
The long awaited finale to the epic engulfing a continent comes to a head in the final chapter of the Trails of Cold Steel saga!
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.5Kreviews | 91% | — | $3.6M |
| $79.99 | 6.9Kratings | 92% | — | not modelled |
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Trails of Cold Steel IV is the ex-wife of the Cold Steel series. When it comes over to pick up the kids, you're reminded how much you loved it once. You share some laughs, some lingering looks. You begin to imagine you could even get back together and be happy. But as the minutes roll on, you're reminded why you divorced her in the first place. It's still the same woman on the outside, still the same curves and smile you loved. But it's all just a facsimile. Her eyes are dead. Her smile is plastic. Then she starts inviting over the mailman, the librarian, her third-grade piano teacher, the chimpanzee tender at the zoo, the pizza delivery guy, and introduces all of them with a breathless flair like they should matter to you. You know most these people. You met them for a few minutes, but you can't figure out for the life of you why you should care about them now or why your ex-wife is parading them in front of you. You smile and nod and hurry through things as fast as possible, but there are so many people, and you're drawn into so many utterly pointless conversations with them that have no bearing on your life. You think maybe this is all going somewhere, But it never does. And when someone gets around to telling a story with a point, it's done so with the emotional grandeur of a community theater troupe reading the ingredeints of a shampoo bottle. You try to keep those old times in your head. You try to remember what love you felt for your ex. But at the end of the night, you're not seeing them out the door. You're throwing them through the living room picture window. Trails of Cold Steel IV turns fan-service, a thing I already hate, into a farce. Every minute of this dumb game relies on it like a wheelchair to cart its sickly ass to the finish line. At no point does any of its emotional payoffs feel as impactful as the first two games. Not a single element from any of the previous games ends up carrying any weight because the story is afraid to actually commit to any of it in any signifcant, mealy way. Deaths mean nothing. The potential horrors of II and III's climactic events are written off with breathless blue-sky audacity. It is a remarkably soulless experience, and considering the first game in the series is one of the best JRPGs I've played, that's a hell of a feat. I'm not just ready for a divorce, then. I'm ready to bury the ex in the backyard under a fresh concrete slab.
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Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
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THE END.... Nine games later ( 6 on Steam ) ( 3 on GOG ( Gifts )) I had tears in my eyes at the ending credits ( I'm a silly old man ) BUT WAIT... They brought out The Legend of Heroes: Trails into Reverie! And now I've learnt an upcoming game from the perspective of Calvard ( The Legend of Heroes: Trails Through Daybreak ) I doubt I'll be around to finish the series :( Really enjoyed Sky / Crossbell / Cold steel Thanks Falcom / Xseed / NIS Have fun, Be nice to each other.
[h1][u]TLDR:[/u][/h1] [i]Trails of Cold Steel IV (ToCS4/CS4) is the [b]ninth[/b] game of the Legend of Heroes (Trails) series. You are an absolute [b]madman[/b] if you want to [b]START[/b] the series from this game. At least start from Cold Steel I or Trails in the Sky FC. You encounter major characters that appeared in previous Trails arcs (Trails in the Sky trilogy and Trails from Zero/to Azure duology) and would be missing out on major plot implications without having played previous titles.[/i] CS4 is the final game of the Cold Steel arc of Trails, and is a direct sequel to Cold Steel III, picking up from 3's cliffhanger ending. Many would say this game is the 'Avengers' game of the series, where almost every major character from the past 8 other games makes some kind of appearance/is playable for a bit. I thoroughly enjoyed the story, the climactic events, and character rapport between the dozens of party members. The worst thing about CS4 is that the game puts 90% of the women into Rean's harem; like come on now. [h1]GENRE:[/h1] Turn-based, story-driven JRPG [h1]GAMEPLAY:[/h1] CS4 largely retains the gameplay of CS3, but with significant nerfs to previously overpowered combat strategies. Break bar damage is overall lower and enemies don't have their turn delayed after being immediately broken, making the cheese strat basically obsolete (you can still break enemy bars to receive rare item drops). The game also nerfed the power of everyone's orders, requiring you to complete challenge chests with specific party orientations in order to strengthen them again. Characters gain some new crafts they can use like new Class VII gaining the ability to summon their panzer soldats for a big attack once per battle, or Alisa gaining the ability to summon her Orbal Gear EXA. With regards to the sub-quartz system, party members can now equip