
Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good fantasy book
best game ever Прохождение серии TLoH на ps vita было лучшим временем
Impossível não recomendar esse jogo. Seja como ponto de partida para quem se interesse por toda a série, ou para quem jogou o Remake primeiro, FC é um ótimo JRPG e com o desenrolar da história fica claro a razão dos fãs recomendarem tanto esse jogo. O sistema de batalhas por turno também é muito interessante, pois o posicionamento dos personagens é importante, assim como a ordem de ataque que pode ser manipulada. O gancho para o segundo jogo é excelente, e com certeza vale a pena continuar essa jornada.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game!
Olivier
Before you buy, know what you're getting. It looks and plays like a game from 2004 which is exactly what it is. This is more like 25 hours of visual novel with 10 hours of grindy RPG sprinkled through it. Several story threads are begun, a dozen important characters are introduced, and politics of multiple nations are explained. Just when the game reaches it most intriguing, it twists, turns, and ends. You're left with few answers, more questions, and multiple cliffhangers. None of those points are negative. It's the beginning of a massive JRPG series with multiple story arcs. After bouncing off this game 2-3 times I forced myself to play through it because I had to know why it was such a loved series. My experience was 3 hours of intrigue, 25 hours of near boredom that almost made me give up the game forever, followed by 5 hours that left me with my mouth hanging open and an intense desire to play SC. If you're not into the 2004 vibe I suggest starting with another story arc or waiting until SC gets a remake to start playing Trails in the Sky.
I've always been vaguely aware of the Trails series, but it wasn't until the recent remake of this game that I really started to play them. I enjoyed the demo for the remake so much that I bought this game right away to experience the original. While it requires a lot of patience to get through and takes a while to get going, Trails in the Sky is one of the best JRPGs I've played. The detail and worldbuilding present in the story is unlike anything I've seen before, and is the easy highlight of the game. While the story starts out very slow, I found it very engaging due to how much the world is fleshed out. My only complaint about the story is that the game has no voice acting by default - make sure to get one of the voiceover mods for it. I was surprised by how enjoyable and complex the combat was. While it seems simple at first, it has deep levels of customization and strategy to engage with. The combat stands head and shoulders above practically every other JRPG I can think of. While I think that the story is the main highlight, the unique combat is reason enough to play the game. The only caveat I have is that the final dungeon and boss sequence really affect the pacing of the final chapter. While it was really frustrating to go through these on the highest difficulty, I still enjoyed the sequence overall. Additionally, since it's a native PC game, it has tons of nice QoL stuff thats missing from the vast majority of JRPGs made in the last decade+ that are all mostly designed for consoles. To name a few: native ultrawide support, 1000 save slots, heavily detailed menus showing everything you may need to know, full KBM support, and options to use only the keyboard or only the mouse. While the slow start may be off putting for some, I'd strongly recommend checking the game out. It's quickly become one of my favorite games of all time. 10/10
In the early hours of the game I came across a wood-textured hexagon sitting behind the starting town's magitech upgrade shop, with some smears of color on in, and my instinct was to regard it as a generic videogame junk object. On a later visit I realized it was the same model as the sign in front of the shop, and thought it was a clever reuse. Later on, though, the owner of the shop mentions, in a scrap of dialogue one will only see if one makes a point of talking to everyone in town after every plot update, that he was trained as a clockmaker as a young man. The next time I passed into the alley behind the shop it struck me that the object back there had a worn-away painting of a clock on it: it's the sign the store had it front before it made the switch to selling orbments. *Trails* isn't interested in challenging the genre of fourth-generation JRPGs in which it's working: none of this detail feels incompatible with or even complicates the archetypal town NPC to whom it applies. It makes him and the world he constitutes substantial, taking the utilitarian ephemera endemic to the form and imbuing it with more care than it was meant to hold. *Trails*' design is informed by an unaccountable belief that JRPGs are important. I can't, in spite of its best efforts, share in that belief, but its love for both the genre and the specific world it presents worked on me. This all requires a certain amount of player buy-in, a willingness to participate in the imaginative exercise of stitching these details together, which I was only able to offer this attempt. I'd started the game twice before and quit in Rolent with the impression that the 00s-style localization was nicely written but that I wasn't terribly interested. It's a game which gives back what one's willing to put in, and in light of that I think that my own playstyle this time around was the ideal way to experience it: with friends, assigning each character as a voice role. This mildly inflated my playtime from the sensible 30-40 hours the game seems to have been designed around to 104. By volume, about half the dialogue in my particular amateur-theater playthrough of *Trails in the Sky* is not in the script of *Trails of the Sky*: most of that inflated playtime came from us improvising skits between the cast. The specifics of this approach are, of course, non-transferable. The pure serendipity of being woefully underequipped to deal with Lorence because I'd insisted on giving Estelle and Kloe matching Lily Necklaces and Wool-knit Hats as a matter of role-playing, and still managing to pull it out first try by having Scherazard feed Estelle jelly beans and a tomato sandwich so she could get a well-timed crit, was totally unique, but I recommend playing *Trails* as fanfiction-inflectedly as possible. For posterity, I did call the ending: not the obvious fact that Joshua was a child assassin from a shadowy organization but the beats of him confessing to Estelle before revealing that he'd have to leave her, as well as some specific bits of phrasing, like his saying that the five years he spent with her were a dream from which he'd have to wake. This was in the context of Joshua getting early access to White Gehenna, an AOE move that feels broken in the first chapters of the game: after some intermittent bad jokes about this being his Whiteboy Blast I suggested offhandedly that this was power he'd gained in a pact made in his shadowy past with the White Pharaoh, that he'd draw on his last reserves of it in the final chapter to save Estelle's life, and that he would then be forced to tell her that he was always with her on borrowed time and that now, per his contract, he would be taken to Utah to build pyramids, with the second game following Estelle's journey to rescue him. This was more or less it. Worst aspect of the game was, without a doubt, Carnelia. As for the best NPCs, I'm torn between Stella, Estelle's possessive childhood babysitter, Reina, the boarding school girl devoted to ruining her roommate's life, and Ralph, the neglected househusband unhappily married to a woman whose sole passion in life is bloodsport.
