
A living world full of surprises, secrets and danger awaits in The Survivalists, an adventure-filled survival sandbox set in The Escapists universe. Explore, build, craft and even train monkeys with up to three friends in a desperate bid to survive. Have you got what it takes to be a Survivalist?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The island is alive! Your newfound home will change with day/night cycles as you explore and uncover its secrets. Hunt (or be hunted by!) animals for food and an array of mythical enemies, who aren’t necessarily pleased to see you. Get quests from a Mysterious Stranger or find them washed up on the shore. Prepare to trek into a procedurally generated wilderness, with a variety of biomes, for an adventure that’s unique to every player.
Finding the perils of island life too much or just looking to share your building expertise with friends? The Survivalists has you covered! Complete joint adventures, gain loot, trade and ultimately survive together and as you and up to three fellow castaways explore fantastical islands.
If you’re in need of a builder, a lumberjack or even a soldier, the monkeys on the island can be tamed and trained to help you with everyday tasks or back you up on raids to a fanatic camp! The Mimic System means a wide variety of functions can be performed by your cheeky new friends, with monkey management becoming key to surviving the island’s challenges.
The secret to survival is to make the most of the resources around you. Whether that’s piecing together a primitive axe to chop wood or mixing up a refreshing fruit smoothie to keep the hunger at bay, you can discover recipes and expand your options across food, item or structure crafting trees.
Looking for an epic sword to hang on your hut wall or want to lay waste to encroaching hostiles? What you seek could be in one of the many temples scattered around the island. However, getting your hands on the loot won’t be easy so any would-be raiders will need to prepare for their treasure hunting escapades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 10.1Kreviews | 76% | — | $4.9M |
| $25.49 | 1.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is SO sad this game wasn't better, but between bugs and messy UI, pretty bad amounts of grinding, and underbaked systems for both survival and combat - this game is a pretty big let down. THAT BEING SAID - It's actually pretty fun if you treat it more like a version of Factorio that was killed in the womb, when you get into the monkey transports it is a little fun, especially with home decorating. AT MOST buy this on sale, but I can say it is, while not always, still pretty fun. (Getting a mass army of monkeys and tearing through bosses was also pretty enjoyable)
The Survivalists is a captivating blend of survival, crafting, and exploration set within a vibrant, procedurally generated world teeming with challenges and opportunities. Developed by Team17 in collaboration with the creators of The Escapists series, the game builds upon familiar survival tropes but introduces a charming and lighthearted aesthetic that sets it apart from many of its more serious counterparts. It invites players to carve out their own path on mysterious islands, gathering resources, building shelters, and fending off hostile creatures—all while managing hunger, health, and stamina in a dynamic and unpredictable environment. At its core, The Survivalists offers a well-rounded survival experience that is both accessible to newcomers and rewarding for veteran players. The game’s mechanics revolve around exploration and resource management, where players must forage for food, gather materials, and craft tools essential for survival. The crafting system is intuitive yet deep, allowing for a wide range of creations from simple weapons to complex structures. The procedurally generated islands ensure that no two playthroughs are the same, with varied terrain, wildlife, and secrets encouraging constant adaptation and curiosity. Players can explore caves, traverse dense forests, and discover ancient ruins, making the world feel alive and full of potential. One of the game’s standout features is its approach to companions: the monkeys. These mischievous primates can be trained to assist in gathering resources, building, fighting, and even farming. This mechanic adds a unique strategic layer to the gameplay, as managing and evolving your monkey troop becomes as crucial as managing your own character’s survival. Training monkeys to perform specific tasks alleviates much of the repetitive labor, allowing players to focus more on exploration and combat. The relationship between player and primates is surprisingly engaging, injecting humor and personality into the survival formula. Combat in The Survivalists is straightforward but effective, combining melee and ranged options to deal with a variety of hostile creatures, from aggressive wildlife to raiding skeletons. The game balances danger with approachability; while threats can be intimidating, the colorful and stylized art style softens the tension, creating a welcoming atmosphere rather than a relentless trial. Players can craft weapons, traps, and armor to bolster their defenses, and the tactical use of the