
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]8.5/10[/b] 本作和组队式JRPG不一样,他是个单女主的养女儿式JRPG,所以不需要培养一堆队友啥的,专注养成女主就行了 剧情很温暖治愈,玩的过程有点感动,女主塑造不错也很可爱,布莱克乔伊塑造的也很好很讨喜,缺点是恋爱线塑造薄弱,男主塑造突兀,本来很不满意的,但他后面能作为宠物出现,这点必须好评 玩法比较丰富,战斗解密修炼进化武器捉宠物还有隐藏boss,战斗虽然依然是传统回合制,但后面可以快速战斗,比较人性化,解密非常简单不需要看攻略,[strike]乱按都能过[/strike],还可以收服宠物,能当坐骑能战斗,这点我还挺喜欢的 全成就难度低,成就党可放心开坑 ++ 剧情治愈,派莓可爱 + 美术优秀 + 玩法丰富有趣 + 全成就难度低 - 恋爱线塑造薄弱 整体就是非常好玩,玩到后面也没觉得枯燥啥的,让我找回了最初的快乐,[b]强烈推荐喜欢养成游戏/JRPG的玩家[/b]
Was very good. I really enjoyed the gameplay, the characters and the story. However something did bother me in the story a LOT and completely weirded me out and ruined the game for me. It happens literally 15 seconds before the end credits so it really gave me whiplash and it *personally* would have prevented me from buying the game if I knew. If you'd like to know what it is, I'll write it here and try being as spoiler free as possible. [spoiler] For most of the game, your character is an 8 year old, she meets most of the cast as such. Something happens later in the story, she ages up suddenly once she gets a specific power. She still has the exact same relationships with all the characters as if barely anything happened, they all don't question it more than the 'Oh, you're you' thing. So far so good, the story proceeds, there's a kind of 'where are they now' segment, and the final scene is our main character having a talk with a character that has known her for a while, mostly as a kid. I was like 'aw cute, they're such good friends' (as the game has shown us this whole time a sort of big brother/little sister rivalry in between them) but 15 seconds before the end, the game decides that no, they're not friends actually, they're gonna be lovers now, and then she kisses him with no romantic buildup whatsoever this entire time. She enters a relationship out of nowhere with this man that has known her MOSTLY AS A SMALL CHILD for no reason whatsoever. It gave me a huge ick. I clicked on the epilogue and it started directly with a cutscene of the cast talking about how they're a couple now and I just turned it off. I'm sorry but this is just gross, I couldn't find it cute I'm sorry. [/spoiler] Other than all that, it IS a great game gameplay-wise and I was really engaged with the rest of the game.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i honestly didnt expect to love this game as much as i did, but witchspring r ended up being one of the best games ive played so far!! i absolutely loved the story, it was so charming and emotional and kept me interested all the way through. the characters are also one of the best parts, theyre all so charismatic and memorable, and i really enjoyed getting to know them and seeing how their stories developed throughout the game. and of course i have to talk about black joe mocha, the little bird is easily the best character in the entire game!! i absolutely loved having him around, hes adorable and made the adventure even more special. the world itself is also really beautiful and theres so much content to explore, with lots of areas, quests, secrets, creatures and different things to do. i especially loved that there are so many dragons in the game, seeing and fighting all these different dragons was one of my favorite parts of the adventure. theres also a lot of side content, and something i really appreciated is that the secondary stories dont just disappear after you finish their quests. they actually get proper conclusions in the epilogue, which made everything feel much more complete and satisfying. its a small detail but i really loved it bc it made the characters and their stories feel like they actually mattered. the only thing that really gave me trouble was the difficulty. this game can be VERY hard, especially during some fights and bosses, and i honestly dont think i would have enjoyed the game as much if i had to deal with all that difficulty normally. i ended up using wemod and that allowed me to finish the game much more comfortably, so i could focus on the story, exploration, characters and everything else i loved instead of getting stuck grinding and repeating difficult battles. and honestly im glad i played it that way bc it let me enjoy the whole adventure without the frustration. even tho its a turn based game, which usually isnt my favorite type of combat, i ended up loving it anyway. the story, characters, world, dragons, side stories and all the little details completely won me over. theres SO much content here and it never felt like a short or empty adventure, theres always something else to discover or another character story to follow. witchspring r was such an amazing surprise for me and easily became one of the best games ive played to this day. i loved this adventure so much and would strongly recommend it to anyone who enjoys cute fantasy rpgs, charming characters, great stories and a world full of things to explore!!
