
Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Will you play as a soldier who shoots first and asks questions later?
A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?
A genial bartender who can talk his way past the most intimidating of guards?
Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?
The Mighty Feature-List
Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 23.1Kreviews | 96% | — | $1.5M |
| $19.99 | 764ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From murdering npcs to bombing entire floors, and having 6,000 hours of playtime, this is with NO doubt my favorite game on my library! I have had this game for years, my first years were normal, then i started using sandbox, allowing me to create POWERFUL mega bombs with remote bombs, time bombs, and fireworks, which can offer a DEVASTATING impact on the population and buildings. Then i started completing every big quest. I also make levels and characters. Definitely looking forward to SOR2! https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/ UPDATE: Changed review a while ago, sorry for confusion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.17/day in the week to Aug 5 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Korean
| $22.99 |
| 557ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 130ratings | 90% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has gotta be one of my favorite games of all time. Its the type of game you play when you feel like you're mistake away from imploding on everyone and need an outlet. I can't wait for the second game!!!
Streets of Rogue - Це проект одного польсько-американського розробника Метта Дабровскі, виданий через tinyBuild. ------------------------------------------------------------------------------------------------------------------ Streets of Rogue - є БОЙОВЕ РОЗПОРЯДЖЕННЯ, як виконувати твої проблеми Уяви: тобі дають завдання проникнути в будівлю і вкрасти КЕКС. Можна піти в лоб із зброєю. Можна тихо прослизнути. А можна випустити з клітки горил, зомбі, людоїдів щоб вони рознесли все вщент і спокійно (НІ) забрати папери з руїн. Саме ця ідея з горилами і надихнула розробника на створення гри. І це, мабуть, найкраще пояснення того, чим є Streets of Rogue. Головним натхненням стали Fallout, GTA 2 і Deus Ex - розробник хотів відтворити їхній відкритий міський геймплей, але без зайвої складності. Своєрідний рогалик з купою можливостей і свободою вибору - особливих обмежень нема. Є ціль, є локація, а як ти до неї дійдеш виключно твоя справа. Достатня купа персонажів із своїми приколами і квестами, дивні навички, зброя, купа варіантів налаштування з самого початку, як збиреш собі машину, так і їдеш. До речі, улюблений персонаж самого розробника, інвестиційний банкір, якого більшість гравців вважає найгіршим у грі. Його фішка: він постійно на наркотиках і мусить знаходити дозу, інакше деградує. Дабровскі любить його саме за тиск і темп, який це створює. Хоча як людина з дипломом ФІНАНСИ, БАНКІВСЬКА СПРАВА ТА СТРАХУВАННЯ, трохи АБИДНА, і відчуття, що розробник здебільше недолюблює банкирів, та людей пов’язаних з фінансами, банками. Весело, задорно, нормуль.
真服了,没上大学就说要出2,结果好几年过去,你说我研究生毕业之前还能玩上吗
Мне искренне нравится эта игра. Одна из немногих игр, когда я в нее возращаюсь и чувствую, что проведу время с удовольствием, особенно играя с кем-то. У нее неимоверное количество плюсов, которые я возможно забуду даже перечислить, я все же не тот человек, который может писать длинные интересные обзоры на игры. Она до жути простая. Привыкнуть к управлению можно буквально за несколько часов игры, я лично полностью освоился за 10 часов. Управление и задания более чем ясные: Долго идти к дому? Нажми на карту и телепортируйся. Боишься, что тебе надерут зад ближкой? Так возьми расстреляй с огнестрела, в пределах осторожности разумеется. С заданиями тоже все банально: Зачистить уровень выполнив то-то то-то чтобы ты мог перейти на другой уровень. И как раз это меня завлекло, что игре все равно, как ты зачистишь уровень, ты ограничен лишь конкретными 2-3 четкими целями, хочешь - выполняй по стелсу в горячке потея за каждое действие, хочешь - забей на все болт и взрывай всех подряд базукой за солдата. Создавай свой стиль игры Многообразие классов и их комбинаций, связей в мультиплеере. Это действительно тоже очень важная для меня вещь. Здесь очень ощущается свобода действий. Мне безумно нравится искать как простые классовые комбинации, по типу Коп + Доктор, которые геймплейно несильно помогают друг другу, как и Банкир + Рабовладелец, где первому нужно постоянно получать эффект ,а второй дает эффект Оглушения засчет тазера, ну или Вампир + Каннибал, где первый сосет кровь и убивает, а второй доедает труп. Безумно интересно замечать подобные детали и связи, о которых возможно даже не парился разработчик, из-за чего и возвращаешься в игру снова с очередной мыслью:" А