
In this surreal press turn-based JRPG, you will take on a variety of strange creatures based on printmaking materials. As the Monitor, you must gather strength and find your friends, Bad Girl, Miss Gun, and Mr. Woodcut. In this non-linear story, do your best to defeat the 4 bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At this rate, it would be a disservice to Copper Odyssey if we didn't consider it alongside other RPGMaker classics, in the same conversation as OFF or Yume Nikki, Space Funeral, Hylics. I love this style and flow, it makes me want to make a zine, which is some of the highest praise I can give an indie game.
I initially had something longer written down but it was getting too wordy and not quick enough to the point (sorry I don't write steam reviews, like at all, usually, also I feared coming off as a pretentious "game journo" which my previous draft was edging towards, but clearly, you can forget about this though, Strap in). For the short and skinny on it, I think if you're into "artistic games" (more art than game mind you) with a resilience against obtuse strange design decisions combined with nonlinear progression, along with entertaining & interesting characters, then Copper Odyssey is definitely worth checking out if you haven't already! (It's already free on itch.io anyways, steam version's only upper hands are achievos and recently added awesome steam cards, emotes & profile backgrounds). If you're an RPGMhead of the sickest, highest, most poisoned degree, then absolutely no skipping out on this one, check it. Un(?)fortunately I'm probably one of the few who've gotten genuine enjoyment out of the literal gameplay, so I'll temper my expectations and try not to glaze my interest in that part too much. It doesn't help that I've gotten genuine enjoyment out of much objectively worser games than this one too if I'm being honest. "Copper Odyssey" is as described in its advertising "A Printmaking RPG," printmaking is, well, play the game and find out. You play as the "Monitor" of a school's print shop, on a particularly bad day in said print shop in fact. Angels have taken the print shop hostage and have added four brand new additions which surround it. The goal is, in theory, simple, beat the four zones in any order. Each is ruled by a previous member of the print shop, take them out in any way you can! And then move onwards to finally take out the lead angel who's orchestrated everything. Of course though, given the aforementioned fact that the game is obtuse and strange in its design, there's at least a bit of an extra layer of confusion to trying to figure out everything in terms of progressing through the zones on a first-time playthrough. But definitely play it blind (as is the general sentiment), as a lot of the enjoyment for a first time playthrough comes from trying to figure out the giant pseudopuzzle of progression and exploration. Later on, the enjoyment comes from knowing how to utterly break the game's gameplay and progression almost immediately, and ignoring the original intended challenge. Not very engaging if I had to be truthful and not a statmunching JRPGgrinder supernerd. The combat is basically throwing instakills around and it doesn't really ever leave that domain, it's a low point for anyone who plays JRPGs for strategy (well, unless you're going for Monitor-only which is an alright challenge and the routing for it is neat) and not because they love seeing big numbers obliterate big bars. I've forgotten to mention that the game is also a buggy mess in some cases actually too, whoops. It's nothing too overly gamebreaking though (usually, there are few instances in regards to the combat actually if you do things in an obtuse manner, figure-it-out), but at least the game's files aren't going to shred themselves up or brick your computer anything like that. Beyond that, the characters present in your party and the zones are all genuinely enjoyable, weird, and interesting (some even "quirky" if you will) to read the dialogue of, and it all comes off in a non-infuriating way, which is a rare sight to accomplish such a balancing act at least in my personal "sights-that-I've-seen." I would like to write in length about them along with the world's setting, however this review is already as long as it is, but I'll at least also say as an addendum; if you play this game and are fond of them too, not only do you have a sequel to play and several other game-experiments published for free, but CAM's also made plenty of comics related to Copper Odyssey's characters & extended setting! "Way of the Canvas," It's a real multimedia experience, which I think is a rarity these days (or maybe I'm just too tired to care for most things made "these days"), and it's interesting seeing an independent artist take on such a wide variety of mediums. I'm absolutely infatuated with adoration for their work and what it stands for. "Respect the Craft!"
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not sure how this and it's sequel seem to be relatively obscure, because a lot of other games like this have gotten to be very popular. Is this more popular on itch? Almost none of them have this level of personality though, at least partially because this game understands that a unique presentation isn't gonna be enough. A very unique, complicated, and sort of completely broken jrpg combat system also underscores this strange world, and you can get sort of sucked into it for the hour or so before you become so overpowered you're not playing anymore. More seriously, this game also manages to resist the urge to include epic lore or unearned gravity even in its finest hours, using the bizarre, stilted dialogue and lightweight, un-serious characters to serve the plot, not the other way around. You might not think that spending a couple hours with some cat(?) guy(?) thing that has the top of his head missing would be enough to generate any interest in him, but by the end you will realize that you like all of these...people, we'll call them, because they have a genuine humor to them, and they all stand out. Every little area and every minor interaction is detailed and meaningful, and that's extra impressive since this is a little bigger than the average wacky RPGmaker indie game. I can't say I 100% understand what the story was supposed to be in the end, but any piece of art made with the genuine care that went into Copper Odyssey already understands that it doesn't need to explain itself. The world is insane and it has an atmosphere that defies description, and it's really very funny, at least to me. Any indie game that can be funny without resorting to internet meme references is proof that a true artist's soul went into it. This skates the fine line of "weird for weird's sake" and "genuine mood piece" just perfectly enough to keep you invested for the whole, silly thing, if only just to see whether or not there was some bigger picture at the end. Who cares if there is, really! A unique presentation may not be enough on its own, but it certainly is very impressive--this game looks and feels like it was a leviathan effort, and a rendering of a very special, inimitable vision. Bravo
play this game, art is amazing, characters are amazing, music is amazing, it is truly an inspiring game
It's a really cool game, but it's important to note that if you don't like figuring things out on your own you will HATE this. There is no tutorial, a lot of item and move descriptions don't actually describe what they do, stats aren't explained, and for some reason if you are battling and go right past your final team member it just passes the turn to your opponent. You will get frustrated and it will be really frustrating sometimes, but it's worth it. Also be careful, it can be really easy to mess up the experience a bit with the angel skin. I accidentally did a post-game boss rush before I even beat the CMYK and I realized at some point I got really overleveled, then I stomped the rest of the game easily
Game gives off magical realism vibes. Monitor is very cute.
