
Civil war has broken out across Erebonia. After his narrow escape from Trista, Rean will take up his sword again on a journey with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.2Kreviews | 93% | — | $2.5M |
| $39.99 | 3.1Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MASSIVE step up from Cold Steel 1. The entirety of Cold Steel 1 is a prologue. Hours and hours of political set up and character introductions in a world already filled to the brim with personality. By the end of Cold Steel 1, I was feeling burnt out, frankly. Finally, with Cold Steel 2, we are back to the exciting and intricate narrative I've come to expect from Falcom. This amazing game is your reward for making it through Cold Steel 1, and it's so worth it.
I didn't like CS1 but it was ultimately inoffensive, whereas this game is anger inducing. In a game about civil war nothing actually happens,there is only one event which is a war crime and even that is portrayed as being done by rogue actors. The game is utterly terrified of actually SAYING anything which simply isn't good enough for a game about war
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If Alisa has a million fans, then I am one of them. If Alisa has ten fans, then I am one of them. If Alisa has only one fan then that is me. If Alisa has no fans, then that means I am no longer on earth. If the world is against Alisa, then I am against the world.
I loved Trails in the Sky for many of its qualities, and despite lukewarm buzz I'd heard from Cold Steel, I was still excited to play it. The first game started rough, then started looking up, and ended on an mixed note. It took 100 hours to get there, which was much too long for the content of the game, and you really started to feel the pronounced padding by the end, but overall it was okay. However, whatever positive things I had to say about part 1 is gone in part 2. This game feels like wall to wall filler. Every line the characters say, every mission you do, every boss battle, it just feels like filler. The story gets more contrived, with juvenile politics being dumb and hard to follow, dumb mech nonsense, with conflict after conflict resulting in a deus ex machina, with most battles you losing in the subsequent cutscene, with a revolving cast of forgettable villains and faceless monsters. On and on, you're tasked with doing repetitive checklist nonsense, interspersed boring cutscenes where no narratively fulfilling content happens. You have a party of a dozen people and not a single one manages to keep things engaging. Even skipping all optional content and going just for mandatory stuff, it still feels like only filler content. I've had enough. This game isn't just disappointing, it's single handedly made me lose faith in Falcom's work. At this point I don't know that I'm trying any of the other Trails or Ys games. It's that bad. ps: I'd like to bring up an important issue which is the font in the game looks blurry and has messed up kerning, and you need to go through the annoying process of installing 2 separate mods to have it look good, a process that's more fiddly than it should be, and that won't work if the exact combination is not properly installed. In a game where there's 100+ hours of reading, it's shameful that the developer won't bother to make the text look good, and it has to be the community fixing it. Terrible.
This is the second game in the start of a LONG journey and technically part...6? In a 12-part (at time of writing) game series. If you watch One Piece and understand why it's the greatest anime ever made. You can start this series for the same reasons. Although, it runs into the exact same issue where the length is the reason I have trouble recommending it to casuals otherwise it's a typical JRPG with turn-based combat. CLASSIC turn-based combat, but the story. The story requires a time investment to understand the characters and their journeys. Power scaling, Character Growth, Character Aging, Music, Performance, longevity & strategy. Except unlike One Piece & Conan you may actually live long enough to finish it. Trails of Cold Steel is where I started and how I got hooked into the timeline that is this series. Yes, you can in fact play each game on their own. However, you run into the issue of not understanding the references, at this point you can consider this game like the BlazBlue series. It's as much a visual novel as it is a game and it gets better and better with each iteration. SHOULD YOU PLAY THIS 8-YEAR-OLD GAME? Yes, if graphical quality is not something that bothers you. Absolutely. If it does, Skip. Skip to the last few entries in the series and watch the buildup via Walkthroughs It's going to take a while, but I promise you it's worth it. Good Luck. TLDR: Game is good and I suggest you give it a try.
