
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
30小时全成就达成。感谢好友弄臣的礼物,看了动画对游戏原作产生了兴趣,但刚开始游玩有较大的落差,狼人杀玩法重复度也高,玩着有点无聊,转而去玩别的游戏了。但某天卧病在床用掌机游玩本作,感觉发现了正确的打开方式,花了几天断断续续打到真结局,确实游戏这个载体的表现形式比动画更加震慑人心。 通关游戏的轮回数量,152周目。 通往真结局的轮回数量,仅1周目。 困在循环之中的我,为了与那人重逢追寻的是后者,偿付的是前者。 [+++] 剧情与叙事手法相得益彰 ・核心剧情如果平铺直叙也就那样,但游戏把枯燥的多周目重复变成了核心叙事载体,强制玩家在一次次轮回中积累记忆、熟悉角色。 ・所有角色都有自己的个性,并且行为都遵循自己的人设,当玩家通过不断轮回会不断得到线索,将各个角色拼凑完整,从而产生共情。 ・150多次轮回或许比较重复无聊,但不是无用劳作,而是为最后一周目的真结局完成情绪铺垫,因为当通关后看到所有人都生还,唯独缺少那个与自己羁绊最深那人之时,150多周目积累下来的感情,会促使玩家去想方设法抵达真结局。 ・对于真结局的处理,看完动画我感觉是在看别人的故事,而游戏里,哪怕再次相遇时候我的角色的属性性别名字已经完全变化,那人却还是认出了“我”,并非游戏内的“我”,而是屏幕外的“我”,这种感觉难以言表。 [△] 美术风格比较独特,画工略显粗糙 ・原作的画风比较独特,从动画过来的话可能会一下子难以适应。不能说很丑吧,但很难称得上第一眼好看。 ・一些表示动作场景的CG插图,明显感觉到有点粗糙。 ・看习惯以后,还是挺顺眼的,也许是对角色的感情加深了。 [--] 玩法重复度高,更适合掌机 ・游戏最好玩的时候是前期,故事刚展开,玩家属性低,需要施展浑身解数在狼人杀中存活下来,收集情报,增长属性。同时也能触发很多新剧情。 ・中期开始逐渐重复,变得乏味。因为此时属性不高不低,玩一局想要胜利还是挺费脑子,简单的剧情也都触发了,剩下那些条件比较苛刻的剧情难以触发。 ・游戏原作是PSV,这种一局时间少,重复度偏高的玩法很适合掌机在碎片时间游玩。而如果坐在电脑前长时间看ppt式演出,确实很无聊。 ・后期属性高了以后,几乎没啥难度,很容易掌控局势,想怎么赢就怎么赢。 ・玩法问题以及部分剧情难以触发导致卡关,很容易让玩家弃坑。我能坚持下去因为2个原因:一是我看过动画知道这结局很屌,二是我有强迫症。 结语: ・本作用略显枯燥的重复的狼人杀玩法,完成了最顶级的情感铺垫;用清冷克制的叙事节奏,讲述了最炙热的宿命故事。 ・所有无尽的重复皆有意义,所有漫长的等待终有归期。150多周目的轮回,是否值得,因人而异。但我很庆幸能熬过万千循环,终能在崭新的时光里,与偏爱之人,一起遥望星辰。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $17.49−30% |
| 103ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i was really surprised by how shallow this game is. this game was [url=https://vndb.org/v26063]removed from the visual novel database[/url] because they didn't consider it a visual novel, which confused me. now i can see why. the gameplay heavily outweighs the visual novel aspect. this makes no difference to me at all, but the gameplay itself is very mediocre aka poop. you are drip-fed the story throughout a time loop of tedious repeats in the most unintriguing way possible. this game is comprised of "loops", which are basically the same game of social deduction that keep repeating aboard an isolated spaceship. each loop there are a different mix of characters and one or two "Gnosia" (which are the people you need to vote off). each night the Gnosia choose someone to kill off, and each day you choose to vote someone off, hoping they are Gnosia. a single-player text-based social deduction game is a unique concept with lots of potential. but this game executed that concept in the worst way possible. what makes a text-based social deduction game fun and intriguing is its interactivity and ability to form bonds and distrust, as well as actions which hint toward if someone is suspicious or not. this game has none of that. you would think there would be some sort of interactability given the wide cast of characters and their unique personalities, but there is nothing. sometimes you get special events to learn more about characters and advance the story but this has nothing to do with the gameplay itself. you are also never given any actual events to help you decide who to trust or distrust, it's a complete gamble. i'll just visualize what a typical loop is like below loop begins day 1 you are thrown into the game and you're already discussing who to vote for with absolutely no prior character interactions or events to allow you to arouse suspicion in anyone. the only thing you can do right now is randomly choose someone to accuse or defend. when you do this, random people will either agree or disagree with you. whether they agree is determined by a dice roll which is increased based on your stats. not to mention their agreement is inconsistent. they can agree with you during one accusation and then immediately decide they hate you the next. there is absolutely no logic to their decisions or voting. you never know "why" someone thinks the way they do or what caused it, it's just a constant skill check and dice rolls. during each accusation, it will go around the room and show if characters either agree or disagree via their own lines of dialogue. these lines of dialogue are the same few each time with no new lines and it's a single one each time. this gets old very fast. there is no actual action in this game at all and nothing that would lead you to believe someone is suspicious or not during that loop. the only thing, which is once again a dice roll based on your stats, is having a random chance of a pop-up telling you if someone is lying or telling the truth. most of the time this immediately tells