environment often becomes key to survival. The progression through combat challenges is gradual, giving players a chance to improve their gear and skills before facing tougher enemies and bosses. The cooperative multiplayer mode is another highlight, transforming The Survivalists into a social adventure where teamwork is rewarded. Up to four players can join forces online or locally, sharing resources, building communal bases, and coordinating strategies to overcome the island’s many hazards. Multiplayer sessions bring an added layer of fun and chaos, as players divide tasks or compete in resource gathering. The game’s design ensures that cooperation is meaningful but not mandatory, so solo players can enjoy the full experience without feeling left out. Visually, The Survivalists opts for a charming low-poly aesthetic with bright colors and whimsical animations. This stylistic choice reinforces the game’s lighthearted tone and accessibility, making it appealing to a broad audience including younger players or those who prefer a less gritty survival game. The interface is clean and user-friendly, with clear menus and intuitive crafting trees that streamline the gameplay flow. Sound design complements the visuals well, featuring cheerful tunes and ambient sounds that enhance immersion without overwhelming the player. While The Survivalists excels in many aspects, there are a few areas where it could improve. Some players may find the pacing a bit slow, particularly in the early stages when resource scarcity forces cautious progress. The procedural generation, while a strength in keeping exploration fresh, occasionally produces less interesting or repetitive terrain that can diminish the sense of discovery. Additionally, although the monkey AI adds charm, it sometimes behaves unpredictably or inefficiently, requiring micromanagement that can detract from the overall experience. Finally, occasional technical hiccups in multiplayer connectivity and minor bugs have been reported, though these are generally outweighed by the game’s positive attributes. In summary, The Survivalists is a delightful and well-crafted survival game that offers a unique twist through its monkey companions and cooperative gameplay. Its combination of exploration, crafting, combat, and base-building is executed with care and charm, resulting in a game that is engaging, replayable, and accessible. Whether you prefer to brave the islands alone or with friends, the game provides ample content and freedom to create your own survival story. For fans of survival games looking for a more lighthearted and cooperative experience, The Survivalists stands out as a compelling and enjoyable choice. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $24.99 |
| 562ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love Satisfactory and Factorio. I love Stardew Valley. But this game requires too much manual labor to set up the "automation" part and crafting by hand is prohibitive due to huge number of button presses and menus to craft a single item. I can't understand why the core mechanic of the game have so many steps and grind to execute. And about the monkeys a production line requires at least 3 of them but I am already too tired after navigating through so many menus after training only the first one that I don't want to do it further.
Fajne można rozkazywać małpom jak w prawdziwym życiu
Played this solo and honestly had a blast. The monkey mechanics are the highlight, having them automate tasks is super satisfying, and I liked that I didn't have to rely on them for combat in dungeons... well, sometimes I had to. Progression felt balanced. It got a little repetitive at one point, but once I found the ship and had a clear final objective, that feeling went away. Also, this was my first time really trying a pixel art game and I was surprised by how much depth it has; it doesn't feel simple at all. Definitely planning to go back for a co-op run with friends. Super recommended.
достаточно долго хотел в нее поиграть, но разочаровался в скудности геймплея
Имбулька, напоминает Tinkerlands. P.S: в коопе попробуйте ударить саблей в углу плота, пока друг управляет кораблем. Так ваша моделька выйдет за "невидимую" текстуру
I remember playing this game a long time ago and yeah I decided to make this review in the hopes they would fix the gameplay fatal bugs but after seeing them release a new DLC after so many years have passed. Nahhh...I'm sorry I don't recommend buying this game because the bugs it has will ruin your time and effort playing this. The bugs themselves WILL leave you cursing it out because there is a bug where you can get stuck in a cave and the door portals will not work which is essentially the only areas to get ore and special minerals. There isn't anything you can do about it nor does restarting the game help because it forces you to save and quit. You could do a force restart but imagine losing hrs of gameplay / building because of a bug that the Devs gave up on. They abandoned this goldmine of a game and have the gall to release a new DLC for it without fixing any of the gameplay bugs. It's a great concept and the gameplay is great!! But...the bugs is what ruined the experience for me I couldn't even finish it.