Вторая часть сделала огромнейший шаг вперед, по сравнению с первой (которая меня слегка разочаровала, но все же понравилась). Здесь больше событий, сам сюжет более динамично развивается, а персонажи раскрываются еще лучше. И еще, что меня удивило: финал здесь - это не финал. Когда уже сюжет заканчивается, идут титры, ты уже думаешь, что все... Но не тут-то было. Нам подкидывают еще две главы на 7-10 часов, причем очень необычные. Не хочу спойлерить, но меня это сильно впечатлило
It just keeps getting more humiliating to pursue this sunk cost.
I love when RPGs have a "recruit people back to your base" mechanic so reuniting Class VII and recovering the Thors students over the course of the game was great. They've done a really good job cultivating all the little storylines for the minor characters so you really get some accomplishment in catching up with people as they're found and become part of team. When ♥♥♥♥ starts to hit the fan and the "Objective: Kill God" JRPG moment hits in the final chapter having all characters you've gathered up taking part in the battle is very cool. Sara, Laura, Elliot, Machias, Jusis and Emma were my main team and the other members I'd only use when they were required. Wasn't really expecting the Yakuza/Like a Dragon style reuse of assets from the last game but, whatever, it's fine and a smart way for them to stretch what they had to work with. Definitely a relief to see something new and different during the finale. I definitely don't appreciate the continued issue of hidden and unmarked quests, difficulty spikes and content being locked behind new game+. Seriously, with how long this title is and there being so many in the series how many people are playing more than once? I really like this format of overarching story and save imports across games and as I play more I hope that it's better handled than in some other series that have attempted it. Hopefully we're done with the "and that's why we'll succeed! The power of friendship!" stuff. To a normie (about anime) the standing and monologuing back and forth while an exciting fight is supposed to be happening is very silly. There is a bit of a disconnect with this supposedly brutal war happening almost entirely offscreen. Isn't this guy we're making future plans about a murderer? Aren't some of these fruitcakes definitely going to jail? I had plenty of moments of thinking that this seems like it should all be taken a little more seriously. I get the tone is very light. I am looking forward to playing more of the series.
Damn the consequences as long as we are friends... said by Class VII. Honestly I dont share the sentiment... [spoiler] Like Rean, come on. The man got shot and you're still defending the murderer. [/spoiler] The series is great, overall but this entry got me rushing for the ending
This game features a blonde woman in it, the artifact of cold steel 1, this is bad because even if you don't pick her in cs1, they will still assume you did if you set certain flags in cs1 that a player, is going to set for achievements and because she is a useful enough party member in the 1st game, her design in CS2 however is an absolute 10/10 and it's all downhill from here. In this game we follow Rean schwarzer on his quest to collect all of the women he can to save them from Angelica's grasp, the only woman he knows that doesn't want his Tachi, this is due to him being a cursed male protagonist being incapable of understanding womens emotions and all of them wanting a piece of him, however he only cares about his one true love a bird by the name of Crow from the first game and you'll be spending a very good majority of this game hearing all about how much Rean loves him. The game is still trivially easy, but the developers did "try" to make things harder by decreasing base hit rates further to attempt to weaken the player forcing them to use Hit Quartz, eventually you will simply attach an evergreen to everyone melee and it'll all fall apart, this is where Fie obtains her ranged counterattack, Fie is broken. The game does not feature any encounter (unlike cs1) that can remotely be considered a challenge in any way shape or form, new game nightmare is advised for all players. You cannot start at CS2, this should be obvious, there is a 2 in it. this game features clanker battles, while I do not mind the clankers themselves I cannot ♥♥♥♥♥♥♥ stand the look it up online to win gameplay of the clanker battles and the complete rng ♥♥♥♥♥♥♥♥ final showdown of the clanker fight in the first part of the ending. this game will again spoil 1-5 and especially 4 and 5's major points, while you don't see anything of the characters of 4 and 5, they really do spoil the highest points of 4 and 5, further so if you choose millium at the ending (which is a very important selection for lore regarding millium, who requires infinite headpats) I enjoyed my time in combat a bit more than in cs1, even if both were completely braindead easy, the game does have a bit of an epilogue problem and a MASSIVE ng+ problem unlike the first game which has a very tiny scene if you pick a very specific character during ONE possible instance. cs1 and 2 stand on their own very well, when I entered this series and told people I got to CS they said "it all goes downhill from here", lets see in CS3 if they meant it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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