что если...". Оживленный искусственный интеллект. Конечно далеко не как в рдр2, где каждый нпс живет своей жизнью, но все равно в городе чувствуется жизнь, за которой интересно наблюдать. Например весело наблюдать, когда 2 разные фракции видят друг друга, бандиты Невалидные и Кровяные и начинают драться между друг с другом, наплевав на окружение и ломая друг другом стены. Копы, которые патрулируют улицы и агрятся на попавшегося на глаза вора, который прикарманил пару монет у бомжа. Или если того же вора прогоняют из заведений, в которые он зашел. Как пожарные, если они есть на уровне бегут на разгоревшийся огонь. Да даже если по приколу заставить нпс ударить другого, то они меж собой затеят драку. Особенно кайф на уровне 4-1 травить мафиози на копов и тогда начинается третья мировая. Ежедневные миссии и режим с Мутаторами. Если я устаю играть или чето придумывать, то я порой катаю в режим с заданиями, возможно они могут состоять из 1 мутатора, который несильно влияет на игру, а может быть такая комбинация, что пройти будет настоящий челлендж. Если же захочется поделать что-то свое, то можно открыть новые мутаторы и поставить свои как вздумается, будь это другой очередной челлендж плюсом со спидраном или режим с базукой и бесконечными боеприпасами. Опять же свобода действий. В заключение хотел бы сказать, что это реально очень хорошая игра для игры с кем-то, да даже одному. Может конечно зайти не всем, но я перечислил ряд причин, почему мне эта игра безумно нравится и за что ее можно ценить и , возможно, она подарит такое же колоссальное бесценное количество эмоций.
不知道为什么我其他肉鸽玩不进去,但这游戏打了90多小时 真的好玩 等二代
This game is a genuine masterpiece and i can't wait until Streets of Rogue 2 is released.
来来来,你们2代再羁绊跳票,我就用外星人控制你老冯和你塞进你那土豆联机服务区里面全部炸死
It seems like a simple rogue lite, and in some ways it is, but the really impressive thing is just how many different systems it balances to create one of the most enjoyable sandbox games I've ever played. A lot depends on your character class. There are tons to choose from with crazy unique play styles. You can play as a cop and get rewarded extra XP for arresting enemies and following the law. The soldier archetype is all about the guns, so it's best to go for more aggressive traits and items that favor the use of firearms, and maybe you should give him the ability to be unaffected by his own explosions too. But then there are super crazy classes like the Shapeshifter, a naked little person that possesses people in a way I don't want to explain. It's extremely fun to manipulate the game world by swapping bodies without getting caught. Then there's the zombie, which can't use guns but will zombify every enemy you kill, and eventually you can turn an entire area into a zombie infested hell hole. And the world itself is super complex. For instance, there are two rival gangs that parody the bloods and the crips, who will absolutely kill each other on sight. So maybe you can cause a distraction somehow by luring them into a fight and sneak into an area to steal the goods. There are tons of ways you can cause chaos. One of my favorite examples was when I played as a Gorilla. Scientists and Gorillas hate each other and attack on sight, so one time me and a gang of other gorillas I'd liberated from captivity were seen by some doctors who immediately started attacking us, and then someone hit a police officer who started shooting, hit someone else who joined the fray, and eventually there was a massive street brawl involving about 20 different NPCs that I escaped from and watched unfold. My gorilla bretheren were the last survivors, and it was glorious. The humor in the game is honestly pretty hilarious. It is very Robocop esque, with an extremely snarky attitude towards its depiction of a capitalist dystopia. And it works so well because the satire is woven into the game itself. If you want, you can bribe most cops on the early floors. For 50 bucks they will turn a blind eye towards anything you do on the entire floor as long as you don't attack them. And the game quite brilliantly escalates the difficulty via the world building. Later floors that exist on the upper layers of the colonies are much more secure since there's far more money and affluence at stake, so if you commit crimes, entire blocks will be locked down, and you'll either have to avoid the cops, which now include killer robots, or you'll have to gun them down. It's cynical and dark, but the cartoonishness of the mayhem prevents it from feeling overwhelmingly bleak. This is a seriously ambitious game, and one that's endlessly fun to replay due to how reactive the world is to the player. It all holds together remarkably well for something that I'm sure was complex and stressful to get right.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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