Despues de 27 horas puedo concluir que este es un juego que está bien, es un 6.5/10, no es malo, pero tampoco es excelente, es un survival más Los puntos buenos: -Te da bastantes horas de entretención por el contenido que tiene -Se genera proceduralmente, as que cada patida sera un poco diferente a la anterior -Tienes bastante libertad de contruir y destruir tu base para poder ir moviendote, pues cuando destruyes algo, obtienes todos los items que usaste en la construccion -Tiene multijugador así que puedes jugar con amigos -Es satisfactorio comenzar talando arboles y creando los objetos tu mismo y terminar con un ejercito de monos detras de ti que hace todo mil veces mas rapido -Tiene buena arte y buena musica Los puntos malos -El enseñar a los monos para automatizar en un poco torpe y a veces los monos se bugean y no hacen su trabajo -El compate es meh, tienes unos pocos tipos de armas, pero se basa en golpear y esquivar el ataque de los enemigos, bastante simple -El manejo del inventario es pésimo, no hay opciones de ordenado rápido, guardado inteligente o crafteo con los cofres cercanos -Tiene un problema con el grindeo, todo el tiempo tienes que estar farmeando algo, generalmente minerales -Navegar es lento, al menos con el bote básico, con el bote mejorada y los teletransportadores mejora mucho, pero aun asi estos 2 tardan en llegar, peor aun considerando que no hay gran cosa en el oceano -La progresion de las islas esta un poco mal planteada, en la isla 1 hay madera y piedra, en la isla 2 hay madera, carbon y hierro, en la isla 3 hay madera mejora, oro y gemas verdes, en la isla 4 hay basalto, oro y gemas rojas, pero en la isla 5 no hay nada nuevo, sumado a que las gemas verdes/rojas, la madera mejorada y el basalto se usan en muy pocos crafteos es como si el juego se desinflara y se quedara sin contenido a medida avanzas -El hitbox de algunos objetos es un poco ancho, mientras exploras te chocas constantemente con arboles, rocas o construcciones del entorno -No se si es un bug o que, pero yo termine todas y cada una de las misiones, pero no obtube suficientes fichas para comprar todos los objetos del mercader -Las quest no las recomiendo hacer, porque los accesorios no valen la pena, el mejor sin duda es la velocidad de movimiento, pero las misiones (en especial las del arquitecto) son craftea/mata X cosa y ven a recibir tu recompensa, vuelve a tu casa, craftea/mata Y cosa y ven a recibir tu recompensa, y asi sucesivamente -Sumado a lo anterior, parece una broma de mal gusto que la mejora del barco para escapar te la den por pasos, porque vas a tener que estar volviendo a tu casa a traer mas materiales y esperar 10 minutos (no estoy exagerando, son mas de 10 minutos) a que el barco se repare El precio del juego es muy alto para lo que ofrece, tienes Terraria, Core keeper, Necesse, Minecraft, The forest Palworld y otros survivals mejores por precios mucho más bajos, solo lo recomiendo cuando sale en descuento del 90-80%. Este juego mejoraria muchisimo si hicieran una actualizacion enfocada en calidad de vida, la mayoria de los problemas que mecncione desaparecerian o por lo menos no serian tan notorios
Very fun, but not an entirely refreshing experience. Gameplay loop will eventually get to you, as the mechanics (and, consequently, the "grind") get pretty straight forward very quickly. The controls and the combat seem a bit janky, and the game isn't without a quirky bug here and there. However, the castaway setting has seldom been properly displayed in a video game, and the overall feel, sound and environment of the game are truly spetacular. Adding the colouring palette, the different NPC's and fauna, as well as the different biomes, and The Survivalists becomes an enjoyable experience (at least for some time).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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