
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just not fun or interesting: 4/10 Avoid. - Bland world design, forgettable characters, and a weak, preachy story. - Unfortunately, The Outer Worlds 2 comes across as another clear victim of "woke slop".
Glory be to the Sovereign! This game is good fun but has some tragic flaws that hold it back from being great. I do recommend it, but it can be frustrating. Basic gameplay loop is this: you explore areas, encounter minor baddies, explore some more, talk to people, read lil things, figure out lil things, encounter some bad guys, maybe sneak around a bit before starting combat, then get into a big combat sequence, then repeat. The game takes place across at least half a dozen different planets and space stations, but most of the playable area of the planets wasn't that big, and the stations were even smaller. So while this game is technically open world, it feels more like Disneyland--some sights and sounds that give the illusion of a larger world, but in really they're just paths between rides. I'm not saying any of this is necessarily a bad thing, I just think that calling this game an Open World seems like a bit of a stretch. Where the game really fails is in a fundamental question for game designers: Am I making a narrative choice, or am i solving a puzzle? Many questions are presented to the Player's character throughout the game, ranging from big and small decisions. They're often presented as a narrative choice, e.g. do you help the authoritarian socialists or the exploitative capitalists. Typically, these types of branching decisions are rewarded by the game design equally, perhaps each gaining the PC some reward relating to the faction they support. Sometimes, difficulty is added to the choice. For instance, do you choose to fight your way into the base the hard way, or go with a diplomatic option and talk allies into supporting you? In this case, the reward of going with the diplomatic route is that the combat sequence becomes easier. What this game does, on more than one occasion, is that it presents what seem like moral or personal choices to the main character, but instead of it being a subjective choice, it's actually a puzzle with only one real answer. For instance, on the first planet there's a conflict between the two established settlements, one run by corporatist Auntie's Choice, the other run by the authoritarian Protectorate. Helping one settlement or the other is a choice that is presented to the Player, and it made the most sense to me to help the Protectorate town. But by helping the Protectorate town, I was prevented from working with other Protectorate forces standing in my way. Essentially, without spoiling anything, what I thought was a narrative choice that I was making, was actually the "wrong" choice according to the game designers, and I was being prevented from continuing the story until I made the "right" decision. Here's the thing. A lot of bad things have been said about gameplay that feels like it's on "rails." Games that force you down a specific path, that don't allow you to explore or make your own decisions. But playing this game I found myself longing for rails. I never know what the game wanted me to be doing, and had to constantly run back and forth and back and forth between different characters. Oh, boy, what fun. I asked character A if they would help me and they said only after I get permission from character B but character B won't talk to me until I check in with character C and OH MY GOD WHAT AM I DOING? If you want me to do something, just make it my quest and I'll do it. Don't put in random choices as an option that don't end up working at all and stop the game. This game would've been far better if you stripped away all the extra choices and side plots and just told me what to do and where to go and who to shoot. Open world and free player choice is only good when the game has the world and design forethought to back them up. To quote the famous poem, I took the path less traveled, and the game blocked me and said i was wrong for going that way.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
save bug
Auf den Konsolen (Insbesondere der PS5 Pro) eine gigantische Enttäuschung, grafisch unspielbar. Aber auf dem PC ist es wirklich ein schönes Spiel, welches jedoch High-End Komponente benötigt um ordentlich auszusehen und zu laufen. Vom Gameplay her wie der Vorgänger und wer den ersten Teil gemocht hat wird den zweiten Teil genauso mögen. RTX 5080 oder höher empfohlen.
Its fallout 4 meets Firefly in a hyper capitilist setting. Great voice acting, settings beautiful, story seems good so far. Its good. Not sure why so many had an issue with it but its fun if you like FPRPG's its a good game.
Great continuation of the story from OW1, carries forward the clever writing and sense of humor
A weak showing by Obsidian.
died 3 times in tutorial hard to heal game being played on normal difficulty waypoint is confusing at times dark souls is a easier and better game this game is basically a low budget starfield
I like it better than the first game. Lots of fun
The Outer Worlds 2 is such a huge step up from the first game in almost every way. The quests feel more fleshed out, the plots are genuinely interesting, and there was always something pulling me toward the next mission. I heard a lot of complaints about the companions before playing, but honestly I thought they were perfectly fine and fit the world well enough. Only complaint would be no romances!! Come on Obsidian!!! The weapon variety is also great. There are so many different builds and playstyles that combat stayed fun throughout the entire game. This might honestly be one of Obsidian’s best games, which makes it disappointing that it apparently hasn’t sold the amount Microsoft was hoping for. I’d absolutely love to see a third game someday, but I’m not sure if that’s in the cards anymore. For now, I’m gonna hold off on a second playthrough until the DLC drops. But if you enjoyed the first game at all, this is an easy recommendation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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