
Berlin 1933. “Adolf Hitler is chancellor!” We all know the consequences this message bore. Unspeakable horrors and suffering would sweep across the world. Few would stand and fight the monstrosity that was the German Reich. Will you? Lead an underground resistance group Through the Darkest of Times.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
About
Dark times mean fear and risks. The risk of being caught by patrolling National Socialists, who are looking for people who publicly stand against their point of view. The risk of being beaten up or even killed by the German military because we‘re opposing the regime. The risk of losing everything, including our loved ones. This is how we live. This is how we try to survive through the darkest of times.

You are the leader of a small resistance group in 1933’s Berlin, of ordinary people, from Jews to Catholics and Communists to Patriots who simply can’t stand aside. Your goal is to deal with small blows to the regime – dropping leaflets to spread awareness about what the Nazis are really up to among the people, painting messages on walls, sabotaging, gathering information, and recruiting more followers. And all of that while staying undercover – if the regime’s forces learn about your group, the life of each member is in grave danger.

Through the Darkest of Times is a historical resistance strategy game, focusing on conveying the somber mood of the period and the very real struggles of average people living in the 3rd Reich. Historical accuracy means that your small group of resistance fighters will not change the outcome of the war, nor will you prevent all of the Nazi’s atrocities, but you can certainly do everything in your power to save as many lives as you can and oppose the fascist system wherever possible.