any quartz as a sub, even if another party member is already using it as well. The sub-quartz still retains the function of only getting a portion of the buffs as opposed to using it as a main. The Vantage Masters card game has added some new cards/deck masters to play around with if you enjoy that. The rest of combat is pretty standard, unchanged Trails combat: turn order manipulation, enemy turn delaying, S-crafts, Crafts, arts, ailments, follow-up attacks, divine knight battles, etc. largely remain the same. In terms of general gameplay, you will find yourself doing more of the same as previous Trails games: complete given quests before proceeding with main story, do a main story encounter, get some kind of free day of downtime/small story bits, and repeat. [h1]GRAPHICS/PERFORMANCE:[/h1] CS4 runs on the same engine as CS3. I first played it on my old PC before upgrading (AMD FX 6300 & RX 480 8GB) on 1080P Highest Settings, encountering some issues with my GPU drivers occasionally freezing (it was an ancient build admittedly). Now with my current build with the specs below, I can play at 1440P Max Settings with zero issue, but of course YMMV based on your PC specs. [h1]STORY:[/h1] CS4 picks up after the cliffhanger ending of CS3. Juna, Kurt, Altina, and old Class VII have retreated to safety, but are unsure of what to do after the disappearance of protagonist, Rean. The continent of Zemuria is on the path to complete destruction as the Great Twilight has been ushered into reality, and the Erebonian military is on course to go to war with Calvard. After finding their resolve, the Thors group sets out to find and rescue Rean to ultimately find a way to prevent the oncoming war and to resolve the mystery of the Divine Knights. [h1]OVERVIEW:[/h1] [table] [tr] [th][/th] [th][b]Strengths[/b][/th] [/tr] [tr] [td]✔️[/td] [td]Duvalie is a playable party member; enormous W. Crow is also playable again if you're a fan of his.[/td] [/tr] [tr] [td]️✔️[/td] [td]The spectacle of seeing the main casts of the previous Trails games assembled altogether is amazing. The intermission chapter where they interact with each other and then you form battle parties with them in a boss rush with familiar villians is peak JRPG stuff.[/td] [/tr] [tr] [td]️✔️[/td] [td]Cliche alert: I enjoyed the general feeling of dread everyone was feeling throughout the game and how the characters used the power of friendship and perseverance to triumph over insurmountable odds. Even though the mood always felt like they were ready for the worst outcome of the war taking millions of lives, it was satisfying to see that the characters were able to find their own path towards the best possible ending.[/td] [/tr] [tr] [td]️✔️[/td] [td]Altina's emotional growth is so wholesome. I couldn't have cared less about her in CS2, but she is probably my favorite character in CS4.[/td] [/tr] [tr] [td]️✔️[/td] [td]Osborne is the most legitimate anti-villain of all time once you discover his backstory and true intentions.[/td] [/tr] [tr] [td]️✔️[/td] [td]Character builds are varied and experimental. You can kit anyone out to be strong as a physical or magical DPS, tank, or evader, but obviously some characters are more built for those roles than others based on natural stats. That being said, just stacking Fie or Ash with 100% evade and critical chance is always a fun time.[/td] [/tr] [tr] [td]✔️[/td] [td]Vantage Masters is still a fun distraction.[/td] [/tr] [/table] [table] [tr] [th][/th] [th][b]Weaknesses[/b][/th] [/tr] [tr] [td]❌[/td] [td]CS4's soundtrack is a mixed bag; there are some bangers like the battle theme, Burning Throb, and the remix of Atrocious Raid during the (amazing) intermission, but the rest of the songs are kind of mid/okay.[/td] [/tr] [tr] [td]❌[/td] [td]Certain characters' English voices were changed for varying reasons. Of particular note are Laura, Chancellor Osborne, and Leonidas.[/td] [/tr] [tr] [td]❌[/td] [td]Some of the English dub is notably bad quality/weird because the audio recordings were done during Covid, particularly Estelle's lines. Juna's VA, Erika Harlacher, who killed it in CS3, has some weird-sounding lines.[/td] [/tr] [tr] [td]❌[/td] [td]Rean's harem of girls is like doubled; (optionally) viewing bonding events with virtually all of the female (Cold Steel) characters shows a moment where they confess their love for Rean. At least give the other guys a chance, like sheesh Falcom.[/td] [/tr] [tr] [td]❌[/td] [td]Some people criticize the 'curse of Erebonia' plot element to be a cop-out/weak reason as to why specific, important events happened in the Trails timeline. I personally didn't have an issue with the curse, but that's for you to decide.[/td] [/tr] [tr] [td]❌[/td] [td] Some plot discoveries just sound supernaturally weird and way too coincidental to be true ([spoiler]e.g. Osborne is the reincarnated soul of Dreichels (??) [/spoiler]).[/td] [/tr] [tr] [td]❌[/td] [td][spoiler]Characters that presumably died managed to live by some miraculous saving grace. Falcom really hates killing their characters off.[/spoiler][/td] [/tr] [tr] [td]❌[/td] [td]Terrible Japanese tropes remain in the form of Roselia groping young girls, Angelica's existence, etc.[/td] [/tr] [/table] [h1]NUMERIC SCORE (if you care):[/h1] 8/10 Satisfactory conclusion to Cold Steel arc; amazing 'everyone together again' vibes [quote] Checkbox reviews are lazy copy & paste bullsh*t. ASCII art reviews tell you nothing. "Let's be honest, I only wrote this review for awards" is a waste of everyone's time. If you are interested in genuine & detailed game reviews, feel free to check out my others [b][u][url=https://steamcommunity.com/id/bonafidemonafide/recommended/]here[/url][/u][/b] (or don't, I don't tell you what to do). [/quote]
