
A living world full of surprises, secrets and danger awaits in The Survivalists, an adventure-filled survival sandbox set in The Escapists universe. Explore, build, craft and even train monkeys with up to three friends in a desperate bid to survive. Have you got what it takes to be a Survivalist?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The island is alive! Your newfound home will change with day/night cycles as you explore and uncover its secrets. Hunt (or be hunted by!) animals for food and an array of mythical enemies, who aren’t necessarily pleased to see you. Get quests from a Mysterious Stranger or find them washed up on the shore. Prepare to trek into a procedurally generated wilderness, with a variety of biomes, for an adventure that’s unique to every player.
Finding the perils of island life too much or just looking to share your building expertise with friends? The Survivalists has you covered! Complete joint adventures, gain loot, trade and ultimately survive together and as you and up to three fellow castaways explore fantastical islands.
If you’re in need of a builder, a lumberjack or even a soldier, the monkeys on the island can be tamed and trained to help you with everyday tasks or back you up on raids to a fanatic camp! The Mimic System means a wide variety of functions can be performed by your cheeky new friends, with monkey management becoming key to surviving the island’s challenges.
The secret to survival is to make the most of the resources around you. Whether that’s piecing together a primitive axe to chop wood or mixing up a refreshing fruit smoothie to keep the hunger at bay, you can discover recipes and expand your options across food, item or structure crafting trees.
Looking for an epic sword to hang on your hut wall or want to lay waste to encroaching hostiles? What you seek could be in one of the many temples scattered around the island. However, getting your hands on the loot won’t be easy so any would-be raiders will need to prepare for their treasure hunting escapades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 10.1Kreviews | 76% | — | $4.9M |
| $25.49 | 1.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关了,但是玩得及其恶心,不停的在做重复的事情,制作道具也相当繁琐,好不容易熬出头逃离岛屿了,还要被剧情恶心一下,反胃反胃反胃
I picked up this game a long time ago and only recently decided to return to it and complete a full playthrough. I'm not sure why I initially gave up on it, but I mostly enjoyed the most recent playthrough. On the surface, it is a survival, crafting, and base building game. Every action from building, to crafting, to fighting, requires interaction by the player. Thankfully, there are monkeys scattered all around the islands that you can train to perform your menial tasks. In fact, if you tell your survivor to do a task that requires extended time to complete, the survivor complains and says "can't a monkey do this?." This can occur even before you have any monkeys which breaks immersion a little but it's fine. I played solo through the entire game. It can be played coop but that isn't required. I died a few times, and some of the corpse runs I went on were annoying. Still, the map isn't very large so it's not too bad if you have to build another raft to travel to your corpse. In the mid-game you get teleporters which make travel almost trivial. Your monkeys can die but they respawn fairly quickly. They can fight alongside you with any weapon you are capable of crafting or finding. They can chop trees, dig for dirt and sand, mine minerals, and gather all sorts of items. However, they can only have one job at a time. I told a monkey to dig up some sand for me. I came back an hour later and found a giant pile of about 500 sand and a monkey standing in the center begging for a shovel. The game is fun overall. There are a few flaws I found, though. - Combat is very repetitive. Slap, dodge roll, repeat. - Ranged weapons do almost zero damage to harder enemies. I think bows are meant to be equipped by your monkeys so they can do a little bit of damage while you smack at things with a big stick (or a sharp sword). - All items (except the legendary items) wear down very quickly. Expect to need multiple main weapons to clear the big dungeons. - It's almost a requirement to have a monkey or three follow you around carrying a chest to augment your inventory. There are SO many items and item variations in the game that every time you go out to gather materials or clear a dungeon, you'll have dozens of different items that need to be stored. I've filled up multiple large chests in a single dungeon. It doesn't help that I'm a loot junkie, but still. - The chest-based inventory system is good (especially setting up monkeys to allow crafting from nearby chests). That being said, unless you personally place all items in specific chests, the monkeys don't do a very good job of organizing. If you tell them to move items from the ground to a chest, they'll do it. That is, until there is a new item or an item that you have 0 stored. At that point, the monkeys just dump them into the nearest chest. It would be nice to be able to filter chests by item type. That would make finding specific items a lot easier. Given there are several dozen crafting items and variations of each of