
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très tactique
Joya. El juego está divertido incluso jugando solo. El endgame en mi opinión es un poco meh porque al final es jugar para mejorar un pequeño porcentaje pero alfinal es el loop jugable del juego sumandole tambien que no es seasonal y el personaje es permanente. Rendimiento muy bien no me ha dado problema
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom o jogo é bem divertido
yes
Game imersivo e divertido
Muy entretenido! Los gráficos fluyen muy bien, por momentos se pone difícil pero las misiones colectivas ayudan mucho
Es ist immer wieder verwunderlich wie sehr man ein Spiel an den Rand des Logischen bringt. Teil 1 war gut, auch wenn das Echo und Handy sammeln genervt hat. Nun ist man ja einer der Elite-Super-Mega-Hammer Agenten und was muss man nun machen? Wasserlieferungen an Kontrollposten. Oder man verlangt drei Knieschoner (Ein Schelm wer denkt das die das für versaute klamotten brauchen, hehe). Als wenn man ein Amazon Lieferant wäre. Der Waffensound hat sich, wie bei fast allem heutzutage, mehr in richtung 'piff-piff' gewandelt. Und auch mal wieder scheinen die MPs die absolute Wahl zu sein. Was schon in Teil 1 mit der Vector absurd war. MPs verschießen 9mm, Sturmgewehre 5,56mm und MG's 7,62. Trotzdem sind auch hier die MGs die schwächsten in der Gleichung. Mal wieder totaler Schwachsinn. Wer macht sowas? Oder eher: Warum? Wer Teil 1 nicht kennt für den mag es sicherlich gut sein. Aber für alle anderen fehlt einfach das Flair. Mal abgesehen davon das nach 6 Monaten Pandemie und Chaos sich schon längst keine Verbrecher mehr auf den Strassen befinden würden und eine gewisse Ordnung etabliert wäre. Man hat die Idee vom ersten Teil genommen und, wie so oft, einfach weiter ausgelutscht, alles kompllizierter gemacht, mehr Loot eingeführt damit alles noch unübersichtlicher wird. Und das schlimmste, die ganzen Währungen. Nicht nur standard $ und Premium Phönix Credits. Nun sammelt man auch SHD Marken für Vorteile und weitere für die Fähigkeiten (Geschütz, Impulsgeber, etc...). Dazu dann noch die SEASONS. Wo man natürlich nur alles bekommt wenn man ein Season Pass dazu kauft. Sowas nervt einfach nur noch, egal bei welchem Spiel. Schlichtweg alles komplett überladen. Habe manchmal so das Gefühl es ist wie bei den Handy-♥♥♥-Klingeltönen anfang der 2000er. Man hat sich eins geholt, musste das ♥♥♥ kündigen aber wurde dennoch mit Werbung zugekleistert. Dies ist Toll, und das auch, und der hier wäre ja eh für dich.... Natürlich alles zum Sonderangebot, versteht sich. So macht daddeln kein Spaß mehr wenn man 40% nur noch damit zubringt durch das Inventar und Menüs zu blättern weil man hier was bekommen hat dann dort. Und überall natürlich der Hinweis das man sich mehr holen soll. Nervt....
Este juego me hizo perder mi trabajo 0/10
терпимо!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 5.4K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $532.5K | 965 | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 93% | $19.99 | |
| $1.7M | 2.3K | 90% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 3.3K | 83% | $19.99 | |
| $1.7M | 6.1K | 93% | $14.99 | |
| $1.7M | 4.2K | 85% | $14.99 |