
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bem mediano, mas ótimo para passar o tempo.
Ambientação muito bonita, combate e movimentação bem fluídos e mecânica de jogo muito imersiva, tanto no combate, identificado os pontos específicos que é melhor atacar quanto nos bosses do jogo.
Very tentative recommend. I want to start off by saying two things. First, I got this game for 5 dollars with all the DLC. Second, during my first [i] 20 [/i] hours I was miserable playing this game. After getting 100% and playing through the game twice however I still would say this game is a 6/10. In the trailer for this game it boasts "more than sci-fi darksouls", "rock solid gameplay", and "great level design. exciting boss battles". This game is [i] less [/i] than sci-fi darksouls. So many times in this game you will find yourself in a combo that will send you off the map because the animation glitches or you stagger an enemy twice so it cancels their stagger animation and they suddenly swing and hit you. The boss fights aren't bad but they are mostly just "hit this part of the boss... then hit this part of the boss... then hit it in the face". That is almost every boss enemy in this game. Certain weapon types are just simply inferior to others in my experience. The "great level design" is a complicated thing, the developers did a great job at looping everything back in on itself making shortcuts feel really cool and making the facility feel very interconnected. I never felt like there was a "cool" level, everything looked fine and all was well but starting in the later part of the game things really got frustrated when entering vents. Vents are interconnected and a major part of the last 2-3 Acts and they all look the same. Navigating them the first time felt like a boring chore. The "deep combat" in this game is just targeting unarmored parts of enemies or breaking armor on them. When I was still figuring everything out the runback in this game was [b] not fun [/b]. Ultimately I spent a lot of my first playthrough running back as I was still figuring things out. My final playtime was 40 hours in my first playthrough and 20 in my second. That was with doing the DLC both times and getting 100% of the achievements. [b] For anyone who is achievement hunting and wants to get 100% you must play through the game twice [/b]. You can also lock yourself out of achievements if you don't do certain things in a certain time or order so if you're looking to 100% use a guide the first time. Ultimately The Surge ended up being a decent souls-like with a decent story and mid presentation of said story. I did play through it twice and had a lot more fun the second time. Not every game has to be a masterpiece and The Surge definitely isn't. The Surge is however worth playing, specifically if you can pick it up on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 4.9K | 94% | $24.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.5K | 63% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 75% | $29.99 | |
| $41.5M | 20.6K | 79% | $49.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $152.4K | 329 | 75% | $29.99 | |
| $1K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You cannot miss what you have never seen before But deep inside, you know there must be more
muy buen juego, muy entretenido y adictivo
ยากต่อสู้อารมณ์หัวร้อนแม่ง ต่ออยู่ตายเกิดใหม่หลายรอบๆ วางแผนไม่ได้เลย
great game if your into souls bourne type of games with a great twist of fight mechanics
A fun game that inspired others such as PRAGMATA (pronounced PRAG-ma-ta)
It took me several attempts to figure this out due to vast difference in everything compared to how regular soulslikes wort, but when I did it became amazing, one of the best. This has amazing character building, story is fresh, graphics are still enjoyable and atmosphere is amazing and gets better and better over time. It feels like level design was heavily inspired by Dark Souls 1 with vast networks of interconnected rooms and corridors, making world huge and small at the same time. This is one of very few games where I actually get lost at times. Gear (armour), weapons and implants provide amazing variety. Instead of regular stat distribution character gets slots for implants, which are can be like talents, consumables or skills. Main combat resources are health, stamina and energy, which works like rage in many games. There are some flaws and small bugs, but game is very enjoyable and reasonably well optimized.
我去时隔好多年我无聊就下回来玩玩,我当年怎么玩下去的我去,还打了全成就。轻武器小怪打我一半血,重武器小怪打我只剩一丝,还不给篝火,打怪基本只能蹭一刀就赶紧躲开等对面出手不然就一套被带走,怪又密又疏,疏在都是一个两个的,但是密在你打一个躲闪基本会引到附近别的怪然后被群殴,不躲还不行,这游戏格挡就是废物啊,挡一下就是一管体力。地图设计看着好像是黑魂那种联通,但是实际上全是各种长管道电梯这种生硬的连接。以上受苦就算了,魂还必须两分钟内捡了不然就消失,配合上不给篝火真的是折磨到家了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.