This game proves to me that the entire arc has but one goal: infantilizing you. Whether it's the predictable structure, the harem, or nothing ever leading to any real consequences; it all feels like it's meant to pander to a baby that needs their diapers to be pristine, feeding you nothing but feel-good moments ad nauseam. I can't accept that this the same series anymore: the one that had victims of war crimes be mentally torn apart, the one that had a child be nearly asphyxiated by his own mother, the same series that had a girl be abducted into child prostitution, subjected to sexual violence, drugging, and intoxication, someone who's alluded to be putting up a defensive front in her psyche this many games later. The whole series hinges on exploitation of other people, be it wars and propaganda, cults and human experiments, all kinds of manipulation you can think of yet, no longer does this series want to portray what these tragedies entail, they're now only concerned with undoing any nuance the series could ever claim to have, by dumbing everything down and making sure you never feel uncomfortable, eventually devolving into what feels like a middling 2000s Romance/Comedy/SoL. It's just so, so, so boring. 3 quarters of the game boils down to go to this place x3, save these people x4, with the situations having no variety in them. Class VII has become a blob of nothing revolving entirely around Rean that only ever agree with each other, not a collection of characters with their own wills, troubles and interpersonal relationships. It's all the same problems as CS II. 14 years and 8 games worth of characters, so much potential to make something varied happen with a literal world war about to break out and a battle royale-like introduced... and there's simply nilch. The main villains don't do anything to stop you even though they have so many ways to manipulate the odds in their favour, even if they have to let us be free for their goals past act 1, and the battle royale is entirely a pointless extra used only in the last quarter. You trek and trek along the same situations over and over again, you listen to all the characters in your bloated party add nothing to most conversations again and again, you can predict how everything will go and be resolved, even the motivations of your enemies end up feeling repetitive. When it isn't being a repetitive slog, you instead have to endure someone magically turning up alive to destroy all stakes and ruin the driving forces of other characters, or it's pure scum getting redeemed with a pat on their back for their troubles, usually accompanied with the most inconsistent plot device that's humanly conceivable for taking away characters' agencies and razing the foundation of the overarching plot. The curse can do anything at any time, from being a logical extension of someone's thought process in a negative way, to making someone who would never fight us do so, from making kids go back for their toys, to being a part of the mechas, while also being curable with just about any method, like talking about the strength of bonds or playing music. Somehow the bond events manage to not only ruin so many of the characters by making their culminations be optional and followed with unavoidable character-assassination-level confessions to Rean, they also manage to be too short to be proper fanservice for the people that actually do want to see such scenes with these characters. (Nope, definitely not me wanting to see Sara and Rean interact more, but her second scene is like a minute long. Also, no Juna, you did not fall in love with Rean when he saved you in the mech, and even if that's how you've internalized your relationship with him in your brain, that isn't explored either because again, the scenes are too short. RIP, Fie and Altina, your familial love won't be forgotten. Let's not even talk about how gross reciprocating like half of these confessions is.) Such a big part of Rean's character climax is sudden desperation of something to cling onto in what he perceives to be the last moments of his chronically depressed life, with the "romance" built up so far being used for this, which makes the existence of the vague harem throughout the entire arc even more questionable for how important the said romance is. If only there was an arc in this series that showed you can have the protagonist in a romantic relationship that is important for the development of both characters involved, and IF ONLY there was a duo front and centre on the cover of the first game who they've been pushing since then to be in such a relationship, but never committing; a duo who have troubles with family they