
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everyone complaining about the stepping mechanics need to think outside the box a bit. You get used to it within and hour; it encourages careful thinking, as well as replayability. The story telling is fantastic, as well as the arts style and audio direction. They also included a thoughtful disclaimer on using historical events for a fictional piece. Game was so good that I could not wait to play and figure this one out. Excited for whatever the studio releases next.
This is one of the best mystery games I've played in ages. I found the lore behind the mystery to be very compelling.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was such a pleasure to play. Interesting story, plenty of puzzling, and the time limit is both forgiving and enough of a deadline that you feel some pressure.
A great first person point and click mystery game that does a good job of making you feel like a Sherlock Holmes style detective through a variety of puzzle mechanics. The investigation mechanics are a big part of why unravelling the mysteries seems satisfying. The larger mystery that has brought you to the manor is broken down into sub-mysteries in a UI screen which tracks your evidence and the links between them, and upon collecting enough evidence in one of the sub investigations you can hypothesize the answer, which entails using the evidence to fill in blanks in an answer sentence. This is a nice level of guidance and handholding, ensuring, fairly effectively, a reasonable difficulty where it feels tense but solvable. Coupled with a plot design that means the player is mostly free to investigate threads in their preferred order at first (which a much tighter second day where it narrows greatly back down as proper investigation depends on events at certain times you have to wait for), and there is a nice degree of player agency. When interacting with objects or questioning characters, time advances by a minute, and every hour the cast moves around the house, with events such as "dinner" or "academic talk" happening at certain times. Many items give only a basic "It's just some pens" type of description on interaction, and quickly you learn to avoid the gamer mentality of wanting to click on everything. At the start of the game this ticking clock added a pressure that made me act incredibly economical with my questioning (in a way that actually hindered me getting to know the cast, since asking them about themselves or each other was largely flavour so not worth spending time on), but by the end of the game this meant I had more than two spare hours to fill. This slightly ruined the pacing, since I was making small talk with everyone at what should be the point right before crescendo, but at least I got to see more of their personalities. In terms of the characters, there's a quite large cast of mostly distinct character who felt like they had their own voices. The depth of them varies quite a lot, and two of them are essentially used as tutorial in a way that actively incentivises the player to not interact with afterwards, which is a shame. I am a big fan of how the cast are drawn from the breadth of an increasingly globalised Victorian world, which also benefits the various intrigues greatly. Voice acting is sparse but largely well done. The art style is largely very nice, and the comic-book style cutscenes make sense for the art. There's a few things that I think looked TOO comic book-y in a way that dampened immersion, but only a few things. I won't name them to avoid spoilers. The ending scene stuck the landing good enough. There was some nice twists but some things that felt too suddenly revealed or arbitrary. The game has four "endings" but there's a clear one to aim for while another is basically a fail state. After the ending, you get an epilogue for everyone that survives, which a nice note to end on. Things that frustrated me: a few times, I got stuck on mysteries that I already knew the answer to because I was missing one piece of info that the game insisted I needed despite me having all the info from other sources. On three occasions, I just googled to see what I was missing because it felt so tedious retracing my footsteps across a giant manor with no fast travel that I'm already spending hours running between people in. I also replayed it to collect all achievements, and on a replay it becomes frustrating how many cutscenes aren't skippable. Thank god for the ability to skip ahead an hour, though this also felt slightly clunky. Overall, really enjoyed and would recommend.
Genuinely one of the best puzzle games I've ever had the joy of playing :) 10/10 - would wait for the guests to leave their rooms for three hours in a row again
Great mystery. Wasn't expecting to learn so much Irish mythology from it! Really enjoyed that aspect. Zero bugs or inconsistencies. Everything is solvable and logical. There is a clever time mechanic that adds just the right amount of pressure. There is more narrative than I usually want from my games but that's just me, and in this case it was interesting because it went beyond the world of the game.
Fun detective game with too much handholding, some very frustrating mecanics that prevent you from solving something you've already figures out ages ago, a bunch of backtracking through halls and, in my opinion, a quite lacklustre ending. Had fun though, would purchase again.
Ein wirklich sehr interessantes Detektiv Spiel mit frischen Ideen. Sehr empfehlenswert.
Super fun mystery!
Poorly designed game, no fast travel means you spend majority of this game walking around. The time mechanic want you to be deliberate with your investigations, but missing a single item might mean you cannot progress, so you end up needing to click on every single thing. Very disappointing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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