
A living world full of surprises, secrets and danger awaits in The Survivalists, an adventure-filled survival sandbox set in The Escapists universe. Explore, build, craft and even train monkeys with up to three friends in a desperate bid to survive. Have you got what it takes to be a Survivalist?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The island is alive! Your newfound home will change with day/night cycles as you explore and uncover its secrets. Hunt (or be hunted by!) animals for food and an array of mythical enemies, who aren’t necessarily pleased to see you. Get quests from a Mysterious Stranger or find them washed up on the shore. Prepare to trek into a procedurally generated wilderness, with a variety of biomes, for an adventure that’s unique to every player.
Finding the perils of island life too much or just looking to share your building expertise with friends? The Survivalists has you covered! Complete joint adventures, gain loot, trade and ultimately survive together and as you and up to three fellow castaways explore fantastical islands.
If you’re in need of a builder, a lumberjack or even a soldier, the monkeys on the island can be tamed and trained to help you with everyday tasks or back you up on raids to a fanatic camp! The Mimic System means a wide variety of functions can be performed by your cheeky new friends, with monkey management becoming key to surviving the island’s challenges.
The secret to survival is to make the most of the resources around you. Whether that’s piecing together a primitive axe to chop wood or mixing up a refreshing fruit smoothie to keep the hunger at bay, you can discover recipes and expand your options across food, item or structure crafting trees.
Looking for an epic sword to hang on your hut wall or want to lay waste to encroaching hostiles? What you seek could be in one of the many temples scattered around the island. However, getting your hands on the loot won’t be easy so any would-be raiders will need to prepare for their treasure hunting escapades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 10.1Kreviews | 76% | — | $4.9M |
| $25.49 | 1.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Охуительная игра, жалко секса пока нету!!!!! можно и радужный а лучше с обезьяннами
Starts out great but then falls off hard. The games story progression revolves around purely selling items and only killing trash mob orcs for gold to buy the key items that are required to open the temples that have all of the key items needed to progress the story. Why aren't the temple keys craftable? or earned through exploration? How can you make a survival exploration game but lock all of the story progressing items behind a shop? what a silly decision. The exploration is a lot of fun. Fighting is fun. Commanding my monkey army to automate farms and fight with me is fun. Grinding money because all items that advance the story are locked to a store? the opposite of fun. It feels so backwards compared to the rest of the game where exploration and gathering materials is encouraged. The most efficient way of advancing the story is automating monkeys to autofarm crops to sell to the npc so you can buy temple keys since the object of the game is to escape the islands. At which point I just feel like afking is the most suitable way of progressing the game and now i'm asking myself where the gameplay is and why i'm wasting my time with this game, which is sad because everything else is a lot of fun. I have all of the best gear that can naturally be earned through exploration and crafting. All of my monkeys have sharp golden swords too. And i'm still over 17k coins away from the next temple key. As a purely sandbox game without the shop and the story locked to it, it's a lot of fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $24.99 |
| 562ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game hasn't been updated in ages, nor fixed, and you drop a paid dlc? Get f**ked
Me traje un par de brs del cs y los pu$e a trabajar. cava tala cava tala cava, oigo que cavan pero no oigo que talen
It's pretty boring. I keep coming back to it and being like "this time I'll give it a proper go" only to get bored and drop it again.
I know there is a lot of hate for this game, but genuienly, I love it. Cozy Game about crafting and Chilling on a tropical island, with amazing music and Monkeys, what more do you want?
wake up on remote island tame monkey tame another one before you know it you run army give them weapons and tools run around dominate anything that moves 10/10 love this game
Simulador de Pedro Alvares Cabral, você entra numa ilha, mata os locais, escraviza os macacos e explora a terra atrás de recursos. O seu personagem não tem uma história e nem se atribui a uma só há existência de documentos já feitos por quem esteve ali antes, não entendi o conceito de ter o co-op se todas as conquistas (tirando uma ou outra que é co-op) você só consegue jogando solo já que em co-op não conta e NEM O FINAL que seria bem divertido se tivesse como... o jogo por si tem umas mecânicas bem monótonas e cansadas que todos estão acostumados — farms, construção e etc — única coisa diferente dele é você adotar o macaco e usar ele pra fazer as coisas pra você e que acaba fazendo o jogo ser bem parado já que ele pode fazer de tudo. mas de resto... se balançar uma arvore cai vários iguais. Quem gosta e não ligar pra multiplayer pode jogar que vai se divertir.
обезьян нельзя трахнуть :(
I didnt finish the game. I wasn't hooked in the first place. I see the vision, it just wasn't intresting enough. Play dont starve instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $60.9K | 100 | 77% | $14.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $695 | 11 | 55% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.9M | 13K | 88% | $12.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.9M | 25.5K | 80% | $7.49 |