I am a sucker for random itch.io games, and this one is no exception. I had the pleasure of playing this while I was enrolled in a printmaking class, and the tie-ins to the supplies and methods are super cute. The dialogue is funny, the characters are great, the music is incredible, and the areas are seeping with a palpable atmosphere. The battle system is confusing but fun, and you get a grasp on what things do what after a bit of getting knocked around by random enemies. This game is extremely underrated and is up there in my favorite games of all time aaaanddddd you should play it :3
I feel cool and normal about Monitor and the way JAX stoops down to talk to me. Redman.
COPPER ODYSSEY is an unconventional role-playing game that proudly embraces its eccentricity from beginning to end. Developed and published by CAM, this indie title presents a surreal journey through a world inspired by the art of printmaking, blending abstract storytelling with strategic turn-based combat. Rather than relying on familiar fantasy settings filled with knights and dragons, the game introduces players to the role of the Monitor, an enigmatic figure exploring the mysterious Print Studio in search of allies and answers. The result is an experience that feels deeply personal, imaginative, and unlike most RPGs currently available on Steam. What immediately stands out is the game's commitment to its artistic identity. Every aspect of Copper Odyssey revolves around creative expression, from its unusual cast of characters to its environments and enemy designs. Companions such as Bad Girl, Miss Gun, and Mr. Woodcut are memorable not because of extensive backstories, but because of how naturally they fit into the game's bizarre universe. The narrative is intentionally cryptic at times, encouraging players to interpret events and uncover meaning through exploration rather than lengthy exposition. This approach may not resonate with everyone, but players who appreciate experimental storytelling will find plenty to admire. Exploration plays a major role throughout the adventure. The Print Studio is structured as a nonlinear world where players can recruit companions, discover hidden locations, and challenge bosses in a relatively open fashion. There is a strong sense of discovery as players wander through its strange landscapes, often stumbling upon secrets that feel rewarding simply because they were found without guidance. The lack of handholding can occasionally lead to moments of uncertainty, but it also reinforces the game's dreamlike atmosphere. Copper Odyssey trusts its audience to engage with its world on their own terms, which is a refreshing design choice in an era dominated by objective markers and constant tutorials. Combat utilizes a variation of the Press Turn System, adding a layer of tactical depth to encounters. Battles encourage careful decision-making, particularly during tougher encounters where understanding party abilities becomes essential. Each character contributes unique skills and combat options, allowing for experimentation and multiple approaches to challenging fights. While the mechanics are accessible, they contain enough strategic elements to remain engaging throughout the game's runtime. Difficulty can fluctuate depending on the order in which players tackle objectives, occasionally resulting in unexpectedly demanding battles, but these moments often become some of the most memorable parts of the experience. Visually, Copper Odyssey adopts a distinctive style that emphasizes personality over technical sophistication. Its hand-crafted presentation and colorful, surreal imagery give the game an unmistakable identity. The world often feels like stepping inside an experimental art project, with every screen offering something unusual to observe. Complementing the visuals is a fitting soundtrack that enhances the atmosphere, shifting between whimsical and contemplative tones as players progress. Together, the audio and visual elements create an immersive experience that successfully communicates the developer's creative vision. Copper Odyssey is ultimately a game designed for players who enjoy venturing beyond conventional RPG boundaries. It may occasionally frustrate those looking for straightforward storytelling or perfectly balanced progression, but its willingness to take risks is precisely what makes it stand out. It is an ambitious and heartfelt project that demonstrates how independent developers can craft memorable experiences through originality and passion alone. Copper Odyssey succeeds not because it follows established genre conventions, but because it confidently carves out its own identity. Its surreal world, strategic combat, and unwavering artistic direction make it a hidden gem for players willing to embrace something unusual. While it may not appeal to every RPG enthusiast, those who connect with its vision are likely to remember the journey long after they leave the Print Studio behind. Rating: 7/10
the best and only rpgmaker game about printmaking !! !
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Players by region
Where this game's players are, estimated from review languages.
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| $533.7K | 8.3K | 98% | $2.99 | |
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| $1.8K | 16 | 100% | $4.99 | |
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| $10.3K | 75 | 73% | $5.99 | |
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| $10.3K | 72 | 54% | $5.99 |