Experience the Darkest of Times in 4 chapters
Fight for freedom, weaken the regime, and lead your resistance group
Plan activities, find collaborators, and try not to get caught
Feel the weight of responsibility as you make difficult decisions and face the dire consequences
Beautifully illustrated expressionistic scenes and events
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 778reviews | 85% | — | $398.3K |
| $14.99 | 163ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Merci d'avance d'avoir lu mon évaluation, bonne journée à vous et surtout n'hésitez pas à vous abonner à notre curateur L'escadron Griffons si vous ne voulez pas rater les prochaines qui arriveront sous peu[/i] [h1][u]Through the Darkest of Times[/u][/h1] [list] [u][b]Point positif[/b][/u] [*]L'histoire en elle-même est un plus non négligeable et nous place dans l'une des périodes les plus noires de notre histoire. [*]Au niveau des sons, on est sur un minimalisme précaire, mais qui réussit fort bien son oeuvre. C'est inquiétant et stressant. [*]Un mélange assez étonnant entre de la survie et de la gestion de groupe qui, selon vos choix, pourraient s'avérer être plus complexe, je suppose. [*]Un gameplay bien pensé. [*]Le plus gros point fort du jeu est sûrement son rapport presque extrême avec la réalité. Les choses sont montrées presque comme un rapport d'enquête, nous prenons alors la folie et la violence en plein visage sans rien pouvoir faire pour l'empêcher. [*]Les choix que l'on nous propose sont excellents et rendent bien compte du côté inexorable de la montée du fascisme. [*]Une très bonne optimisation, j'y jouais sur mon ancien PC qui avait tendance à surchauffer, ce ne fut jamais le cas avec ce jeu. [/list] [list] [u][b]Point négatif[/b][/u] [*]Je trouve le jeu sûrement trop simple, certes je n'ai que peu de temps dessus, mais j'ai eu l'impression que je ne pourrais de toute façon que "gagner", ce qui est dommage pour un tel jeu. [*]Il manque je pense un tout petit peu d'action pour rendre ce jeu vraiment bon. [/list] [list] [u][b]Axe d'amélioration[/b][/u] [*]L'ajout de scènes plus anxiogènes via un gameplay à la "This war of mine" serait un vrai plus, je pense. [*] Même si j'adore les graphismes, il est difficile de ressentir le côté paranoïaque, cela ne fait pas assez effrayant je pense. [*] Plusieurs personnes qui ont joué à ce jeu dans mon entourage m'ont dit qu'il se terminait en une petite après-midi, c'est assez dommage. Un jeu un peu plus long serait sûrement mieux. [/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| 82ratings |
| 80% |
| — |
| not modelled |
| $14.99 | 80ratings | 68% | — | not modelled |
| $2.99−80% | — | 73%* | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein großartiges Strategiespiel das bildet wie kaum ein anderes. Es regt zum nachdenken an und mahnt dazu, die Geschichte einerseits niemals zu vergessen, andererseits mahnt es auch unser eigenes gegenwärtiges Handeln an. Wehret den [strike] Anfängen [/strike] Prozess.
Through the Darkest of Times is a somber and deeply human strategy game that approaches resistance during the Nazi era with an honesty and gravity rarely seen in the medium. Developed by Paintbucket Games and published by HandyGames, it places you in Berlin in 1933, just as Hitler rises to power. Instead of casting you as a heroic super-spy or soldier, the game hands you control of a small band of ordinary civilians—teachers, artists, workers, people with no weapons and little influence—who choose to resist despite knowing the odds are stacked nearly impossibly against them. From the opening chapter onward, the game establishes a tone of quiet dread, moral complexity, and constant uncertainty, forcing you to experience the era from the perspective of those fighting an invisible war against a system growing more oppressive every week. The entire game unfolds in weekly turns, each representing another step deeper into the regime’s tightening grip. In these turns, you send your group members on clandestine missions: distributing forbidden leaflets, painting anti-regime messages on walls, collecting donations, sabotaging operations, and recruiting sympathetic supporters. Each decision demands careful consideration. Members have strengths and weaknesses, and every mission carries a risk of arrest, interrogation, or death. Resources are scarce, morale is fragile, and your resistance cell must remain hidden to avoid being crushed outright. This steady pressure gives the gameplay its emotional weight. You never feel powerful—only determined—and the constant fear of losing a comrade or being discovered mirrors the real dangers faced by historical resistance groups. Presentation is one of the game's most striking qualities. Its stark, hand-painted art style, reminiscent of expressionist illustration, captures the bleak mood of the setting without resorting to graphic depictions. Weekly newspaper headlines ground the experience in historical context, while narrative sequences reveal the increasingly nightmarish reality of daily life under fascism. These scenes show ordinary people confronting discrimination, violence, fear, and moral dilemmas that force them to define what “resistance” really means. The writing avoids dramatizing events for shock value, instead relying on small, personal moments that communicate the heavy emotional atmosphere of the time. Mechanically, the game blends resource management, planning, and occasional branching narrative choices. The strategic layer requires tracking money, secrecy, group morale, and the rising dangers around the city. Missions can fail for reasons beyond your control, and even success may feel bittersweet, as the broader historical events continue their inevitable march forward. Major turning points—book burnings, Kristallnacht, declarations of war—arrive whether you are ready or not, and your group is forced to adapt in order to survive. This lack of influence over the grand direction of history is deliberate. The game acknowledges a painful truth: resistance in Nazi Germany did not topple the regime. It survived because people refused to remain silent, not because they expected victory. This commitment to realism, however, introduces some limitations. While powerful narratively, it can make the game feel repetitive or mechanical once you understand how to assign tasks and manage risks. Missions often follow similar patterns, and the strategic layer lacks the depth some players may expect from a turn-based resistance simulator. The game is strongest during its story events, but these sequences unfold along a relatively fixed historical track, meaning replays lose some emotional impact as the surprises fade. The experience is gripping the first time but less compelling when the major events and outcomes are already familiar. Even with these shortcomings, Through the Darkest of Times succeeds at something rare: it uses strategy gameplay to illuminate the psychological and moral struggle of everyday resistance. It asks players to confront fear, hopelessness, and responsibility, not through large-scale battles but through small acts of defiance that require quiet bravery. Its impact comes not from “winning” but from enduring—continuing to resist even when success is uncertain and the cost is unbearably high. The game does not aim to empower the player; it aims to make them understand the sacrifices of people who resisted, even when history was not on their side. Ultimately, Through the Darkest of Times stands as a thoughtful, emotionally resonant portrayal of resistance under tyranny. It is not a power fantasy nor a traditional strategy game—it is a memorial, conveyed through interactive fiction and careful planning. For players willing to immerse themselves in a difficult and sobering subject, it provides an experience that is reflective, meaningful, and quietly devastating. Rating: 8/10
Wonderful I like
到今天仍然是玩过的文字叙述能力最顶级的游戏。当年被这个简单色块画风骗进来,进第一章末尾剧情大受震撼,每次通关都恍如隔世
There's a couple typos, repeated event text, and not enough explanation of what to do. That said? I like these guys' moxie, especially the charity. Good work. Keep it up.
What an import piece of art, especially for this time. Learning while playing, cool experience so far.
It's nice but ultimately held back due to bugs disabling much of the game
德国人的警告就在这里,如此震耳欲聋,可一些自以为是的傻瓜和从未经历过恐怖的混蛋却视而不见,如果世界不能从第二次世界大战中吸取教训,那么下一次又离我们还剩多远呢?
This game reminds me a lot of Dispatch, with the way you have to choose each characters and what they can do based on their skills and beliefs etc. Personally for me, this has the much added bonus of being themed around WWII as I have a huge interest in the topic, and this is a very fun way to immerse yourself in what may have been the reality of some of those fighting with the resistance during this time. Gameplay mechanics are very simple and easy to understand, the artstyle is very pleasing with its simplicity, and there is something about the sounds and music that just hit the right spot for me. In terms of story telling, I find this to be the best component breaking each of the acts into key points throughout the time before, during, and after the war.
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