those, and random loot and food items, the storage options are limiting and sometimes very annoying. - The NPCs in the game are somewhat helpful but the items they sell don't respawn. They really should. Even in the very late game, I found myself needing materials that are not farmable. I'd run across an entire island looking for a specific item (I'm looking at you, fruit) and only get enough to make 2-3 food items. There are some food processors that allow you to "upgrade" one food type into another, but the ratios are terrible and some of them require items you can't plant in your farms. Despite pointing out the flaws, the game is fun and worth a playthrough. The ending is ... not great. It doesn't make me want to replay it. That's fine, though. I think I've gotten as much enjoyment as I wanted and expected out of it. Make sure to step into the light at the end of each of the main dungeons, even if you don't teleport out. I found out I was missing a major quest item when I tried to finish the game and had to replay every dungeon until I found the item I was missing. I got it on the third full dungeon. The items in question spawn after you beat the dungeon boss. They appear in a shaft of light that serves as a teleporter out of the dungeon. Great if you walk into the light to teleport out. Terrible if you go back to explore the rest of the dungeon and leave via the main entrance without stepping into the teleporter. Here is a bit of helpful advice: Don't fix the galleon (big ship) at the center of the map. It doesn't do anything until the very end of the game and only serves to drain you of resources before then. Use the hard-earned and crafted resources you have to make stuff you need.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $24.99 |
| 562ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game, sad the ship was to finish the game and not something you could use.
Played 8hours, but nothing left to do... Dont buy this game, buy a finished game like Don't starve together
I wouldn’t recommend this game. It feels like development has stopped and no more updates are coming. The crafting system is spread across too many menus which quickly becomes tedious. In co-op, progression isn’t shared properly so both players have to build everything twice, and only the host can unlock all crafting blueprints, which is frustrating. The combat system is rather dull, and the temple puzzles are far too simple to be engaging. I got the game for 2.50 € and that was fine, but I definitely wouldn’t recommend it at full price, as it still feels like an early access title.
macacos separados fraco, macacos juntos forte.
juegazo nada mas que decir solo tienen que arreglar unos bugs con todo lo que eh jugado me encontré solo con tres así que esta muy bueno el juego totalmente recomendado
Corrupt save data after 31 hours of progress? How does that even happen on a modern game? Good game, but now i hate it.
Поиграл в The Survivalists и в целом игра оставила приятное впечатление. Это такой лёгкий выживач с интересными механиками и своей атмосферой. Больше всего понравилась система с обезьянами - можно обучать их разным действиям, и это реально упрощает выживание и добавляет уникальности геймплею. Крафт, исследование островов, поиск ресурсов - всё это затягивает и не даёт заскучать. Иногда игра кажется немного однообразной, особенно если долго играть в одиночку, но в кооперативе всё становится гораздо веселее. В итоге: не идеальная, но довольно залипательная игра. Если нравятся выживалки с необычными фишками - стоит попробовать.
[b]I cannot, in good conscience, recommend this game[/b], especially if you plan on going for 100% Achievements. Sure, building a monkey army to survive and create your base is cool, but that’s where it ends. There are just [b]so many problems with this game.[/b] [b]Crafting is a disaster:[/b] you can only craft one item at a time, and when you need to mass-craft, it’s a nightmare. [b]No sorting in chests[/b] and most importantly: the inventory… my GOD. I have never felt so [b]limited and frustrated by an inventory[/b] that fills up at insane speed. You’re [u]constantly having to make space[/u], and the 4 bags that increase your slots will help a little, but not much. The idea of teaching things to the monkeys is funny, but it could have been done better. The quests from the 4 Taskmasters are truly a pain, but well, they’re quests... so optional if you just want to play for fun I guess? [b][u]NO AUTO SAVE[/u][/b], so if you forget to save and/or something forces you to quit your game, too bad for you! Oh, and [u]for achievements[/u]: if you want to do them [b]with friends[/b], that’s also too bad, because [b]several of them won’t unlock unless you’re the host[/b] (like the 4 bag crafting achievements). In short, the idea is good. The execution is terrible. [h2]TL;DR: The game is fun if you just want to mess around for one short evening with friends. Otherwise, RUN.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.9M | 13K | 88% | $12.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.9M | 25.5K | 80% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $60.8K | 94 | 77% | $14.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $695 | 11 | 55% | $3.99 | |
| — | 0 | — | — |