[h1]小さな魔女のゆるやか冒険譚[/h1] 気軽に遊べそうなRPGを探していたところ、ポップなキャラクターと育成・収集要素が気になって購入。 軽快なテンポでサクサク楽しめるやわらかな空気感の王道RPGです。実績コンプリート済。 [h2]良かったところ[/h2] [h3]・テンポの良いシナリオと自然な翻訳[/h3] 開発元は韓国だが、日本語音声・翻訳ともに違和感はほとんどない。ところどころ主人公にサイコパス感がチラ見えするが、それも含めてキャラクターとシナリオの魅力をしっかり感じられた。 シナリオは章仕立ての構成。キャラの掛け合いもあって、だらけることなく最後までテンポよく進められる。 [h3]・キャラ育成の自由度の高さ[/h3] 育成の自由度が高く、魔女でありながら物理で殴り合うような脳筋プレイも可能。 ステータスの強化は、ミニゲームのクリアやモンスター素材から調合するドーピング薬で行う仕組みで、どう伸ばしていくかはプレイヤーが決められる。 [h2]気になったところ[/h2] [h3] ・搭乗ペットの挙動[/h3] フィールドではペットに乗って高速移動できるのだが、戦闘のたび強制的に降ろされ、イベントのたびにペットが消える。再び乗るにはメニューから召喚画面を開き、ペットを選択して召喚したうえで乗る必要がある。面倒で徒歩移動になった。 [h3] ・戦闘システムの噛み合い[/h3] 戦闘では、画面下に敵味方の行動順を示すタイムラインが表示されるのだが、自キャラが行動したあと、順序を崩す形で再度タイムラインに割り込むことがある。また、味方として召喚できるペットは毎ターン自動で攻撃するため、気絶状態(攻撃しなければ1ターンスキップ)の敵を起こしてしまうことがある。 総じて意図した立ち回りが崩れやすく、計画が立てづらい。 [h1]まとめ[/h1] プレイ時間はクリアまでが20時間ほど。実績コンプリートはゆっくりプレイで50〜60時間ほど。 シンプルなシステムとかわいいキャラ達による王道のシナリオで癒されます。複雑なシステムのRPGや重めのシナリオに疲れた人におすすめ。
This is game extremely lovely, a remake of a 2015 mobile game. Everything surprised me, the tiny details, interactions, secrets, there are a lot of places to explore and things to do. The story is also heartwarming, It made me feel a large range of emotions. The characters are unique, the designs are extremely good, specially Pinkberry in my opinion. About combat, I enjoyed it a lot, even in very hard the game wasn't unfair. You can also farm for items and some things you unlock can make each battle easier. I also liked the pet system a lot, it works really well. Finding their favorite food, mind controlling them, finding them I had a blast in all those moments. The only thing that I didn't like too much are some secrets you can miss completely because you need to use a item from your inventory near the secret itself, which is something I didn't expect as most events happened when interacting with the secret itself. I can't wait for Project ESI and for new games from Kiwiwalks, really a Developer I will follow. The game also runs extremelly good.
It's a game about a 10 year old witch in the woods, and for the first few hours, it does appear to be that silly, but then it gets going, and man does it get going. It is a silly game a lot of the time, BUT it does have a story to tell, and it does a WONDERFUL job doing so. You are going to fall in love with Pieberry whether you want to or not, and damn anyone that gets in her way. Great game!!