could both relate on, someone who Rean could go through highs and lows between 4 games, someone whose first bond event in this game even showcased how that could go. Too bad, Alisa, Musse put in all the work necessary to get a desperate man in a shorter timeframe while you were twiddling your thumbs across 4 games, so in my timeline she gets the man, whilst you get to sit in the cuckstoel. (All the options are ass and unsatisfying in every way.) Oh right, the gameplay, it's basically the exact same with the fun of making strong builds still there, except somehow regressed in some parts. I can count on half a hand how many defensive orders I had to use even on nightmare, when it was a staple to save BP for enemy ults in the previous game, and turbo mode doesn't speed up orders anymore making everything slow down to a crawl. (Skipping it makes you wait the same amount of time as watching the animation??) I looked forward to getting to talk with NPCs between main story more than the main story itself, as that's where there's any interesting depiction of what effect the war is having; and doing minigames, even though I'm not a Tetris/Puyo Puyo guy and the card game barely offers a challenge, though still more than in the last game where you steamrolled everything with the starting cards. Just one game ago this series was getting me emotional with Juna's wailing speech on Orchis Tower and Tita talking about how Renne and herself are simply trying to do their best, this game is instead making me bawl my eyes out from how much this series has lost everything to sell to... who exactly? Who is this series getting made for anymore? This game is overstuffed with fanservice that is incomprehensible to people who didn't start with Sky, but most of it rings hollow in my ears, everything about this game is not made for me, the supposed fan. [strike] At least this game gave me three of the funniest moment in the series: when they showcase Musse's intelligence through a boardgame in her mind, Fie turning 18 right on The Day, and when 20 people in the same room all start glazing Rean's new fit one by one. (I'd agree if it wasn't for the front cutout.) More seriously, I feel like Renne being comfortable showing any amount of skin that can be considered revealing is a big leap for her character that should be a moment of its own but, she's already doing it so, oh well. [/strike] [spoiler]OK, I really liked the McBurn fight, it was a fun use of the shounen with good comedical timing, and a revelation that I feel like confirms my gut feeling in Sky that this world is a simulation, with a now added extra of probably being a loop, going from ouroboros symbolism. Would not be embarassing at all to be completely wrong. I like Osborne on paper, but it all gets ruined from him not putting enough effort in act 1 to ensure Rean doesn't leave his beast-mode, thus guaranteeing that his son has no chance of sacrificing himself to kill Ishmelga, and his plan ending up too perfect outside of that. If the deaths didn't get reversed, and if Rufus and Cedric, who he doesn't have full control over, did far more than he expected, it would make it feel far more human and, in turn, interesting. [/spoiler]
Rean is ruining my enjoyment of this franchise. Not a single moment of this game goes by without someone mentioning how cool Rean is and how they want to date Mr. "I was just following orders" Schwarzer. Younger, older, student, teacher, sister. All are in Rean's strike zone. Rean hating aside, this game just drags on and doesn't even have a good story to show for it. It simultaneously tries to say that everyone evil is being mind controlled/manipulated into being bad, while also saying they're still evil regardless, but only sometimes? All while totally ignoring that the supposed negative energy of humanity caused this to happen despite it turning out that literally nobody wants the apocalypse to actually happen, even the villains! What negative energy??? The story makes no sense, not to mention how practically nobody faces consequences for anything. As far as gameplay goes, it's just more of CS3. The novelty was already wearing off for me in the last game, but this time around it manages to be even more boring. They slapped a bandage on how breaking enemies might as well just kill them by having bosses automatically recover from it when under half health, but it really just means you win by breaking them twice instead of once. Technically an improvement, but when you can literally get infinite turns without using items by spamming Chrono Burst and Musse's order, all it does is prolong the inevitable. Upgrade costs start off fine, but as the game progresses they somehow manage to be even over 3 times as expensive as in CS3. There are also way too many characters in this game. Gear management (especially when it resets if a character temporarily leaves your party for story reasons) takes an extremely long amount of time, what with like 12 slots between accessories and quartz for each of like 20 characters? Idk chief. The best part of this game was the "skip all cutscenes" button so you only need to skip once instead of like 4 times for each individual scene between gameplay segments.
