
"Shaqing" is a Chinese horror puzzle game set in "Wuzhan Town". Players must help the protagonist escape an evil scene where dreams and reality blur, and save his beloved. The objective is to help the protagonist escape and save his beloved.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来玩前半部分还是想给好评的,想着毕竟解谜简单,虽然剧情白痴了点但还有点小梦核可以看 结果后面啊 他妈的简直是一坨 拖沓的节奏、莫名其妙的走向,顶尖恋爱脑男女主不知道一直在矫情什么,结尾没完没了比一年没拉屎还难受
美术全方位碾压《当火车鸣笛三秒》,酒瓶掉出电视外这种细节真是加分。镜头的空间叙事很成功,在医院、宴会厅甚至不同媒介内的运动。又是一些形式即内容的时刻。大概是习惯了他的叙事风格,觉得这一部的意图表达得最流畅,大量意象和细节自不必说,要命的是那些停顿、重复、可有可无的末节,让坚执的灵魂在同一条街上来往。冷暖的对比强烈,特写镜头的摇移,逐渐从风格化的场景转向人——人的主体性。通关后我心怀困惑,她总说,这么多年了,都认识这么多年了,可真有那么久么,转念想想,该是历经的事太多太冗杂,三年五年也像很多年,延展纵深,一些不为人道的跌宕,曲折,心路的幽微与困苦,不见天日,都在其中。人也许会永远蒙难,却未必需要一直沉浸在蒙难的情绪中。也希望她的爱永远丰沛充盈。历史时间中,人的无所依凭。
解密莫名其妙毫无关联,剧情又臭又长不知所云,还卖38,粪作中的粪作,除了色调之外没有任何优点,充满了无厘头的突脸和谜语人,最后竟然还包饺子,完全不推荐
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
昨天熬夜打完,今天来说说我的感想吧。 美术:不多说了,我很喜欢这种复古的中式梦核,但是我不太喜欢拟真,两个主角是真人ppt不知道为什么让我有点割裂。不过有很惊艳我的的两个点,一是贴吧。虽然剧情上没有什么用吧,但是作为真的玩过贴吧的人太有感触了……以前也是这样拿着手机等着回复/评论,然后认识了一堆很好很好的小伙伴;二是美术画。小兔子和小猫的童话风真的太好看了,很爱这种童话隐喻的环节。 剧情:前面以为不正常的是[spoiler] 男主,但是没想到居然是女主。本来前面我都以为是女主挂了,男主放不下,结果突然反转是男主挂了女主放不下。虽然很老套的一个剧情,但是在海底和家里的那段还是有点感伤。昔日的恋人因为别人的错误而永远的离开,却还要被世人误解抹黑,要是我也会发疯吧。 [/spoiler]不过——还是忘了我吧,我更希望的是,你能够幸福。 音乐/配音:没什么好评价的,及格的水平。 解密:作为一个解密游戏,有些谜题还是有点太难了。鼠标指引互动做的不太好,有时候我都点不到一些地方,看了提示才知道原来有个地方能点还藏了线索。还有收集到的东西我都不知道用于什么,也没有明显的提示,导致卡关。最反人类的是最后在家里打电话买电视机那个谜题,我想说不是每个人都有绝对音感的……有些谜题真的很考记忆力,就不能把线索收进什么背包随时查看吗,我记不住还要倒回去边看边解,来来回回好多次。不过有些谜题和有些小游戏还是很有趣的,比如清理东西,打纸牌,要是再多一些这种更好了。 总而言之,写了这么多,代表我还是推荐这部游戏的,并没有一些差评写的那么差。从各种怀旧道具和图标等等都能看出制作组的用心。
虽然美术剧情都能达到优秀标准,但作者给我的感觉是家里每个马桶都上了四位数字密码锁
无关剧情又臭又长,还卡画面
优秀的梦核美术和演出包装着零散平庸的剧情和松散乏味的解谜。
小猫先生和小兔小姐的故事。 “我的人生到此为止还是太圆满了,是梦吗?如果是梦,那就千万别让我醒来。” 可是故事总会杀青,新的故事也会继续。 小兔小姐,请你务必,一而再,再而三,三而不竭,千千万万次,毫不犹豫的,拯救自己于这世间水火。 那么,你好,再见。
参与的众筹,冲着解密玩的但故事比我想的要压抑。这是我玩的第一款梦核类的游戏,就像人物和背景给我一种又真实又梦幻的感觉。游戏里解密最好的一点在于有提示不会因卡关烦恼,也说明了游戏的解密元素不是主要内容,还是注重剧情。主角的配音如果是全的就更好了,感觉上两个主角的词都不如游戏中几个NPC的词多,这对玩家的体验来说很不好。最后的留言墙我写了一个小时,有时很无奈文字表达出的还是有限,无论生活多么的糟糕不要忘记那些爱着你的人帮助你的人,你的强大如花般的绽放才是对一切最好的反击。
梦核式恐怖
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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