[h2]The game itself is a 7/10. The DLC (Epilogue) is a 4/10, but thankfully, you don't have to play it.[/h2] I'm not usually a fan of JRPGs. I've always found them too grindy and a bit simplistic in terms of plot. WitchSpring R is no exception, but weirdly enough, it worked well for me, even though first 1.5 hour was slow. [h3] Things that might deter you from buying this game, but didn't personally bother me:[/h3] - The plot is simple, but it isn't dull. I was actually surprised by how well-delivered it is. There were no crazy plot twists and most events were predictable, but that didn't annoy me. On the contrary, it made for a very chill evening of gaming. I'd describe it as a children's fairy tale: highly familiar, but cute and cozy. However, some players might be dissatisfied if they are looking for "Game of Thrones" level writing. You won't find that here. - The battle system is quite simple too. You'll end up using the same tactic once you realize what works best for you. Chances are, you'll just keep using a shield and a lightning spell for the entire playthrough once you unlock them (with minor spell upgrades). Personally, I was happy with that. If they had tried to implement complicated combat mechanics, it would have ruined the chill vibe for me. If you're looking for solid, deep combat and can't stand simplified mechanics, it's better to pass on this one. - the game is quite linear, but I don't understand people who demand nonlinearity from every single game. Sometimes linearity is actually a plus. There's a story the author wants to tell, which is why they guide the player from point A to point B. Not all games have to be nonlinear. That being said, if this is a dealbreaker for you, then it's better to skip WitchSpring R. - The MC is a child. There was nothing disturbing, but she behaves exactly like a child. I saw some people complaining about this, finding her annoying. A kid behaving like a kid. Mind-blowing, innit? [h3] Pros:[/h3] + art style. I won't say much here, you can see it for yourself. + emotional impact. The main plot made me smile and even cry at times. + likeable and memorable characters. I remember every character that showed up here. Each has a unique personality that stays consistent throughout the game. Pieberry is especially cute! + progression mechanics. The boosting, collecting, and crafting mechanics are great. You'll make potions and bombs, discover and craft new spells, and upgrade new weapons. Taming pets is also very fun! [h3] Cons:[/h3] - disappointing ending. This is a BIG warning. If you can't stand weak endings, it's better not to start WitchSpring R. You are almost guaranteed to be disappointed. - the mob respawn system. The game is grindy, but grinding itself is actually fun here. However, THE MOB RESPAWN SYSTEM, MAN... It is so annoying to have to wait for monsters to respawn. The worst part is when the game requires rare ingredients from boss beasts multiple times. Let's say you need to get an Ancient Lightning Dragon Horn twice. Do you know how long it takes to respawn? About 30% of your playthrough. If you encounter any boss, it's best to fight it instantly, even if you have no idea what you'll need its loot for yet. Honestly, you should just fight every single mob you see on the map. Just in case. - poor pet management. This point includes three specific problems that ruined the chill vibe for me: 1. You can set one particular pet as your "home" pet, meaning it spawns with you every time you teleport (which is great since some double as mounts). However, your pet frequently disappears after cutscenes, forcing you to summon it again. This bug still hasn't been fixed as of June 2026. 2. You can't add pets to a quick-access menu. By the mid-game, you'll have plenty of servants and you have to scroll through the entire list just to find a specific one. Like, bro. 3. By the late game, you can summon up to 4 pets during a battle. Enemies become pretty "thick" (high HP), so you are almost forced to summon all 4 servants to speed things up. Otherwise, fights take an eternity, especially on hard difficulty. The issue is that you can't save a pre-set "pet team". You have to summon each pet one by one. That's annoying enough on its own, but it's made worse by having to scroll through the entire list every single time to find the right ones. - some interactions with NPCs are not that obvious. For instance, there's a chance of getting a side quest from a character, but after you approach them and a main plot cutscene ends, you might just think "okay" and move on with the story. You won't actually know you can get a quest from them unless you deliberately bother them for no reason. I wish they had some sort of icon or indicator above their heads to let you know a dialogue is available. It would also really help with getting the "Good Listener" achievement. - the Epilogue (DLC). It's so freaking bad. The base game is a solid 7/10, and I don't want to drag down the overall score because of the DLC, which would bring it down to a 5/10 and diminish the game's actual worth. If you don't care about achievements, I highly recommend skipping the DLC. There is almost no plot, it adds nothing new to the lore (everything introduced is already known from the base game), and 80% of it is just pure fighting. The epilogue took me about 4 hours, and 3 of those hours were spent in combat. The fights were incredibly tedious too, with enemies padded out to AT LEAST 500k HP just to artificially lengthen the DLC. [h3]I highly recommend the game tho. [/h3] Once they fix the pet system and tweak the mob respawn times, this will easily be a 9/10 for me. But for now, it is what it is.
