
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
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Prices
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very rare for me to 100% a game. This game is such a delight I even did the worst ending playthrough. Really hoping for a sequel or atleast a new game made in this style. Great characters, and story. Some minor nitpicks are there are a few moments where you've clearly solved a mystery, but need one specific piece of evidence to officially clear it. A clue or something in those instances would be nice. Maybe a fast travel once you've been to a location would be nice too.
The Seance of Blake Manor takes us back to the late 1800s, to a remote manor in the Irish countryside. There, in a few days, a seance will be held in hopes for the attendees to chance speak directly to a spirit. After the disappearance of one of the guests, an anonymous sender mails us a letter and money, asking us to come investigate. A wide cast of characters, history, secrets, and, of course, a spooky atmosphere awaits us. As a lover of point-and-click detective narrative games, I became obsessed. I cozied up on my couch, pulled the curtains closed, and ran around the manor grounds for hours searching for clues, admiring decor, laughing at small jump scares, breaking into rooms, uncovering the cast's personal stories (enjoying how the voice actors brought them to life, when voice over was available), learning about Irish mythology, and discovering the bounds of magic. It's reminiscent of the old Nancy Drew games to me, although much less puzzle heavy. Now, the game does have puzzles, but they've a narrow focus of learning to create sigils or putting 2 and 2 together about which codes go with which lockboxes. Typically, you are talking to guests, rooting through their personal belongings, confronting them, cross-examining things they say with others, and so forth. When you've fully unlocked their history and reasons for attending, you're able to determine whether they fit the box of our culprit or not. This is all timed; 1 minute usually = 1 action or 1 dialogue topic choice. I see a lot of other reviews say they zoomed through the game so fast they had hours and hours of idle time to waste by the final day. I will admit, I did not. I had to tie up most of the guests' stories within the last 2 hours of the final day, ending with 30 minutes to spare before the dinner that takes place right before the seance. Reflecting back on that, I definitely overlooked some obvious clues and topic points that would have progressed things more smoothly for me, but I usually don't stress on these sorts of games and tend to meander, so I typically play in a non-efficient way. Like many modern games, you also get a "use this button to highlight all clickable things in the area," if you like that sort of thing. I purposely ignore it so the game feels more natural to play. Still, was able to get a perfect game after all that; I would say it's not a hard game by any means for players used this genre. If you want an atmosphere that really tries to put you in the characters' shoes in another time and place, and you enjoy reading about their personal problems and situations, I think you will really appreciate the characters. I personally did. As far as what players may not enjoy or what could use improvement . . . The story is very on the rails, as others say. Doesn't bother me, but you need to know in case you don't like "story games." Deducing the characters' intentions is hand-holdy. It's a fill-in-the-blank sentence that even if you didn't pay attention, you could guess because of grammar. There are instances where you will already know what's going on, but you are missing one random clue or document before the game will let you solve their intentions. It is very hard to fail in the game -- perhaps it would have been nice if at times when you are snooping, if things had more ways of going wrong? Or perhaps if there were ways to incorrectly deduce things that led to consequences? It did feel strange too to go through a person's things and face no consequences over it. I really did not have to be careful about what I say at all or to whom. If you like this game, here are some others you may enjoy: Detective Instinct, Farewell my Beloved Best Served Cold Overboard! Centennial Case: A Shijima Story Infectious Madness of Doctor Dekker Contradiction: Spot the Liar!
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 451 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is excellent. Incredibly well designed and implemented across the board - with top notch voice acting. After finishing it once I went back and replayed to solve every person's mysteries. If you enjoy mysteries, great characters, and puzzles puzzles puzzles, play this game!
I seriously really liked this game. It is definitely an extremely good refurbish of Gabriel Knight 3. I am just frustrated with the game as I ended up dropping it due to its time mechanic. I really wish every action was not timed and the game would have an internal night/day cycle based on progression instead. Despite having a timetable, timed events were too stressful for me on top of finding the clues. I think the game even gives you a head's up about managing your time, and if time management was too difficult of a mechanic to handle, I think it would be better off not being implemented all together. If you don't mind managing time and want to play something similar to GK3, I would highly recommend this game.
Disappointed. The atmosphere is fantastic. The manor, the gardens, the dark tone, and the mystery surrounding the disappearances create a very compelling setting from the start. The problem is that the gameplay consists almost entirely of talking to characters and gathering clues to form hypotheses. Since every action consumes limited time and much of the information feels like filler, the investigation often ends up feeling random: you rarely know what will matter and what won't until you've already spent your time on it. There are also very few actual puzzles. Aside from a handful of simple ones, most of the game revolves around conversations. This is especially disappointing because the environments are large, detailed, and visually interesting, yet they are barely used for gameplay. Instead of environmental puzzles or meaningful interactions, exploration usually amounts to clicking on furniture, books, clothes, and other objects that consume time but rarely lead anywhere. The manor itself feels like a missed opportunity. The clue-tracking and document systems are good ideas, but I encountered several issues, including important clues and documents not always being recorded properly. Overall, a decent game with an excellent atmosphere and a promising premise, but a frustrating investigation system, very few puzzles, and an execution that never quite lives up to its potential.
Making a detective game is hard, and this one does a lot of things well. It has lovely art and voice acting, good characters and a solid gameplay loop. Now, this is yet another game about investigating and exploring, that punishes you for investigating and exploring. Fricking time as a resource, AGAIN. WHY does this keep happening in my detective games. If you design a whole room to look for clues and there's 50 interactable items, I should be able to look at them all without sacrifice. If not, what's the point? I ended up clicking through every item and then reloading to interact with the "correct" ones and not waste resources. And if there's enough time for everything, then why add the mechanic? Oh yeah, because the NPCs have timed schedules, which means progress gets halted until the NPCs decide to leave their rooms (and even then a lot of the times you won't know where they are even though you literally asked for their schedule and so you're just running around the manor trying to find them uuugggh). It annoys me because the whole concept, lore and detective ♥♥♥♥ is soo good! But by the late 2nd day I was more focused on micromanaging the characters' schedules to finish solving their individual stories rather than focusing on the main mystery. And about the mystery, sadly the culprit is quite easy to identify. [spoiler] They're one of the last people you can investigate which is already a huge red flag and when you talk to them they just straight up lie like 3 times to your face in a very obvious way. [/spoiler] Now, the whole lore behind them is cool. It's just the "whodunit" part that was lacking. [spoiler] Basically every time you finish helping a character, they could be crossed out from being a suspect :( which also means the culprit is the person you interact with the least, making the "reveal" even more underwhelming. [/spoiler] Some individual stories ended up being more engaging than the final reveal. It sounds like I'm tearing this game apart but it IS a solid game, and I'll recommend it anyway. It does a good job scratching that detective itch and the artristy behind it is phenomenal.
太牛逼了,神作,美术风格和恐怖氛围很喜欢,大半夜突然一个鬼魂冒出来吓我一跳,限制时间探案挺有趣,推理很简单,找人物之间的关系背景很有意思
Very enjoyable
Отличная детективная игра. Есть руссификатор.
brilliant indie game enjoyed it
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