
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个结局是不是自己写美了觉得写得可好了?有编制的欺骗没编制的去做危险调查,人死了自己升官了,还在那标榜忠于人民是不是过于恶心了?《烟火》出了以后写死女性主要角色路径依赖了是吧?
为了刀而刀,既不尊重角色,也不尊重玩家。
虽然玩法和画面演出非常非常好 但是我就问你后半剧情自己玩笑了没。突然小小塑造一下邱然后美美写死,还搞个恶心人的小反转。通篇剧情正派就死了2个人,对比邱和唐。邱身为旁观者视角,塑造比不上唐不说。唐作为当事人,本身跟案件就有联系,而邱作为一个外来调查的,全程几乎没怎么接触当事人的情况下,却死的毫无意义莫名其妙。请问写死邱的意义在? 还有沈局这个角色,说什么忠于国家人民。结果事实是,利用邱想当警察的心理,让一个服务员培训几天就去前线调查,就算邱是警校毕业,你们调查局是没活人了嘛要靠民众去送命破案,甚至邱死了没一点善后的剧情,跟nm没事人一样好像邱死了就死了根本无所谓。结合邱穿警服拍照那段,我是真心疼邱,看的好恶心啊真的。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 841 reviews with recorded playtime.
不喜欢这作的结局,有种虎头蛇尾的感觉,最后的死亡明明是完全能够避免的死亡,有一种为了写悲剧而悲剧的感觉,无法像上一作一样给我深刻的感受,还是更喜欢上一作。
靠,那玩完这个游戏后我不也把广告看了两遍, 眼睛要长莲花了
游戏是好游戏,为了剧情刀一个女角色没必要
满怀期待玩完,结果被结局创得睡不着,邱芜死得毫无意义,唐雨结局潦草到离谱,纯纯为了虐而虐的烂尾!邱芜那么勇敢善良,全程认真查案、保护他人,最后就这么被强行写死,没有高光、没有救赎,只留一张冰冷的照片卖惨煽情,编剧是不是觉得弄死讨喜女角就叫深度? 根本是偷懒又恶心人。唐雨更让人意难平,勇敢反抗、直面黑暗,结果结局模糊不清、草草下线,连个像样的交代都没有,仿佛她的挣扎与勇气全被无视,工具人都没这么敷衍。全程氛围铺垫得再好,也架不住结尾强行喂屎。美好角色全被糟蹋,逻辑崩塌、情感硬凹,只让人愤怒又失望。不推荐,别玩,玩了只会为无辜角色不值!
如果说世界上有比文青更可怕的生物,那就是自我陶醉的文青。 刚开始时的我:这不挺有活的吗,我对月光蟑螂是不是太有偏见了? 通关后的我:偏见唯一错误的地方就是太高估他。 前半段装神弄鬼,后半段使劲拉稀,填不上的坑全部糊弄过去不知道的还以为在看盗墓笔记;剧本比咱爷喝了两杯之后吹的牛还乱七八糟,抱着必出神句的心情写台词的下场就是写出一群神人,尤其点名沈言川,顶着个古风小生的名字张嘴就一股装腔作势的老干部调调,感觉打个嗝都是茅台味的,还拿合同工当炮灰,这真的不是在串吗,我分不清了;女主死的时候我一点都不意外,作者意图明显到就差把死字纹她脑门上了,要是能隔着屏幕糊块洋葱到玩家眼睛上我相信他一定会这么做的,但可惜不能,所以女主必死无疑,就是这么的简单而又低级。
美工和音乐依旧在线,但剧情和关卡设计远不如前作。 [spoiler]邱死的也太过牵强了吧?你的意思是一块木板在大人走过去也没有破裂或者松动的情况下小孩子走在上面突然断了?[/spoiler]
美术依旧上乘,但是游戏节奏的把控堪称灾难,后面赶工痕迹很重,调查和解密要素也直接归零了,情况直接直转直下 剧情实在是很突兀,有些逻辑生硬到了匪夷所思的地步 最重要的是:[spoiler]献祭一个无辜的女生本身是正常be技法,但是她的弧光甚至都没做完啊?[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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