
In this stealth-action thriller, Sam Fisher investigates his daughter’s death, only to uncover a betrayal by his former agency. Now hunted, he races against time to thwart a terrorist plot threatening millions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
OUTMANNED, BUT NOT OUTGUNNED
Step into the shadows with Tom Clancy’s Splinter Cell: Conviction, where revolutionary gameplay meets a high-octane, no-holds-barred storyline. Armed with cutting-edge weaponry and elite operative skills, you’ll enter a world where justice is personal, and the rules are yours to make.
A NEW LEVEL OF ACTION
Experience a bold evolution in stealth-action gameplay. Use the innovative Last Known Position system to outmaneuver enemies, take down targets swiftly with mark and execute, and master a suite of powerful tools designed for tactical domination.
A BLOCKBUSTER EXPERIENCE
Immerse yourself in a gripping narrative told through a unique visual style that keeps you on edge. As a rogue agent, trust is a luxury, and justice demands going beyond the law.
JAW-DROPPING VISUALS
A groundbreaking visual direction delivers a seamless, cinematic gameplay experience that pulls you deep into the story of Sam Fisher.
Please note: online features for this title are no longer supported. Multiplayer and co-op modes are no longer functional.
Genres
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not as good as I remember, pour one out for those burglars.
Clunky cover shooter, and not a good stealth game. Watch the story on youtube instead and save yourself the money and frustration.
Lo jugue en su epoca y no a envejecido tan mal! Eso si!! Si vienes a buscar la mejor experiencia en infiltracion clasica de Splinter Cell, no busques mas!!. No esta aqui pero en Chaos Theory o Blacklist que es mas dinamico!. Si buscan un buen juego de "accion" con tintes de sigilo puede que te guste este Conviction.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good
La mejor historia de todos, aunque no mi favorito, es el mas cinematico pelicula de imax pero el menos militar
Splinter Cell has been long since forgotten about by Ubisoft, but if you have to play a Splinter Cell game, I highly recommend this one or Chaos Theory, leaning more towards this one cause it's more modern. Don't play Blacklist, it just doesn't have any heart.
good game but i cant use ps4 controlle whole reason i bought it. so now stuck with game i cant even play, any suggestions. can i still play this? huge bummer!
While Double Agent may have sent the IP to a certain level of hell. (Mainly by being rushed) Conviction is the game where Splinter Cell, is no longer Splinter Cell at all anymore. Which I also find surprising considering it was made by the original Montreal team. Somehow, I feel like most of the original creators already left at this point, or did during the production of this game. Or perhaps they just felt stuck being typecast and wanted thus to take the IP in a different direction. After the story of Double Agent, Sam is on the run. Believing his daughter is dead, killing his own handler and best friend just for the mission's sake to stay in cover. Only to find out she is alive. This is the premise of the game. This is not Splinter Cell anymore. It's a cover action shooter with tactical elements. It has very little focus on staying a ghost like the previous games did. It has almost none of the humour despite the serious tone the other games did. This is pure murder and the game has zero interest in you as a player staying pacifist. Offers next to none of the tools the previous games did to allow you. Even if Sam has lost himself, he is now just a homicidal maniac. For anyone who read Tom Clancy's book "Without Remorse" Is probably the only justification of still calling this a Tom Clancy game let alone Splinter Cell at all. Some tactical choices does remain. But gone are the night vision goggles* and Fishers's humanity. This is brutal action only with emphasis on a story that feels like it was trying to "undo" Double Agent. As a game however it is extremely entertaining. Gone are also the limitations from the previous games and Sam is now very easy to control. Makes you feel really bad ass while untying the knots behind everything going on in it. You can now manipulate the environment by simply aiming the camera and press action button. Gone are the menus for it. It also introduces the "last known position" which was utilized in the Assassin's creed games as well. Which is funny because there were other ideas from the AC games intended for this game but was scrapped because it would play to similar to them. Like hiding in crowds for example. I find it funny because so many things from the AC games found it's way in other Ubisoft titles, such as FarCry and Watch Dogs. Instead of viewpoints they had radio towers and data nodes to break or hack to uncover the map for example. But I digress, Conviction is a linear experience and I'm kind of happy they at least allowed Sam, to be Sam and not the entire game being another copy of "The Last of Us" which was originally intended in