As someone who has played all of the other games, this story was written by 10 year olds.
I started playing The Legend of Heroes -series from the beginning, loving Trails in the Sky, enjoying the Crossbell arc and finally diving into the Trails of Cold Steel. This is where the quality started to suffer. I adored the original isometric graphic style and it took some time to get accustomed to the 3D models, which I did but never loved. Here the story starts to fall apart too. There is so much meaningless chatter and the gameplay loop repeats over and over again. No one ever truly loses a battle as everyone keep retreating or outright just deciding to leave the fight, lol. Former enemies can become friends no matter what atrocities they have committed earlier. But my main gripe is that the fourth instalment is just plain boring. I struggled to keep playing, dozing through loop by loop, putting the game down and trying to pick it up again but eventually I just realized I wasn't having fun anymore. There's just too much bloat. Too much extremely similar situations and topics, repeated lines and tropes. I couldn't believe that I dropped the series when I got so far already but meh, I got other games to play and other things to do. I just wish I stopped earlier, right after the Crossbell arc, at the high-point of the series. [edit:] Now I have given up on this game twice. Characters keep saying the same things to each other, trying to get the group together for umpteenth time, visiting same villages, fighting mostly the same opponents who never lose, just give up and let you do your thing. No one ever dies or truly loses so there's no weight in any action. Writing is awful. Steer clear of this garbage. You have been warned.
軌跡シリーズ全部プレイ済。 閃の軌跡を1-4やっと通した。 まず、閃の軌跡4単体では楽しめない。 1-3は最低必要。可能なら全部。 閃の軌跡前までのシリーズはお薦めできる。 閃の軌跡はお薦めしづらい。 基本となる土台のストーリーは、そこまで悪いとは 思わなかった。呪いをテーマにしてるが、実際 戦争を止めようとしてる流れではあるし、それ自体は まあ。。ただ、演出面がめちゃくちゃ。 ご都合主義というか思い付きで作ったとしか 思えないシナリオ。あとかわいい女子 いれていちゃいちゃさせたら売れるだろうという そんな目論見が見え見え。 主人公は士官学校を卒業し、教官であり、英雄。 でも、政府の方針に従わず、自分の考えで行動します。 そして、その士官学校のほぼ全員が同じように 方針に従わず反抗します。 しかも、犯罪人なのに、普通にどこの街にも いけます。そして行く先々に必ず、士官学校卒の 仲間が出てきて、懐かしいみたいなシーンが どの街がでも必ず流れます。そしてそのモブが 絡むイベントが起こります。 ボス側のキャラも将軍も普通に主人公たちの 味方してます。政府の方針従ってる軍人いないのか。 一番の反乱の目をそのまま放置。 誰も必死じゃない。普通は捕まえる。 つか主人公たちも逃亡者と思ってない。 とても甘々な世界。これは本当に戦争ものなのか。。 絆イベントもかなり弊害になってる。 男性はともかく女性のほう 絆を深めて強くしようとすると、必ず、ヒロイン候補との 恋愛シーンになり、一人を選べない。全員と恋します。 どこかで1日以上過ごすイベントがあるが、必ずわらわらと イベントではついてくる面々がついてこない。 いや、そもそも犯罪者として追いかけられてるのに、 二人きりでキャンプして修行しだしてたりする。。 そういった恋愛シーンをいろんな女性とします。 ストイックな主人公的な見せ方をするけど、どうみても ヤ〇チンにしか見えません。女性も、抱き着いてきたり キスしてきたりいろんな女性とします。 というか主人公もやたら女性の頭なでたりします。 これを1-4まで続いて見せられるとさすがに お腹いっぱいになります。ヒロイン候補は主人公に しか目をむけないので、たくさん他にもいい男がいて、 一緒に戦っているのに、主人公のみいい思いしてます。 ひどい話。3では先生になったが、生徒の女性は みんな主人公の女になります。。 ちなみに定期的にはいる温泉は混浴です。 東京ザナドゥではいいけど、軌跡シリーズでは やめてほしかった。 戦闘イベントもひどい。終了→ピンチ→助っ人 1-4同じ演出。しかも、なんかモブまで助っ人に来ます。 必ずいれる義務があるかのように。 前作の主人公たちが応援にくるのは熱いと思うが モブとか、仲間キャラが1-2づつ、毎回助っ人で来るのは変。 激しい戦争?やってる割にはほとんど死なない。 だからシリーズ続く分、キャラ増える。 死んだ演出のキャラも、悲しむ演出あっても 後日さくっと生き返ります。死がすごく軽い。 この辺も更にストーリーをチープにする。 また歴代キャラを取捨選択しないから、戦闘キャラ 増えるし、しかも強制で使わせるから、装備とか 相当めんどい。ボス戦異なるパーティで4回とか ちょっと。。 あと普通に街中、大人数での団体行動。 ねーよ。。さすがに。違和感ありまくりでしょ。 当然台詞あるから無駄に長い。 とにかくストーリーが完全に死んでる。 後半になるともうどんな感動的な演出も だいぶしらけた目でみるようになってしまった。 閃の軌跡の前まではよかった。4は 多くイベントを早送りした。 どうしてこうなった。空の軌跡は至高だったのに。 ゲームはやりやすいシステムではある。 英語の教材としては悪くない。 文字多いし、ログ読み返せる。音声も聞き直せる。 セールで安い。 まあ、暇つぶしならって感じ。ダラダラ長いので。 本当に「ダラダラ」長い。閃の軌跡は本当に駄作だと思う。 期待してた分とてもがっかりした。