you if someone is innocent or guilty. the only thing you can do after that is to keep spamming accusations and defenses and hope rng is on your side and people to start to agree with you. you have around 5 quick accusation/defense periods before voting starts. you need to vote someone out no matter what. with such little information at this point it's just a random selection. you vote someone and they are eliminated. evening 1 you can level up your stats in your room to increase your luck throughout the game (every single stat is luck-based). you can also "hang out" with someone in a room aboard the ship somewhere for the evening. this gives you one single line of recycled dialogue that simply tells you if they trust you or not (which of course this can randomly change by tomorrow). sometimes there will be special events in certain rooms to develop the story with certain characters. nothing to critique here, but don't expect this to add a new layer to the social deduction aspect of the game, just pretend it never happened during this loop. night 1 you are told someone is killed day 2 again, absolutely nothing happens and you are already thrown right into discussing who to vote. there is not one single line of unique dialogue throughout this entire phase, they are all repeated variations of "this person is suspicious", "i agree" or "i disagree". in fact i would say there is not one single line of unique dialogue throughout an entire loop, excepting special events and the little intro scenes they sometimes have. there are no patterns to discover either. more than once i've seen a Gnosia suspect and vote out their fellow Gnosia, which could be a good strategy for an actual multiplayer social deduction game, but given how this gameplay already feels truly random and inconsistent it just adds another layer of annoyance. one of the only ways you can speculate who is suspicious, which is looking at who voted who, is rendered almost useless. you keep going until either the good people or the Gnosia win. sometimes you are the one killed. you get xp based on how you did. then you immediately head into another loop. sometimes there is a little intro scene with a few lines of dialogue. a lot of the time there isn't. sometimes you get to be the Gnosia. but this is as disappointing as everything else. as you progress through more loops new "roles" get added. these include a role who can check someone at night to see if they're Gnosia or not, a role who can protect someone at night, a role that can check if someone voted off was Gnosia, a role belonging to two people at once who can confirm each other, a role which accuses random people even though they aren't Gnosia (i get it's sort of meant to be, but it's just annoying given how lackluster and random everything already is), and a role which wins and kills everyone else if it is still alive by the end of the game (there is absolutely no way of telling these apart from Gnosia, and since the goal is to get rid of them before Gnosia, it's completely random. it's not fun) you can ask certain roles to come forward and reveal themselves. once you do, odds are more than one person will claim to be a role even though each role is unique to one person. finding the liar(s), like everything else, is by chance. it's not fun or satisfying. i'm not going to talk about the story because that's not the purpose of this review. but after i got over the beginning hype playing through this game was a drag, knowing what i was getting myself into, my hope for change shattered. the soundtrack is very nice though. if you feel like you could see yourself agreeing with my points above i recommend against buying the video game
GNOSIA (I refuse to pronounce the 'G') might honestly be my favourite game I've played this year. I decided to play it after watching Wambu's video on the game and was basically hooked instantly. The game is a social deduction game that plays on the natural point that these games are typically played 100s of times between the same people as the player is trapped within a timeloop that forces them to relive the same days of an infection from beings called 'Gnosia'. You and the up to 14 other crew members need to identify the Gnosia through daily meetings and voting for 1 person in the group to be placed in cold sleep. The gameplay of this revolves