
Lin Yue'an embarks on a journey home, but unsettling events soon disrupt her ordinary life. Strange dreams, lost memories, and eerie occurrences lead her to uncover hidden truths. Can she trace everything back to its true origin and escape the net of fate that has already been woven around her?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Threads of Karma is a Chinese folk horror text-based game.
The story begins with the most ordinary of days. Lin Yue'an, a sophomore on winter vacation, drags her suitcase onto a high-speed train bound for home. Strange dreams, lost memories, and eerie events in her home seem to be just the beginning. Can she trace everything back to its true origin and escape the web of fate that has already been woven around her?
A cozy setup, kind relatives, and carefully prepared meals—everything seems as it always has been.
But the resignation of the housekeeper, scattered toys, and an amulet inexplicably appearing in her pocket hint at subtle abnormalities. Where will these clues lead?

Her late parents remain frozen in time within the photo frames.
Do the memories buried deep within her mind hold cherished moments with her parents, or are they hiding secrets left untold?

Clues of unknown origin, questions without answers…
As the fog of uncertainty thickens, what will you choose?

Greed arises from the human heart.
Events are strung together by the threads of karma.
Caught in the web of a carefully orchestrated fate, can Lin discover the sole path to survival?

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简直就是花钱买罪受,文案错别字太多了,交互也经常出bug不得不回档,故事本来应该很有意思的但硬是表述得乱七八糟的,三个结局没一个真正让人看明白的,完全是一部还需要再沉淀沉淀的作品,画风还可以但游戏制作太差劲了,以目前的样子来说体验极其糟糕,,,如果后续游戏重置了再来更改评价,总体极其不推荐
玩完了 前面剧情好好的 后面剧情就开始乱了 前后剧情不连贯 这里只能猜测作者是想用插叙的手法 但是又太片段了 有点打的云里雾里的 3个结局 算满意的还是坏结局 看到画风的时候还满怀希望 结果卡关卡的头疼 最后看教程打完的
首先感谢萝卜老师带给我们的视听盛宴。 这部作品独特的美术风格与音乐也是吸引我玩这款游戏并喜欢它的原因。优秀的美术和音乐使作品内容的呈现更加具有代入感,甚至在有的时候成为了揭露剧情的暗示。几个角色的塑造和开发日志里袒露的心声也能让我感受到作者对他们的爱。 但是现阶段我并不会选择把他推荐给其他人。 首先在我多次回档的过程中,不止一次出现了无法正确点击(及误触、点击无回应)和卡顿问题,后半段几次黑幕时间过长,如果没有音乐真的会误以为死机。 探索阶段则出现过道具合成延迟,物品栏物品突然消失等情况的技术问题,这些问题放在解谜游戏里实在有些吓人,毕竟这往往意味着重新回档或理解失误。萝卜老师毕竟也是第一次接触编程,出现bug很正常。咱作为玩家来说后段解密多次出现类似问题实在有些打击游玩的兴趣。 最后则是我作为剧情党的一些失望了,在游玩前段(及回到老家之前)我对这部游戏的整体观感非常好,无论是女主的那句“凭什么”、合理的伏笔,以小见大的几次暗示和极具中式恐怖的因果线都让我对后续的故事充满了期待。 但后半段实在和我的预想不太一样,逻辑链变得松散了很多。 首先柴秋林身上的坑完全没有填,徐芳怎么成鬼和突然可以缠上林海家也没有回答,关于邪神的来源也是轻轻揭过。更细一点的小男孩鬼为什么出现在医院里并且帮助主角,林海的代价为何如此庞大他真的只许过一个愿吗,徐老师是怎么接触到有关邪神的事等等等等。这些问题现如今似乎只能靠玩家的脑补来补完…… 几个结局虽然看得出来是经典的因果循环,报应不爽,但实在有些谜语人。在走be线发现不同的线路时,本来以为能够解开这个故事的另一面,但过完之后才发现对剧情线的前置没有任何的补充。日志里提到的傅三之前所做的事情也没有相关剧情。 在不知道是否有续作的情况下,请原谅我对这部作品并不算满意。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是没做完的demo拿来当正式版了是吗?
bug好多,结局很乱,事情没有交代清楚,虎头蛇尾的,画面音乐还行,风格挺独特的。解谜方面很简单,奈何手感特别差,放上去的东西就卡那,必须重新换档,有些物品是冲突的,没拿直接过剧情就是死循环,有一点无语。
出轨的中年男子实在太典了哈哈,美术相当不错文本还行就是故事确实没讲清但还行吧
非常非常难玩,很多bug,被bug烦死,道具放错了没有撤回机制,没有存档就只能重来,有时候明明放对了(我查看过攻略),却没有任何反应,导致体验感非常差。
*Threads of Karma*, developed by 萝卜不长毛线公司 and published by Hawthorn Games, is a narrative-driven psychological horror experience that leans more toward an interactive story than a traditional game. It builds its identity around a quiet, creeping sense of dread rather than overt scares, using everyday situations as a foundation before gradually unraveling them into something far more unsettling. From the outset, the game establishes a tone that is introspective and uneasy, inviting players to pay attention not just to what is happening, but to what feels slightly off beneath the surface. The story centers on Lin Yue’an, a university student who returns home and begins to experience strange, almost imperceptible distortions in her reality. What starts as subtle discomfort—odd dreams, misplaced objects, unfamiliar sensations in familiar places—slowly escalates into a layered narrative filled with fragmented memories and unresolved questions. The storytelling is deliberately paced, revealing information in pieces rather than delivering clear answers