $19.99 | |
| $1.7M | 6.1K | 93% | $14.99 | |
| $1.7M | 4.2K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 5.4K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $530.6K | 1K | 83% | $19.99 |