
An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 44.5Kreviews | 98% | — | $4.7M |
| $3.99−60% | 14ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我朋友非常喜欢《烟火》这部作品,反复玩了很多次。但我个人不是很喜欢这个题材和画风,我也不喜欢操控2D小人走来走去破解一些莫名出现的机关类谜题,不过我决定尝试一下。 越玩到后面越能感受到这是一部好作品,有一些转场和画面真是让人眼前一亮,设计得十分巧妙。尤其是帮学生们放河灯找陈老师时,前四个音节让我听出来是《送别》那一霎,就忍不住哭了。 我有些抵触主角通灵破案的设定。因为我以前看过一个电视剧,女主破案的方法就是和死者对话找到凶手,这跟无故开挂有什么区别? 不过本作比较有灵性的就是,虽然以通灵作为获取信息的叙事手段,故事确实有灵异元素,甚至有鬼魂和超自然现象,但即使真的有鬼,也不能代替证据。真正定罪的还是调查,而不是跳大神。 我反而觉得,在写得好的前提下,这种设定比“世界上根本没有鬼”更有说服力。即便超自然存在,也不能把一切都归咎于超自然。这种结构可以很好地表达“反对封建迷信”, 因为它想揭示的重点始终是人的行为、人的选择,以及封建观念和愚昧如何酿成悲剧,而不是鬼是否存在。 在中国这个大背景下,封建迷信、家庭暴力、重男轻女、人口拐卖、冷漠和愚昧,这种剧情太常见了,像某种对中国人格外有效的公式一样。其实作为观众的我哪怕哭了,也只是麻木地哭了,我确实不喜欢这个题材,但这依旧是一部好作品。 最后再吐槽一句,走到画面边上还要提醒我这里没路了真的不至于,我走到那不动了的话我自己会知道这里到头了,你弹这玩意我还得点击一下才能移动,真的很烦啊啊啊。
优秀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
| $9.99 |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为恐怖游戏而言,《烟火》的游戏性并不强,但在剧情上绝对值得体验,推荐你尝试这款游戏,以下是我的一些感想,涉及剧透,可以选择性阅读。 《烟火》的结局并不美满,甚至说,它是个讽刺的悲剧。 鬼神的创造是为了寄托希望,而迷信却放大了人心中的恶念,是封建迷信造就了“恶”的存在,还是“恶”养出了名为封建迷信的遮羞布呢。 迷信本质上是民间朴素信仰的一种,是底层民众最浓烈的情感寄托,当田家公婆恶的心利用了它,它便显得面目可憎。田家公婆活在闭塞封建的山村,灵魂与精神便也被禁锢在这一隅之地,或许他们曾经也和放河灯的孩子们一样带着纯真,可这份纯真终究会在世世代代的轮回中被扭曲成险恶。反过来说,如果游戏里的那些孩子走不出山村,或许终有一日,他们也会被同化成新的“田家公婆”。那些粲然的美丽,最终会染上污秽的颜色,腐烂在闭塞的角落,成为轮回的一个部分。 可山连着山也要凿开山,云堆着云也要推开云,风总会将灰烬吹散,留下通向远方的路。 愚昧无知的闭塞,根源是资源分配的不平均,包括交通,包括经济,教育,以及社会关注度。我有幸享受了比这个山村的人们更优势的资源,为的不是仅仅站在道德的角度批判,而是争取更多,让我的同胞,我的后辈免于承受这样的悲剧,让冲破牢笼的期许不只停留在渴望层面。 要走的路还有很远,它需要陈老师林警官这样微小而灿烂的星辰照亮,也需要叶医生赵小娟这样坚韧而绵长的河水不屈流淌,当星河倒映在水面,灰烬中便也绽放出烟火。 真正的离别没有长亭古道,没有劝君更饮一杯酒,只是在一个寻常的清晨,有的人留在了昨天,而我们继续向前。 感谢你愿意看到这里。 人生难得是欢聚,惟有别离多。
自由幸福的土壤是思想,而愚昧则是人性的坟墓,是大山的死寂的灰烬。
年少时,我跌下过井中。井底很黑,我很恐惧。抬头望去,我看到了一片璀璨的星空,心里的恐惧也随着那片星空散去。不知是谁在井上扔下一根绳子,我顺着攀爬,井口慢慢变大。在爬出井的那一刹,整片星空尽收眼底。回头再看,只剩下深不见底的井水,倒映着星空。
一晚上过完了所有剧情,整个游戏与其说讲述了一场悲剧,更多的是传达了一个道理,那就是序章里村头墙上的六个字:讲科学,破迷信。
”我的尸体 不会腐烂在泥土里 我会像鸟儿一样 死在天空中” 短而精的游戏,叙事手法设计得很好,结尾送别一响后劲太大了
“我的尸体,不会腐烂在泥土里,我会像鸟儿一样,死在天空中”本作绝对是国产恐怖游戏相当具有代表性的杰作,全作围绕田家惨案一点点抽丝剥茧最后揭露出真相,让我震惊的是短短三小时的游玩时长里,每个角色塑造的居然无懈可击,无论是主角,陈老师,还是让我印象最为深刻且贯穿主线的小娟,她是悲惨的,被束缚在这封建的小小深山里,想像鸟儿一样展翅离开但却又无计可施。本作的配乐也如画龙点睛一般,塑造出了一个独特的乡下的氛围。 当游戏结尾烟火升起的那一刻,我不知道自己究竟该用什么语言评价这部作品,只能是吃惊和深深的感动吧。这是一群被困在封建深山的人们寻找救赎的故事,真的让我非常感动
Good game!
很对我脑电波的作品 有种淡淡的悲伤味 ...喜欢...! 全流程4小时左右 ,引导性很好 打的很流畅 ,对我这种记性不好的人很友好!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $24.7K | 107 | 91% | $8.99 | |
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| $37.1K | 256 | 89% | $9.99 | |
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