around trying to ascertain the Gnosia and influence the group to vote them out. However each loop is different, different crew may appear/disappear, the infected change and other factors such as roles are added as you go. This also applies to you as well meaning your role in each loop can change such as having a different role, collaborators, detractors and yes you can even be Gnosia yourself. However the primary objective isn't necessarily to 'win' each loop but instead to learn more about the 14 crew members you'll encounter throughout these loops. All of them are interesting and unique characters that provide many different experiences in both gameplay and story. The artwork within the game is overflowing with personality and charm and the same goes double for the music. The only advice I'll give if you decide to give this a try is don't worry about 'winning' every loop, especially in the early game, since your stats are low it will feel like a real uphill battle sometimes but you always get experience no matter if you win or lose and you may still be able to learn something about a character in the process. Additionally the mid/late game can get a little slow if your unlucky as some events have some real specific conditions to activate but I promise it will be worth it in the end so stick to it and maybe check the wiki if your really stuck (I did for a few events). Also, If for whatever reason your still unsure if you'd like the game or its story it may be worth checking out the first few episodes of the anime adaptation it got in 2025, Its a pretty faithful adaptation that in my opinion establishes the basic tone of the game decently well.
extremelt amazing game i was hooked for so long. only complaint is that i cant romance gina when playing as a girl</3
imagine AMOGUS. now imagine if AMOGUS was single player and had a story. now imagine if single player AMOGUS had WOKE and POLITICS. that's gnosia. it's good. overall, it's an interesting way to tell a story that I don't really think has been tried before, and that story is linked to some pretty solid mechanics that did not get old for me. if I had a single complaint, it's that the extreme lategame requires a bit of RNG success, but it does give you the tools to stack the deck in your favor (if you're slightly clever about it,) so it's not insurmountable. PROS -unique narrative structure -good characters -actually makes werewolf work as an SP game in a surprisingly compelling way -cool art -a terrifying lady frequently calls you "garbage" and "filthy clown" before murdering you CONS -reminds you that you will never actually experience being murdered by a terrifying lady that calls you "garbage" and "filthy clown" a solid 7/10.
Watched the anime and liked it so much so I decide to play the game before the anime finishes airing. really like the game even though its kind of repetitive. finish game and get the true ending. Decide to re-watch the anime. Now just angry at how the anime changes a lot of things for the worse and breaks a few rules just for shocking scenes.
前提としてですが、非常に面白いです。ですが、実際のゲーム内容と宣伝文句に乖離がある点、人を選ぶゲーム体験の二つを理由に「誰にでもおすすめ」とは決して言えないものになっています。 端的に言えば、本作は「アドベンチャーゲーム」であって、「人狼ゲーム」ではありません。 ゲームパートは確かに人狼ゲーム的ですが、本質は試行回数でのランダムイベント強行突破です。 そして、その強行突破作業をキャラクターの魅力で乗り切る、といったある種の周回ゲーです。 腰を据えてやるようなストーリーメインの内容なのに、実際のプレイは7割連打でした。ソシャゲかな? といった点で、気軽にやってみてほしいけど、絶対「だるいな…」と思う時間があるゲーム性でおすすめしにくいです。ある意味、ストーリーやキャラクターへの感情移入へと繋がる導線ではあるのですが… ちょっと面倒なノベルゲームの類に抵抗がない人は手放しでおすすめ、そうじゃない人は攻略とか見て進めるといいと思います。
I've purchased this game four times, completed it more than I should have, and have watched the anime in Japanese and English, and let me tell you, I still can't get enough of it. Otome is my precious daughter and I would let the entire ship go into cold sleep or be sent to another dimension by Gnosia before suspecting her. If you're even remotely interested, please give it a shot. It's a wonderful video game and will stick with you for a long, long time. I rate it Otome/10.
Пока что решил задонатить разработчику покупкой игры, ибо аниме вышло бомба пушка имба 12/10, моё почтение, а игру пройду позже, что бы сейчас не спойлерить, надеюсь игра будет так же как аниме с топ сюжетом, с топ музыкой, с топ атмосферой
最大的遺憾是看完故事後才買這遊戲玩,但沒看也不會買這遊戲玩,真的是痛苦輪迴
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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