一周目很快乐地全成就了!第一次接触魔女之泉系列,很充实的体验,真的是画风精美音乐动听氛围浓厚,太清新了又很王道,大决战又燃又感动,各方面都非常优质的作品,简直是去除了jrpg的糟粕提取了jrpg精华,剧情秒了不知道多少个jrpg至少不会无聊,特别特别好的游戏! [h3]优点[/h3] 1.引导很棒,ui也不迷糊,每一步都和主线强相关基本上不会不知道下一步要干啥。 2.全收集全成就很友好,宠物和武器非常满足收集癖,轻松愉快有趣不需要肝太多,地图上的素材二次收集走过就能进背包不用捡很解手,回血点也很多,基本没啥能量焦虑。 3.迷宫解谜虽然有些地方提示不足,但很简单又弥补了这点,三岁小孩也能过的解谜不用看攻略非常省心,不难又不乏趣味,必须好评。 4.操作和播片的节奏把握得很好,没有大篇幅的剧情播片挤占操作时间,而且还是很有逻辑的任务安排,没有天天让人通马桶强行拖延游玩时间。 5.角色刻画都很好,支线的配角故事也很感动……(除了贾斯蒂斯,感情线也有点莫名其妙,有点败笔说实话,不够精炼占了大量篇幅却立不起来人设,到最后终于有点好起来了。但是[spoiler]求贾斯蒂斯和利维亚配平,求派莓和布莱克乔伊配平[/spoiler] ),立绘也是美的美帅的帅。 6.地图场景都做得很好,每个地区传送点很多,有些怪物给的镜头在画面看很有氛围,打起来压迫感十足特别是龙族。 [h3]缺点 或者我个人认为不适应的地方[/h3] 1.怪物的数值太膨胀而战斗系统也有些无聊。怪物简直是血牛,选了简单模式但基本在初期就遇到不刷属性就打得吃力的情况,同时地图上的怪是固定的,只有初见打过了才给经验,能理解这是鼓励玩家去推主线,但是反复刷旧图的收益就变得很低。而且回合制战斗动画过场慢还不能跳过(除非数值远高过怪物),刷起高级素材来非常繁琐,后面对高级素材的要求还挺多的但一打就是几万血太麻烦了,而且因为攻击的招式很少也没什么花样有点枯燥,没耐心刷为了不影响体验开了修改简直舒服多了。 2.一个乌龙事件。玩到中后期才发现中文的本地化对应的是韩语,而大部分玩家估计语音选的都是日语,韩语翻译的文本和日语的本地化语音有些出入(一度让我认为中文的本地化做得很差…),有些句子的语音和文本所展现的角色语气和性格是不一样的,那对方到底是什么性格呢,这是让人有点迷惑的地方…… 3.宠物骑乘状态不能始终保持,离了远了还会自动解除召唤,时不时要重新召唤又坐回去很麻烦,如果不是开了行走加速我估计游玩时间一半都在召唤宠物坐骑。 4.支线提示弱。主线指引做得很好,但支线基本毫无提示,如果不是攻略的话一般人很难发现。 特别感谢做全收集攻略的老师,翻了两个攻略才做完,后日谈太繁杂啰嗦了简直像个小dlc,说实话众神的剧情部分在后日谈表现有点差,各任务提示也不明显,对我来说最麻烦居然是后日谈,成就做起来比本篇还累。经验之谈是如果剧情没触发就回家睡觉刷新吧,睡一觉什么都会好的。以上!
It's cute, it's fun, it's short, it's good. Just get it. Especially if it's on sale.
