
Biped 2 is a coop action adventure game with a strong focus on moment-to-moment collaboration alone or between 2 or 4 players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Biped 2 is the sequel of the exciting game about two charming bipedal robots, Aku and Sila, who rely on each other and embark on incredible adventures side by side. Dive into the groovy co-op action-adventure game, full of puzzles, friendship, support, and fun!

After brave bipeds had reactivated all the beacons on Earth, they received a strange signal from a faraway planet. This can mean only one thing - someone is calling out for help! Now, our mechanical friends are determined to prove themselves and help those in need across the Galaxy. Become a hero and save the planet in distress. After all, even the tiniest robots are capable of great deeds!
Meet the classic two-leg mechanics and a brand-new variety of ways to move!
Try out new movement types that are smoothly integrated into the game process! Soar gracefully on a hang glider and leave beautiful patterns behind, or conquer ledges and breaks with a grappling hook!
And guess what? Sliding is back, too! Be ready to slide a lot!

Not only help each other to get further, but act together to achieve success! Unite with your robot partner and become one to solve special puzzles. Take the role of “legs” or “arms” and coordinate your next step. And a whole bunch of pair puzzles will help you to master this technique!

Unknown planets bring uncharted places! Unravel the mysteries of an alien planet and meet new characters, even elementals! Explore unfamiliar environments and be ready to face the challenges that they might bring. Have a good time, and let beautiful sceneries and wonderful music create a memorable atmosphere!

To make the gameplay process even more diverse, you can choose from lots of possibilities to play:
Single-player
Become a hero of your story and test your skills in a single-player mode!
Two-player co-op
Invite a friend to share the journey with you. Take the roles of two bipeds and make the most out of this synergy. Test your skills and assist each other in difficult situations because companionship will be essential.
Four-player co-op
Apart from familiar mods, we’ve introduced a new one - a four-player co-op! Beat the challenging levels together in a team of four!

Show the new world your creativity! Dress up your bipeds for the occasion to impress your new friends - collect treasures and buy wacky hats. Be unique or choose the one that looks good with your partner.

