
A tense, atmospheric descent into psychological horror—trapped in a place where reality fades and fear takes hold.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
⚠️ Please Note: Locked In My Darkness is a short, narrative-driven walking sim with puzzle elements. It must be completed in a single sitting, and does not include a save system. Estimated playtime is between 40 minutes and 1 hour.
Locked In My Darkness is a first-person psychological horror game set within the claustrophobic walls of a haunting apartment complex. You awaken in an unfamiliar space, surrounded by silence, dread, and the unsettling feeling that something is terribly wrong.
As you explore your surroundings, reality begins to shift—walls bleed into a twisted red dimension, and the line between hallucination and truth blurs. With each step, you're drawn deeper into the darkness, piecing together clues and solving puzzles to uncover a way out... if there is one.
“After playing through the Locked In My Darkness Demo, I am excited about this upcoming indie horror game.” — Lawod
Psychological Terror: A slow-burning, story-rich horror experience designed to keep you on edge. Expect disturbing imagery, a chilling atmosphere, and unsettling audio design.
Atmospheric World: Explore an apartment complex that transforms around you—shifting between bleak realism and surreal horror as the story progresses.
Puzzle-Driven Exploration: Search for hidden clues and solve light puzzles to progress through your journey.
Single-Sitting Experience: The game is meant to be completed in one go, offering a compact but intense psychological horror experience.
No Combat, Just Dread: This is not a fast-paced horror shooter. The fear comes from what you see, what you hear—and what you imagine might be waiting around the corner.
Face your fear. Discover the truth. But don’t look back...
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very similar to Blue Maiden which was made by the same dev. That game itself wasn't particularly great, I almost gave it a negative review. However, I'm not going to be so kind here. In all honesty, it's straight up trash. What you're getting is a short (less than an hour long) horror game with cheap jumpscares, boring environment and so much backtracking. There are no auto-saves so if you want to get all achievements, chances are you'll have replay the game at least once since sometimes even when you insepct the right items achievements fail to pop up. Definitely not worth the 5 euro, not even with discount. As of now you can get the game in a bundle on fanatical for ~50 cents - that should be the normal price.
I like horror games that work with atmosphere not the dread of being chased by enemies, so i thought that this game would be an instant win. Sadly, "locked in my darkness" is 95% walking back and forth to collect things and look for keys. It is so dark that you often can't see anything (even though it is in the name of the game, how can i be afraid of things i cannot even see?), there are tons of cheap jumpscares, that don't do much for creepy vibes. I had to walk back and forth for an hour to finish the game and the ending was majorly unsatisfying. Everything that could have added more substance (the cutscenes, the notes you can find) was utterly lacking...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Spanish - Latin America, Polish, Turkish, Slovak, French, Russian, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Słabe bez polotu nie polecam
