
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am sorry, but this game has the worst gameplay tutorial I've ever seen. I am getting hammered with weird gameplay "features" / mechanics in the first view minutes while also fighting the first boss after five. I'm fine with high difficulty, I'm cool with complex game mechanics but for god's sake, explain them and let them sink in at least a little bit for people new to the franchise before chopping me to pieces again and again. I'll pass on this one, sorry.
Excelente, de los mejores Souls Like
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 5.9K | 92% | $13.39 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 15.5K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
need another game like this, i mean more
没有中评什么时候能改改?若论游戏质量还是可以的, 地图设计的真是不错,但是优化太差了,闪退崩溃太多,玩的让人烦躁,帧数也不太稳
玩的第一款类魂
The first boss is literally impossible. What a worthless waste of time.
Definitely a step up from the prequel, with a lot of exploitable stuff fixed and a slightly higher quality bosses and combat. The level design was already impressive on the prequel and once again we got the same treatment on this one. The Limb system is amazing and we need more games like this. Overall the game feels like an improvement over the sequel but remains a very niche soulslike that not everyone is gonna like it. I wish the devs focused a bit more on the quality and quantity of bosses, I feel like they could do a lot better with the already solid combat. DLC was a fun little sidetrack and a nice change of atmosphere despite being too short.
Out of the way 10/10 buy it now. There's drugs and a fat man child spider, what else could you ever want to spend all of your life on?
패링하는 맛이 있는 액션게임인데 패링하는 방법에 대한 설명이 직관적이지 않아서 아쉬웠다. 그리고 1회차 엔딩보면 모아뒀던 재료들이 거진 다 없어지는데 이것도 예고없이 넘어가서 조금 당황스러웠음. 이런 점들만 빼면 난이도도 어렵지 않아서 한번쯤은 해볼만한 게임
整体还行,但优化真不咋滴,就不知道steam怎麽没记我游戏时长的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.