
A fateful encounter with the fairy Noi sets Nayuta and his friends on a path to explore beyond the borders of their island home in order to stop a dark plot.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 192reviews | 94% | — | $142.1K |
| $39.99 | 173ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Legend of Nayuta: Boundless Trails is a fun ARPG game, that according to Nihon Falcom, has nothing to do with the overarching Trails series. Although it has Trails in the game, Nayuta is presumably unconnected and the gameplay is totally different as well. With graphics similar to the Crossbell Trails games, Nayuta plays out like a level based ARPG, where you get through a level and collect crystals, chests, and goals while doing it. As you go through the game and levels, you get more abilities, spells, upgrades, and more. Most of the time, the progression is to do 3 levels, 1 larger level, and then 1 boss fight. I thought that was a perfect middle ground for just enough content without it becoming a grind. The bosses are also pretty fun, though in normal mode they are not super challenging with food. I was able to beat pretty much every boss first try, but they were pretty fun regardless. Story wise, Nayuta doesn't really shine all that much, and it felt like a pretty generic plotline that was somewhat cheesy quite often. Maybe my expectations for a Falcom story are just too high coming from the mainline Trails series... There is a divide between where the gameplay takes place and the base village you are in and the world. In typical Nihon Falcom style, you can talk to NPCs and each villager has changing dialogue as you go through the game as well. Some villagers also give out quests in between stages as well. This honestly made me enjoy the game more by making the world seem more vibrant. Overall, this isn't a mainline Trails game, but it is a pretty fun ARPG nonetheless. I would definitely give it a play if the game is on sale and you just want some fun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English**languages with full audio support
| $39.99 |
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| 79%* |
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| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If there’s one word to define the Legend of Nayuta, it’s “repetition”. You have to repeat levels to get all three stars, repeat the levels AGAIN to find sidequest-related interaction spots that were unavailable back when you first went through it, then repeat the entire game all over again to get the last few bits of story and gameplay that have been arbitrarily locked away behind New Game Plus. Early on the Lord of the Rings, Bilbo Baggins tells Gandalf that he felt “thin, stretched, like butter scraped over too much bread”, and that’s exactly how the Legend of Nayuta felt to me. As if someone at Falcom suddenly decided the game needed to be twice as long but didn’t have the time or budget to actually fill it out, and it works to the game’s detriment, turning what could’ve been a pretty good 20-hour game into a tiresome 50-hour grind. It’s not an easy recommendation even on sale but, if you are already a Nihon Falcom fan and want to see what kind of insanity they could get up to when freed from the Ys and Trails mines, by all means, go ahead and I don’t think you’ll regret it. If you aren’t, well, maybe go buy Ys Origin instead, as it is fairly similar in terms of gameplay, but much cheaper and better in almost every way. Then, once you finally become a fan, maybe circle back and try this one out. I recorded a video review with some gameplay and deeper thoughts, if you'd like to see them: https://youtu.be/qgqnez2oy-M
falcom, where is nayuta 2??
Yeah falcom keep proving it time and time again, they are masters at crafting excellent Action RPGs. All the stages that I've played were excellent. And yeah I meant all of them. Even the teleporter stage. The story was pretty good, doesn't reach the same highs as the main series but it managed to stay consistently engaging while feeling like the "trails formula" of story-telling was nicely condensed into this game. I'm looking forward to coming back to do afterstory and eventually its NG+
This was a surprisingly very good game. I have played like 90% of the trails franchise and wanted to dive into this game because there may be some lore connections to the rest of the franchise (and at this point there likely will be just waiting on falcom to pull the trigger on that). But this game was a very fun action platformer, but it really got me when I got more movement options and abilities over time from playing the game. They kinda drip feed the abilities but I suggest sticking with it till you can start "moving" around a lot more and play around with some physics. Good game, its different from normal trails but I didn't mind that cause im not a "turned based or die" guy. Give it a chance take it in, have some fun.
Good game. Don't take the plot too seriously. If you like Ys you'll probably like this as well.
A fun action/platformer type game with RPG elements and combat, I really liked that you get to use monster drops in cooking to raise your EXP, also loved the characters and found Nayuta to be a very endearing protagonist I wanted to root for. My only real issue is that some enemies can be incredibly spammy. Well, certain equipped items can mitigate this issue at least.
This is the most infuriating stupid platformer I've played since Sonic Adventure 2. I only got it because I have played every Trails game but this is nothing like the rest. It's completely different system, and the dungeon design is god awful because it's really hard to tell where you are jumping because the camera is so awkward. Also it's hard to dodge enemies and dangers because you cannot see where you are jumping or what angle your character is jumping to. I know it's an old game, but I just couldn't make it through beyond the first couple of zones. None of the characters drew me in either so I just couldn't find a reason to continue. I will never consider this a "Trails" game because it's completely irrelevant to the series and the dungeon design is utter garbage.
Fun game. Basically Zwei 3. If you liked the Zwei games, this is a worthwhile sequel. Not quite as good as the second game, but better than the first. The combat is interesting, the music is fantastic, the visuals are fine for what they are, the story is a bit on the generic side but it's not a major part of the game anyway. All in all, It's good. It's not as good as the best games from Falcom, but it's solid, and it was an enjoyable 24 hours.
The Legend of Nayuta: Boundless Trails captures the feeling of a classic PSP-era title while updating it enough to feel enjoyable today. I decided to finally try it after finishing the mainline Trails series, and while Nayuta is technically a spin-off, it carries the familiar Falcom style. It doesn’t reach the same level as the mainline Trails games, but it blends elements from both Trails and Ys in a way that gives it its own identity. The story follows Nayuta Herschel (yes, you read that right), who has always dreamed of exploring beyond the horizon (yes, you read that right too) of his island home. After meeting a fairy named Noi, he and his friends are drawn into an adventure across different worlds to stop a larger threat. he visual presentation is impressive, especially considering it’s essentially an HD remaster of the original PSP game. The backgrounds and major locations, like the Garden of Stars that serves as the hub area, look great and really stand out in the second half of the game. The soundtrack by Falcom adds a lot and ties everything together well. Combat was more enjoyable than I expected. It’s not only engaging but also made me look forward to unlocking new upgrades. Given the limitations of the original PSP controls, it’s impressive how well it all comes together. Even though it’s not connected to the Trails series, it still shares a lot of similarities in presentation and style. The game isn’t perfect, its stage-based gameplay and predictable story can drag at times, but overall, I found it enjoyable enough to see through to the end. If you’re interested in something that feels like a lighter mix of Ys and Trails with a shorter runtime, Nayuta is worth trying.
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