[b][h2]🧩 Mecánicas y experiencia[/h2][/b] Puzzle de suspenso y misterio bastante directo. Si no encuentras las piezas necesarias, simplemente no avanzas. Es [b]muy lineal y sencillo[/b], por lo que rara vez te quedas atascado. Más que dificultad, el juego apuesta por mantenerte en tensión mientras avanzas. https://steamcommunity.com/sharedfiles/filedetails/?id=3723235710 [hr] [b][h2]🌑 Atmósfera y narrativa[/h2][/b] Tiene ese aire raro desde el inicio… ¿La noche cayendo antes de las 17h? ¿Tiempo congelado? 👀 Ese tipo de detalles ayudan a construir una sensación constante de que “algo no está bien”. [spoiler]Prepárate para saber la verdad, pero espera, no creas que el lore termina aqui...[/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3741377125 [hr] [b][h2]🖥️ UI / UX[/h2][/b] Interfaz básica y funcional, sin complicaciones. ⚠️ Problemas claros: [list] [*]No hay opción para [b]restablecer controles por defecto[/b] [*]Configuración limitada [/list] [hr] [b][h2]🎮 Controles[/h2][/b] ❌ la sensibilidad es [b]extremadamente alta[/b] Tuve que jugar con: [list] [*]Sensibilidad en 0.1 [*]DPI del mouse al mínimo [/list] Además: [list] [*]La tecla [b]“Z” no funcionaba[/b] en partida, pero es un bug que se soluciona con abrir y cerrar el menu (1 o 3 veces, me paso con varias teclas). [*]Sin opción de resetear controles → incómodo si tocas algo por error [/list] [hr] [b][h2]🔊 Sonido[/h2][/b] [list] [*]Uso correcto de silencios y ambientes [*]Genera tensión sin abusar de jumpscares, [spoiler]aunque los hay.[/spoiler] [/list] [hr] [b][h2]💡 Detalles y presentación[/h2][/b] [list] [*]Notas que aparecen “en blanco” visualmente, pero sí tienen texto al leerlas [*]Inconsistencia entre lo que ves y lo que el juego muestra al interactuar [*]Algunas texturas (como cartas) se pierden por la iluminación [/list] ❌ Al leer notas la luz es [b]demasiado intensa[/b], llegando a ser casi incandescente, aun que no impide su lectura. [hr] [b][h2]🐞 Bugs y fallos[/h2][/b] [list] [*]Nota inicial del callejón aparece en blanco, al leer notas (hay varias así a lo largo del juego). [*]Finalizando el juego había sangre flotando y atravesando una puerta tras el mensaje “hopelenses”. (Un bug facil de corregir). [/list] [hr] [b][h2]🧠 Momentos[/h2][/b] [spoiler] Es gracioso ver a la primera “víctima”: parece literalmente un maniquí acostado. 😆 El enemigo del pasillo (el de la sierra) puede no desaparecer si te acercas rápido → se queda “colisionando” contigo más tiempo del debido. No rompe el juego, pero sí la inmersión (aunque me asuste igual 😆).[/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3723234945 [hr] [b][h2]👍 Puntos fuertes[/h2][/b] [list] [*]Buena atmósfera de suspenso [*]Puzzle sencillo y accesible [*]Experiencia directa (sin relleno) [/list] [hr] [b][h2]👎 Puntos débiles[/h2][/b] [list] [*]Controles mal ajustados (sensibilidad) [*]Falta de opciones (reset de controles) [*]Errores visuales en notas [*]Iluminación (bombillas) excesiva sobre notas "abiertas" [*]Bugs menores que afectan inmersión [/list] [hr] [b][h2]🧾 Balance final[/h2][/b] Simple, directo y con buenas ideas, lore intrigante [spoiler]y que continua en el siguiente juego[/spoiler], pero necesita pulido en controles y presentación para destacar más. Aun así, lo recomiendo. [h2] Mira mis reviews de la saga [/h2] [url=https://steamcommunity.com/id/nocnoc_ylc/recommended/2391690/?snr=1_1056_4_18_1059&curator_clanid=9753302] Review de Blue Maiden Aquí [/url] [url=https://store.steampowered.com/app/3330930/Locked_in_my_Darkness_2_The_Room/?snr=1_1056_4_18_1059&curator_clanid=9753302] Locked in my Darkness 2: The Room Aquí [/url] [h3] — nocnoc_ylc 🦖 | Curador [/h3] [hr][/hr] [h2] Nota: Comunidad en Español [/h2] ¿Quieres ver las mejores reviews? Sigue a [url=https://steamcommunity.com/groups/comuespanol] Comunidad en Español [/url] en nuestras redes y en nuestro [url=https://store.steampowered.com/curator/9753302] Steam Curator [/url] para ver más reseñas y recomendaciones como esta. ¡Explora juegos increíbles y embárcate en esta aventura con nosotros! Contáctanos: rrpp@comuesp.com
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Vraiment bien flippant obliger de sortir aprés avoir fait le jeu tellement je tremblais xD Une bonne durée de vie pour bien flipper intensément, je recommande ce petit jeu d'horreur fort sympathique ^^
Unity製(IL2CPP)ですがXUnity.AutoTranslatorは動作しませんでした。MelonLoaderもBepInEx-Unity.IL2CPPもロゴと注意書きが出た後に落ちてしまいます。最新バージョンの他にいくつかバージョンを変えて試しましたが同様でした(もっと色んなバージョンを試せば動作出来るものがあるかもしれないけれど)。 1人で2年以上かけて制作したらしいゲーム。ストア説明を読むと40分~60分くらいの短編でセーブ機能が無い仕様なので、時間が取れる時じゃないとプレイ出来ません。
The game does get under your skin a little. Play it at night for maximum effect.
