
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Souls like sword fight but futuristic. Addicting game but new game+ is not it.
bugs problem
это не соулс-лайк - это недоразумение. Я худшей, более...неестественной боевки не видел ни в одной игре не только в жанре, но и за его пределами. Даже Pascal's Wager кажется теперь не такой уж плохой
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 15.5K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ is fire honestly, I would play The Surge 3 if it came out only if 3 thing's were possible. Me personally I think it would an extremely easy task to do (like others) but 1. Give ♥♥♥♥♥♥ more than straightbacks to rock as an hairstyle...playing with only straight back cornrows feels like an alternate universe where Allen Iverson took over the world. 2. I would make the clothes more "Urban" and customizable like street wear but not goofy cargo pants, bright colored neon ♥♥♥♥ like don't make them dress like an Overwatch character mixed with Valorant or any other wacky tacky ♥♥♥♥ make them look like rick owen models who took over but not like vampire Bloodhunt type style just make them mfs fresh bro....legit fresh. 3. Make the overall characters more customizable so when i'm adding more tech to my exo suit I actually feel like damn my character is really developing. playing with the default skin and minor adjustments I can tweak feels like half of the reward, go for a Def Jam Fight For NY mixed with Saints Row 2 scale of customizability. but that's all bro I actually gave some input on the clothing design for "The Finals" during the beta testing just trust me bro.
Cool game. Much smoother than the first one and the story continues which I love.
Entretenido
Maravilla de juego. Combina un soulslike, con un mundo cyberpunk, una historia moderadamente interesante, y un sistema de mejoras, implantes y niveles muy rico. De lo mejor que he jugado en mucho tiempo. No puedes dejar de jugar.
o surto 2
又通了一边,感觉最终boss比以前难了点,连续弹刀老失败, 游戏整体不错,主要是科幻,机甲(虽然机甲很弱,但机设整体都很在线),末日,这几点是我最喜欢的,要不不会玩魂类。 战投系统在魂类上微创新,弹刀太重要了(主要这游戏没有真正意义的弹反),加上电池系统,以战养战可以无限回血。 地图图我觉得学到了一些魂类的精髓,但就是地图太小,导致上下空间错综复杂,但比嗜血代码要强, 剧情也比较简单易懂 以上算有点吧,这游戏的不足有 1.DEI渗透太严重了,捏脸太难了,当时ps4用女角色捏完后和男人差不多,这回用男角色捏完和吹佛差不多-_-! 2.战斗系统过于执着近战,近战又过于执着与弹刀,打法太被限制了。 3.武器缺失,敌人可以有远程电磁步枪,能量盾牌,主角就没有,只有一个无人机,步枪子弹还不能手动装填。 boss的武器拿到后就变废了,没有特殊攻击,这挺遗憾的。
Ну... она как первая, только больше оружия, больше мир. С игрой порядок. Фанатам соулсов, рекомендую. Мог тут много понаписать, но зачем? Просто представьте, это по сути дарксоулс в экзоскелете.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.