Spoilers Ahead Never in my life has a game's story made me feel as frustrated as Trails of Cold Steel IV. The game was fine up until the point Rean was saved, but after that, it became an absolute slog. The pacing dragged, and the repetitive gameplay only added to my growing frustration. I found myself wanting to just finish the story rather than enjoy the journey, which is a stark contrast to my experience with previous entries in the series. What really pushed me over the edge was the realization that you apparently need to do side quests and extra content to get the "true" ending. After 60 hours of playtime, I got hit with the bad ending because I hadn’t meticulously ticked every box. This kind of design feels punishing and outdated, especially when the main story already feels padded. Why is this still a thing? I even took a year-long break because the game wore me down so much. That’s how draining this was. Every game leading up to this one—except maybe Cold Steel II—felt worth the time and effort. But this? It was tough to push through, even as someone invested in the series. Would I recommend this game? Honestly, no. But for anyone considering it, you’ve probably already invested time into the earlier games and feel obligated to see it through. That’s the real trap here—this game feels less like an enjoyable experience and more like a necessary chore to wrap up the saga. Proceed with caution. To those that say just reboot the old save and you'll get the real ending or some BS, idgaf, that's not the point, it's a ♥♥♥♥ game regardless, Cold Steel should have really stopped at 3, because this I could not care for less, hopefully when we eventually get the Sky Fc remake, Falcom can start to make good Trails games again.
Never mind the low playtime. I beat the game somewhere else. This is a 70+ hour game but it should have been 20-30 tops. The pacing is absolutely horrendous. Act 1 is ok but drags on for too long, while Act 2 is all filler aside from one mission. There is no need for so much buildup. Were 3 (or 8) games not enough? There are barely any new towns or areas to explore other than dungeons here. After Act 1 you’ve seen everything this game has to offer, so you’ll spend the following acts revisiting places you already saw in this game AND in previous games. The game takes place within an absurdly short time frame that nothing makes sense anymore. CS1 made the empire seem massive. Now your characters will walk from one town to the other with no issue, or fly from one corner of the empire to the other multiple times all in the same day. The story is by far the worst part but I won’t spoil it here. I’ll just say that this does not feel like the fourth game of a series. The stakes are low for most of the game; so many bosses aren’t even your enemies, but are just “testing” if you’re worthy or some other ♥♥♥♥♥♥♥♥. Actually, I will spoil one thing: [spoiler] One of the major antagonists (that you've fought for three games) literally goes “Sorry for the trouble, lol” after you defeat him and leaves, and it’s played for laughs. [/spoiler] It’s hard to take it seriously most of the time, and it’s jarring that this is from the same company that made Sky and Zero. Even Cold Steel 1 had more impactful moments. What the hell happened? The battle system is just as good as it was in CS3, and the finale wasn’t bad (gameplay-wise). However, I can’t bring myself to give a thumbs up to a game that’s bad 75% of the time. If you’ve come this far, you'll probably play this one too, but it will make you question why you like the series. Vantage Masters is sick, tho.
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