
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just finished the game, and I would give it a good 7.8/10 overall. The best part I would say is probably the combat, the TTD is as satisfying as ever, and the elemental effects and large varierty of weapons make it very fun. The NPCs are also pretty good, some of the writting and gags had me cackling like an old sea witch, and I really liked all the companion npcs and their different dynamics though there was definitely points in the story where I wish they had more to say about the current events or durring certain dialouges, and I felt some of the characters quests lacked depth or were a little too simular in theme. The enviroments I thought were cool and the added verticality really made the maps feel expansive, though I would have liked if enemies respawned to make back tracking less boring and I wish there were a few more areas to explore overall. I will say I thought the story of the game was lacking especially near the end of the game, the BBEG to me was a bit of a let down, I felt like they were mostly in the background for the entire game and their motivations and ambitions were not explained until the last 5 minutes of the game and were neither relatable or believable, which was dissapointing for me given how much they were built up and how much destruction you see them leave in their wake for much of the game. I would say the big thing that that prevents me from rating the gane higher is the skill system, the lack of any respec option or even appearance changes, mistakes being completely irreversible beyond reloading a save, and how easy it is to break the game balance. Much of my 220 hours in this game was spent restarting my playthrough 20-30 hours in when I realized I had made a mistake often due to a simple lack of knowledge of what to expect or how certain mechanics worked in detail, and have no way to rectify them. This is and was an major point of frustration as often I would only realize I had spent skill points or perks poorly or made ill-advise story decisions until it was far too late to simply load a prior save without losing hours of progress. All in all I enjoyed my time with The Outer Worlds 2 and I look forward to the DLC.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A weak showing by Obsidian.
I love this game. I just finished my third playthrough and I am still thinking about the next character I'm going to make. Build and weapon variety is really interesting. I personally found the story very intriguing, especially the second and third time around when I had more context for the events of the game. I feel like the game really rewards you for discovering everything you can in regards to notes. It's cool that you can address some of the things you learn on your own to other people or as part of quests. Even your perk build opens up new little options throughout the game which I find is neat. I know this wasn't in the game initially but I am so glad the added trans mogging to the game. Don't have to sacrifice personal style for stats which I enjoy. Led me to hunting down every single clothing option in the game, lol. Loved the companions. Loved their stories. Loved that you can tweak their builds to your liking. I actually hated Aza at first cause the whole edge lord thing doesn't really do anything for me but once you go through her story.....yeah. I found her more interesting after. And I love all of the companion banter. I know they added more getting to know each other lines post launch which I appreciate. All of the radio stations are great. I stuck to Auntie's my first playthrough but once I gave the others a chance I realized my mistake. Plus there's just extra little lore things in between songs that is nice. I cannot wait for the DLC and an increase in level cap hopefully. I feel like this game was a huge improvement to the first one in almost every way. It's just a shame that the first one was so average. Feels like folks aren't giving this game a fair chance as a result.
great - except for a few gamebreaking bugs!
good stuff
Ni obligándome a seguir jugando puedo con él. Chistes metidos a calzador, Obsidian ha perdido el norte completamente, el juego es anodino a más no poder, mal depurado. Cada vez que se accede al juego hay que reconfigurar parte de las opciones, el 1 no era la octava maravilla pero tenía una gracia que este ha perdido por completo, una pena perder también a Obsidian
Glory be to the Sovereign! This game is good fun but has some tragic flaws that hold it back from being great. I do recommend it, but it can be frustrating. Basic gameplay loop is this: you explore areas, encounter minor baddies, explore some more, talk to people, read lil things, figure out lil things, encounter some bad guys, maybe sneak around a bit before starting combat, then get into a big combat sequence, then repeat. The game takes place across at least half a dozen different planets and space stations, but most of the playable area of the planets wasn't that big, and the stations were even smaller. So while this game is technically open world, it feels more like Disneyland--some sights and sounds that give the illusion of a larger world, but in really they're just paths between rides. I'm not saying any of this is necessarily a bad thing, I just think that calling this game an Open World seems like a bit of a stretch. Where the game really fails is in a fundamental question for game designers: Am I making a narrative choice, or am i solving a puzzle? Many questions are presented to the Player's character throughout the game, ranging from big and small decisions. They're often presented as a narrative choice, e.g. do you help the authoritarian socialists or the exploitative capitalists. Typically, these types of branching decisions are rewarded by the game design equally, perhaps each gaining the PC some reward relating to the faction they support. Sometimes, difficulty is added to the choice. For instance, do you choose to fight your way into the base the hard way, or go with a diplomatic option and talk allies into supporting you? In this case, the reward of going with the diplomatic route is that the combat sequence becomes easier. What this game does, on more than one occasion, is that it presents what seem like moral or personal choices to the main character, but instead of it being a subjective choice, it's actually a puzzle with only one real answer. For instance, on the first planet there's a conflict between the two established settlements, one run by corporatist Auntie's Choice, the other run by the authoritarian Protectorate. Helping one settlement or the other is a choice that is presented to the Player, and it made the most sense to me to help the Protectorate town. But by helping the Protectorate town, I was prevented from working with other Protectorate forces standing in my way. Essentially, without spoiling anything, what I thought was a narrative choice that I was making, was actually the "wrong" choice according to the game designers, and I was being prevented from continuing the story until I made the "right" decision. Here's the thing. A lot of bad things have been said about gameplay that feels like it's on "rails." Games that force you down a specific path, that don't allow you to explore or make your own decisions. But playing this game I found myself longing for rails. I never know what the game wanted me to be doing, and had to constantly run back and forth and back and forth between different characters. Oh, boy, what fun. I asked character A if they would help me and they said only after I get permission from character B but character B won't talk to me until I check in with character C and OH MY GOD WHAT AM I DOING? If you want me to do something, just make it my quest and I'll do it. Don't put in random choices as an option that don't end up working at all and stop the game. This game would've been far better if you stripped away all the extra choices and side plots and just told me what to do and where to go and who to shoot. Open world and free player choice is only good when the game has the world and design forethought to back them up. To quote the famous poem, I took the path less traveled, and the game blocked me and said i was wrong for going that way.
save bug
A quienes disfrutan de Skayrim, Fallout, Cyberpunk 77, Borderlands... este juego les va a encantar.
Auf den Konsolen (Insbesondere der PS5 Pro) eine gigantische Enttäuschung, grafisch unspielbar. Aber auf dem PC ist es wirklich ein schönes Spiel, welches jedoch High-End Komponente benötigt um ordentlich auszusehen und zu laufen. Vom Gameplay her wie der Vorgänger und wer den ersten Teil gemocht hat wird den zweiten Teil genauso mögen. RTX 5080 oder höher empfohlen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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