a manner. Sam was supposed to be constantly on the run, appearing as a homeless person. But the idea was scrapped due to the gameplay was too similar to Assassin's Creed. No weapons, no gadgets. You were supposed to rely on your environment entirely. Which I find interesting because they also scrapped that you can no longer even pick up bottles and use them as distractions. In fact you cannot cause any distractions without firing a bullet which is a very distinctive kind of noise to make or outright cause an explosion somewhere. The "Ghost" mentality is completely thrown out the window in this game. They even removed the "whistle" function. And whenever you grab anyone, there is no option to be pacifist. Sam decides that on his own whenever you do a takedown whether to snap the neck of a person simply doing their job or to just pistol whip them to sleep. This is now out your control entirely. But the game play while simplified, is good. It's enjoyable, but it is no longer Splinter Cell. Graphics are very good for it's time and they hold up today as well. I also find it interesting that they still use the Unreal Engine 2.5 for this game. Gone is the SCX version of it as it no longer have the same AI, light/dark and sound ideas. It plays more like Double Agent in this regard with either you're visible, or you're not. Enemies are constantly searching for you, as if they know already you are there and coming for them. They are never in an entirely relaxed state. Why I find it interesting then to be using UE 2,5 is because the game was released in 2010. Four full years after Gears of War introduced Unreal Engine 3. The version of Conviction that was originally in production, was entirely scrapped in 2007 and made over from scratch. Ubisoft Montreal had the perfect opportunity to switch engine, which isn't actually that much of a switch but more of an upgrade. I touched with the black and white on visibility which was never really a thing with Splinter Cell until Double Agent V1, which was not developed by Ubisoft Montreal but by the Shanghai office. I don't quite understand why Montreal decided to follow suit, but did it their way instead. Since Sam no longer have night vision goggles for the most part of the game. The game itself goes black and white whenever Sam is in darkness. Showing that he is hidden, while this game does it far better than Double Agent V1... You are never actually that invisible in the dark. Enemies can still detect you when nearby. Not as in the previous games where pitch black made you practically invisible, this doesn't happen in Conviction. Meaning you will need to stay further away to stay hidden and gone is the feeling of being the predator that is just an exhaust of bad breath away. There were so many things making the Splinter Cell games special. But they are all gone here reducing this game to be very little more than a very enjoyable cover action shooter. The story is okay but, Tom Clancy will turn in his grave. It is very cheesy. Like one of those straight to VHS movies back in the day not worthy of being in the cinema. It also completely undoes everything Double Agent had going for it. Double Agent was a proper Tom Clancy story. I for some reason cannot fathom why they would do this to this IP. I'm not going to rate it because I would have to categorize it as a B movie. As such, it is great. But that isn't all this game has going for it, It also brought back a Coop campaign. One that while also a bit short but, is probably one of the best Coop experiences you could ever have. Especially the twist at the end. Caught me and my friend completely off guard and is a twist for the history. We thought we were done with it and suddenly. There is the showdown. We were laughing our asses off when this happened. I don't even remember who won. While it is probably something we should have foreseen it just made this one for the history books. Game itself get's a 7 out of 10. Sound design is great, voice acting is great. Gameplay is great even if it isn't justifying the IP it represents. Additional content such as terrorist hunt and survival extends it's longevity. While Conviction actually scrapped the PVP multiplayer entirely. It contains the best coop experience probably ever made! It deserves a special place in history, just because of it. Many games aped after it that focuses on coop. Pity, it didn't get any DLC expansions to the Coop mode like Chaos Theory did. Which honestly still probably holds the Coop experience crown, even today.
One of the better co-op games from the time
- Ты все так же прекрасна как и в тот день когда я тебя потерял... В принципе, всё тоже самое что я играл в детстве, но некоторые моменты освежились и удивили! Если в целом рассуждать, это не совсем привычная Сплинтер селл и упор делали больше на экшен в этой части... Её можно думаю полноценно пройти полностью по стелсу кроме пару миссий, но это очень сложновато если честно. Но в целом понравилось, оно того стоило.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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