我觉得利维亚跟派莓的cp都比男主的感情线合理👎🏻,求求新作千万不要再搞傻白甜倒贴的戏码了。 ———————————————————————————————— 二编,后日谈也通了游戏内容也算全部体验完了。以前在手机上通过3和4,可以说对春巫系列还是有很深情感的,所以想写点自己的想法。以下评论带剧透。 首先是黑暗魔力剧情的问题,游戏剧情一共两条线,一条是主角派莓成长线,另一条是解决黑暗魔力线。其中黑暗魔力线可大致理解为:太古神族为了自身完美而分离出黑暗魔力 → 黑暗魔力危害整片大陆 → 太古神族为了解决黑暗魔力将自己分裂为各神殿长 → 各神殿长也无法解决黑暗魔力问题 → 神殿长艾因哈德的守护兽邱德想将黑暗魔力封印进体内来解决问题 → 神殿长不相信邱德,但将计就计引发魔女狩猎,全体陷入沉睡 → 主角经历魔女狩猎的苦难后复活全体神殿长,并拥有了(部分)解决黑暗魔力的能力(?)。 不知道是不是我对剧情理解有缺漏,但在我看来黑暗魔力这条剧情线是非常奇怪的,一是为什么太古神族和神殿长都无法解决黑暗魔力,在主角经过魔女狩猎之后就突然可以解决了,即使主角实力远不如神殿长甚至不如神殿长的守护兽邱德?二是邱德为什么最终真把黑暗魔力吸进体内,并自我毁灭,最终神殿长也不得不承认邱德这样做确实消灭了很大一部分黑暗魔力? 如果以上问题成立,那么故事主线的合理性就有待商榷了,派莓的成长线可以说完全是神殿长们刻意捏造出来的,魔女狩猎其实就是神殿长打造一个舞台让主角成长,让主角没苦硬吃,其中人类的牺牲在我看来都可以理解,毕竟这个世界观里人类之于神族,跟蚂蚁之于人类没有太大差别。但你主角就吃这一顿苦就能解决黑暗魔力这个让太古神族和神殿长们都束手无策的问题了?(也可能是我没看懂剧情,但要是说什么友谊羁绊之类的力量就能解决黑暗魔力,那就有点太蠢了) 并且后日谈里既然邱德吸收黑暗魔力并自爆是可行的,神殿长承认邱德自爆后黑暗魔力消失了很大一部分,那么为什么不干脆就让邱德去干呢?非要神殿长们设计阴邱德一手给主角当成长的养料,感觉意义不明,可能这就是守护兽跟亲生女待遇差别吧。人家邱德一直的执念也是,你们神族解决不了干脆我来解决,一群人废了老大劲还不如我吸进体内自爆呢,结果老东西又不肯相信自己,宁愿相信自己的后代,把人邱德都气死了。 以上所述就能引出我认为最大的问题:黑暗魔力线似乎完全是多余的,其实你单拿出来派莓成长线来说,我认为是合格的。一个喜欢吃派和草莓的小魔女,为了寻找派和亲生母亲走出森林,经历了魔女狩猎的一系列冒险后结识了新伙伴,战胜大反派,吃到了派也找到(复活)了母亲,虽然是很老套的王道剧情,但也不失泪点。加入黑暗魔力线之后观感却陡然下降,魔女狩猎只是自己长辈给自己的考验,一切都在神殿长们的计划之中,再加上上述黑暗魔力线的bug,直接导致一个完整的,感人的故事完全变味了。合着人类和其他神族的牺牲是无所谓的,反正派莓他妈大手一挥就能全部复活。主角受了这么多苦,从小失去母亲记忆也没了,被追杀被骗被抓遭了大罪,也是神殿长们play的一环。而且这神殿长就像奸奇一样好像什么都预料得到,完全不怕派莓玩脱复活不了自己,既然这么nb为什么不自己把黑暗魔力给解决了呢? 再然后是女婿的塑造问题,谈到这个我是真力竭了,不是不能有男主,但要有能不能塑造好一点呢?男主前期从来没放过派莓过,都是派莓对男主手下留情,抓了也不杀就搁那调戏,即使男主已经被教皇下令追杀逼上梁山没有回头路了,依旧反手绑架前来帮自己的派莓想“自证清白”。并且男主手上是实打实有神族人命的血债,抓了那么多神族给教皇做成执行者,即使教皇当面说执行者一般只有几个月寿命也面不改色。女主就因为男主帅就无条件纵容他伤害自己,玩的屏幕前的老父亲心都在滴血,终于体会到现实中女儿被鬼火黄毛拐走是什么心情。而且都后日谈了还一幅傲娇的样子,看的人是真难受。 反观利维亚,心中有骑士精神,有实力,有自己的判断,知道神族其实不是坏人,从来没有真正抓过魔女,抓到了最终全放了,跟女主也是互有帮助,从来没有真正伤害过女主,大决战也有互相拯救的剧情,后日谈还送了派莓新衣服。怎么看利维亚都更像男主剧本,偏偏制作组要让小黄毛喂玩家个大的。不是会写对手戏吗,为什么就是不好好写呢。(PS泉4的双男主塑造的也完全没毛病,管家忠不可言,伊森有勇有谋还帅,并且选择权在玩家,证明制作组完全能写好男主剧情) 综上,我只能给出不推荐的评价,但是你问我后悔花160大洋买吗,我会说不后悔,因为青春是无价的。
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