outright. This structure encourages players to interpret events themselves, creating a sense of involvement that goes beyond simple observation. Themes of consequence, guilt, and the cyclical nature of cause and effect are woven throughout, giving the narrative a philosophical weight that lingers even after the story concludes. Gameplay is intentionally restrained, focusing primarily on reading, making choices, and occasionally interacting with simple environmental elements. It does not attempt to challenge players with complex systems or mechanics; instead, it prioritizes immersion and narrative flow. Choices matter, though not in a dramatically branching, large-scale way. Rather, they subtly influence the tone and outcome of the story, reinforcing the idea that small decisions can have lasting effects. Light puzzle elements appear intermittently, but they serve more as pacing tools than as significant challenges. This approach makes the experience accessible, though it may feel too minimal for players expecting more interactivity. One of the game’s most distinctive qualities is its cultural foundation. Drawing from Chinese folklore and psychological horror traditions, it creates an atmosphere that feels both grounded and otherworldly. The horror does not rely on sudden shocks but instead emerges from the distortion of normal life—familiar environments that feel slightly wrong, everyday interactions that carry an unspoken tension. This approach gives the game a unique voice within the genre, especially for players who may be less familiar with these cultural influences. Symbolism plays a key role, and many of the game’s more unsettling moments are tied to ideas that resonate beyond the immediate narrative. Visually, *Threads of Karma* adopts a stylized, hand-drawn aesthetic that emphasizes mood over detail. The use of muted tones and simple character designs creates a subdued visual identity that complements the game’s tone. Backgrounds often feel intentionally sparse, allowing the player’s attention to focus on key details and narrative cues. While this minimalism works in favor of atmosphere, it can sometimes give the impression of limited production scope. The audio design, on the other hand, is more consistently effective, using subtle sound cues and restrained music to build tension and reinforce the emotional weight of certain scenes. The game’s limitations are most apparent in its scope and accessibility. Its relatively short runtime means that some narrative threads could have benefited from deeper exploration, and certain developments feel abrupt or underdeveloped as a result. Additionally, the heavy reliance on text combined with limited language support restricts its reach, making it less approachable for a global audience. There are also moments where pacing slows significantly, particularly during exposition-heavy segments, which may test the patience of some players. Despite these shortcomings, *Threads of Karma* succeeds in delivering a focused and memorable experience. It understands what it wants to be and commits fully to that vision, offering a story that is intimate, unsettling, and reflective. Rather than overwhelming players with scale or complexity, it draws them in through atmosphere and thematic depth, leaving a lasting impression through its subtlety. In the end, *Threads of Karma* is best appreciated as an interactive narrative that explores psychological horror through a cultural lens. It may not satisfy those looking for action or mechanical depth, but for players who value storytelling, mood, and introspection, it offers a compelling journey that lingers in the mind long after it ends. Rating: 6/10
bug一堆,游戏剧情稀里糊涂
画风很喜欢,但是剧本还是太粗糙了吧,就这样云里雾里的结束了
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Players by region
Where this game's players are, estimated from review languages.
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