I got this game on Fanatical in a bundle for less than £1 and I still feel I paid too much for it... There is no real substance or story to the game and the puzzles can be solved by a child. If you check my reviews you will see I do normally give these type of cheap indie horror games a positive review but this game was a total let down and should be skipped for something better
Locked in my Darkness, developed by Blusagi Team and published by indie.io, is a short-form psychological horror experience that builds its impact through atmosphere, disorientation, and a tightly controlled sense of pacing. Rather than presenting itself as a traditional survival horror game filled with mechanics and systems, it focuses almost entirely on immersion, placing players in a confined environment that slowly transforms into something increasingly unnatural. The result is a compact but intense journey that relies on mood and perception more than interaction. The game begins with a deliberately vague setup, offering little context beyond the player’s immediate surroundings. You find yourself inside a quiet, dimly lit apartment complex, and from the first moments, there is a persistent sense that something is not quite right. Progression is driven by exploration, moving from room to room while interacting with objects that trigger subtle changes in the environment. There are no explicit objectives guiding the player, which reinforces the feeling of being lost within an unfamiliar space. Instead of clear direction, the game encourages observation and experimentation, allowing players to piece together how to move forward through small environmental cues. Gameplay remains minimal throughout. Interaction is limited to examining objects, unlocking doors, and activating scripted events that advance the experience. There is no combat, and the game avoids introducing complex puzzle mechanics, keeping the focus on atmosphere and narrative suggestion. While this simplicity helps maintain immersion, it also means that the gameplay loop can feel repetitive over time. The lack of variety in interactions may leave some players wanting more depth, especially if they are accustomed to more mechanically driven horror titles. Where the game truly succeeds is in its atmosphere. The apartment setting evolves gradually, shifting from a grounded, realistic space into something far more surreal and unsettling. Hallways distort, rooms change unexpectedly, and the environment begins to feel unstable, as though it is reacting to the player’s presence. Darkness plays a central role, not just as a visual element but as a psychological tool that heightens tension and uncertainty. The game uses this transformation effectively, creating a steady escalation of unease rather than relying solely on sudden shocks. Sound design is equally important in maintaining this tension. Ambient noises, distant echoes, and subtle audio cues create the impression that something is always nearby, even when nothing is visible. The use of silence is just as deliberate, allowing quiet moments to build anticipation before being interrupted by more direct scares. While jump scares are present, they are used sparingly and are integrated into the overall atmosphere rather than dominating the experience. The narrative is intentionally fragmented, offering only hints of a larger story. Players uncover pieces of information through environmental details and scattered clues, but the game never fully explains what is happening. This ambiguity aligns with its psychological focus, leaving much of the interpretation up to the player. For some, this open-ended approach adds depth and encourages reflection; for others, it may feel underdeveloped, lacking the clarity needed to create a strong narrative payoff. One of the most defining aspects of Locked in my Darkness is its brevity. The entire experience can be completed in under an hour, and it is clearly designed to be played in a single sitting. This short runtime works in its favor by maintaining a consistent level of tension and preventing the concept from becoming repetitive. However, it also limits the scope of the game, leaving little room for its ideas to expand or evolve. Once completed, there is minimal replay value, as the experience remains largely the same on subsequent playthroughs. Despite its limitations, the game manages to leave a lasting impression through its focused design and effective use of atmosphere. It understands its strengths and builds around them, delivering a concise horror experience that prioritizes mood over complexity. While it may not appeal to players looking for deep mechanics or extended gameplay, it succeeds in creating a memorable sense of unease within a short timeframe. Ultimately, Locked in my Darkness is best viewed as a horror vignette rather than a full-length game. It offers a brief but immersive journey into a shifting, oppressive environment, relying on subtlety and psychological tension to engage the player. For those who appreciate minimalist horror experiences and are willing to embrace its limited scope, it provides a compelling and unsettling experience. For others, its simplicity and short duration may leave it feeling incomplete. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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