Explored everything in the game and want more? Use Steam Workshop to create your own levels! Share them with the community and check others’ creations as well! The possibilities are limitless, and nothing can stop you on your way to having even more fun!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 1.1Kreviews | 64% | — | $398.3K |
| $9.99−50% | 133ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controller is very smooth to play with, mainly because it's more fun to play with friends. This generation also has more puzzle solving content, which is more diverse. I will try again with more people later
[h1]If you are looking for a good co-op and/or puzzle-platforming game, avoid this.[/h1] [h1]Stick to Biped 1, seriously.[/h1] Unfortunately, Biped 2 is not a good successor to the first game. At first, it feels like they just copy-pasted a lot of the first game, since the music, sounds, menus and many assets are pretty much the same. While the ideas behind the various new mechanics seem creative and fun, many of them feel neither polished nor properly playtested. [u]Some prime examples:[/u] - [b]Ghosts:[/b] It takes way too long to capture them, and you get randomly aggroed by ghosts far too often. - [b]Pipes:[/b] You misplace the pipes very often, it feels hard to pick them up, and placing them on the correct field feels extremely clunky. The drone movement is also very inconsistent, and missing once can cost you a lot of time. - [b]Homing missiles/cannons:[/b] Sometimes they spawn-kill you, while other times they fly over your shield, making them impossible to block. Honestly, the sheer amount of mechanics currently featured in the game makes it feel rather bloated and artificially stretched out. Some of these mechanics are simply extremely slow, frustrating and time-consuming. In general, the whole game currently feels like it lacks a lot of QA and UX polish. The devs should really focus on fixing bugs and improving the overall game experience rather than adding X new mechanics that nobody asked for. While playing with a friend, we encountered so much clunkiness and so many bugs that every session became more and more frustrating. One of the main reasons for this is the netcode. The non-host player consistently has a high ping, even when using Steam's servers, although both of us have fiber. There is also no way to manually change or even see the server region, which was easily possible in the first game. The small Wi-Fi icon in the upper-left corner which indicates the connection quality also goes absolutely crazy all the time. [u]Some more examples that underline the lack of QA:[/u] - The non-host player sometimes cannot open the shop while in the lobby. - Camera movement is sometimes attrocious. - The time-challenge and "beat the last level" achievement is host-only, while all other achievements are shared. Why not sync those two as well? It's 2026, not 2010. - When you finish a custom level, you get softlocked and cannot return to the menu or click anything. You literally have to Alt+F4 the game to get out. - The ending makes absolutely no sense and leaves more questions than answers. - Some stars can only be acquired by completing challenges within a certain amount of time. However, the game does not properly tell you what time you need to beat or even that this is a requirement in the first place. You basically have to Google it to find out. I really don't want to talk too badly about this game, especially since it was made by a smaller developer. I genuinely appreciate that the devs are still working on the game and fixing issues. However, in its current state, I cannot recommend it. We'll see how the game improves in the future, but right now, [b]Biped 2 is simply not worth playing.[/b] I definitely recommend Biped 1 instead, which is much more polished and is a really great and fun co-op game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 15 → 2.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $19.99 |
| 24ratings |
| 64% |
| — |
| not modelled |
| $7.49−50% | 9ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They tried so hard to add diverse mechanics and challenges that they forgot about actual fun. Since the dev asked for explanations, and Steam want allow comments longer that 1000 characters, I will edit the original review. I wanted to take more time to play the game a little bit more and give you a more expanded reply, but since we haven't played any more since then, I will provide my feedback based on the four levels my buddy and I have completed so far. 1. Distance between players is too small. I feel like I'm glued to my buddy all the time. Even when you find yourself on a small location, you often cannot explore different parts of it at the same time. 2. The shaman. I've read that the shaman is a recent addition to the game, and I don't know why you decided to add it, but the shaman is just obnoxious; why would I want to read walls of text written for children every several minutes? 3. Puzzles are mediocre so far. During the cart ride minigame I couldn't see the path far enough and had to gamble where to turn closer to the end of the road and missed a bunch of coins because of that. Why am I punished for a gamble I had to take? Another example, projectile deflection minigame. It can be completed just by standing near the starting wall with the shield sticking out. And how should this minigame encourage cooperation, just by standing back to back at the center of the arena without moving? 4. Lack of small, fun interactions. The game just doesn't have small fun interactions between players during the game. It's just finish the puzzle, explore the next area while glued to each other, go to the next puzzle, rinse, repeat. For example, on one level players have to shoot at targets using a melon cannon; why can't I shoot one of the robots at the target? I know it's additional coding, but that's what makes the game actually fun, when you can find these small interactions and secrets, not just solving one puzzle after another. 5. Overall UX. Why do you need to put players in the lobby after each level, why not just have Retry/Continue pop-up? Why are edges so slippery; you cannot reliably stand on the edge of the map without fear of falling. Why can't some cutscenes be skipped? Overall, it feels like the thought process behind the game design was not "How can we build on our first game to make it more fun" but "How can we make the game more diverse". These are two different things, and while yes, during the first four levels we already encountered multiple different puzzles and minigames I cannot tell that they were fun to solve and complete.
brain damage
Clunky controls! "Don't waste your life, I did. Go home," -John Rambo ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
There’s a lot more content than the first generation, the puzzles are really fun, and also have the Friend's Pass. You can also enjoy it with friends and strengthen your friendship.
Общая оценка: 7/10 Игра прикольная, но словно недоработанная. Визуально всё красиво, музыка приятная, но остальное... Самое неприятное, с чем мы столкнулись - это физика. Перемещение и управление кривые. Дрону указываешь лететь вправо, а он летит влево вверх. Пытаешься закрыться щитом, но прилетает либо снизу, либо в напарника сверху. Следовало сделать постоянный щит, которым можно было бы крутить во все стороны. Это логично в ситуации, где ракеты летят со всех сторон. Всё, что вращается (интерактивные крутилки) - максимально неудобно, дёргано и слишком быстро. И так буквально везде. Далее: мы столкнулись с большим количеством багов. То ящики пропадают с концами, то проваливаешься за текстуры. Спасибо, что хоть есть сохранения. А, да, сохранения. Плохо, что игра не сохраняется внутри уровня с возможностью выйти и потом продолжить с чекпоинта. Ну и кастомизация роботов такая себе. Украшений очень мало, и почти все они смотрятся плохо. Будто их делали рандомно и в целом не примеряли полученный результат на модельки персонажей.
同一个关卡的元素太多了,显得很乱,一代就很好。(仅评价双人模式)
史上最垃圾的操作方式和史上最垃圾的角色模型物理引擎以及史上最垃圾的合作解谜游戏
Очень приятная игра для детей с особенностями! На моём игровом ПК не возникло никаких проблем с производительностью))) Все уровни в игре очень добрые, но проблема только в одном - разрабы ♥♥♥♥♥♥♥♥. Финальный босс, кстати, тоже ♥♥♥♥♥♥. Но в целом игра очень приятная. Удивил уровень со льдом, который надо надувать. А ещё крутая пророческая отсылка на уровне Хидео Кодзимы, где нужно на вертолёте собирать топливо - очень, так сказать, на злобу дня! В общем, в коопе местами даже весело и прикольно. Эту игру мне подарил друуууг))
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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