Несмотря на то, что оценка моего отзыва положительная, я начну его с отрицательных моментов в первую очередь потому, что хоть они и мешали мне во время игры и сильно затянули мне прохождение и, местами, прям портили впечатления от игры, после финала они оказались вторичными. И самый главный минус для меня в этой игре - это её скорость, она ужасно медленная, все анимации как будто бы в 0,25 от своей изначально скорости. Хвала господу я очень быстро нашел волшебную кнопочку ALT, она ускоряет все анимации в игре, и как это помогло в прохождении, если бы я перманентно не зажимал альт, то прохождение это игры бы затянулось на все часов 200, или, скорее, было бы дропнуто, настолько она медленная. И очень жаль, что в настройках нельзя просто задать скорость, у меня палец к концу прохождения уже начал уставать зажимать одну и ту же кнопку. Второй минус тоже относится к медлительности игры, но уже в другой плоскости - она невероятно затянута. Огромное количество беготни туда-обратно по одним и тем же дорогам и тропинкам, огромное количество болтовни, да, местами отлично прописанной, интересной и достойно написанной болтовни, но как же её много и как же она затягивает игру. Переходя к последнему и, наверное, не самому существенному минусу, должен сказать, что на него просто наложились первые два и, в какой-то момент, просто выдали мне лютую дозу духоты. Это очень однообразная боевка. Да, она интересная и тактичная, но она очень быстро упирается в свой максимум и все, что ты получаешь уже после второй главы сюжета, это просто более мощные варианты уже имеющихся у тебя спелов и абилок. Разрабам буквально нечего тебе дать после первой половины игры, просто атаки становятся сильнее, радиусы массовых атак больше, дебафов и баффов становится больше и они становятся сильнее, магия дамажит больше, но это все, просто циферки выше и больше, никаких новых механик или особенностей боя, ничего, просто долби врагов, которые с каждой главой просто набирают жира и урона теми же самыми ударами и абилками, просто с другим названием и чуть большими циферками. Не буду кривить душой, на третьей главе мне стало откровенно скучно проходить игру, я постоянно альтабался и отвлекался от игры, потому что было скучно драться с врагами, было скучно бегать туда-сюда, было скучно читать филлерные тонны диалогов. Но... и тут я плавно перехожу к плюсам. Сюжет эта вещь в этой игре, ради которой это все стоит терпеть, он интересный, с кучей интриг и загадок. Да, он, местами, до безобразия затянут, но ни разу у меня не было чувство, что мне он не интересен или я точно знаю, что произойдет в следующей сцене. А хороший сюжет это очень дорогое удовольствие, оно того стоило, и, конечно же, безумно сильный финал, как я после этого вообще могу поставить отрицательную оценку игре? Это отличное приключение, за которое я благодарен этой игре. А за что я ещё благодарен этой игре, так это за колоритных, живых и действительно отличных персонажей. Это действительно многое делает для игры, местные персонажи это буквально сердце игры, ты даже не успеваешь заметить, как проникаешься ими, их заботами и радостями. Да даже антогонисты тут вышли безумно харизматичными и интересными, и это не история про злых злыдней, которые хотят управлять всем миром просто потому что они аниме злодеи. Нет это такие же персонажи этой игры со своими мотивами и принципами, ты вполне понимаешь, почему они делают то, что делают. Да ты можешь не принимать их действия и поступки, но это не отменяет того, что они руководствуются своей "правдой" для их совершения. Ну а насчет музыки, визуала и QoL фич я просто выскажусь коротко. Музыка неплохая, но очень однообразная и простая, мне ни одна мелодия в душу не запала, но во время игры все звучало приемлимо и у меня не возникало желания вырубить музыку. Визуал, ну что поделаешь, игра уже старенькая, мне с ним вполне нормально, мое воображение само дорисовывало некоторые момент, да и он вполне себе аутентичен, дизайны монстров прикольные. Ну а насчет удобства я уже выше все написал, игра медленная, быстрых перемещений нет, но в остальном менюшки понятные, описания нормальные, разобраться, что в боевке, что в прокачке и экипировке можно. Как итог, отличное приключение, а если со спойлерами, то первая глава этого приключения. Я не пожалел, что прошел её и погрузился в этот мир, она мне показалась в разы интереснее современных финалок, вот где настоящая скукота, так это там. Но да ладно, речь не об этом. Если вы любите интересные сюжеты с отлично прописанными и харизматичными персонажами у вас глаз не дергается при виде "РПГмейкеровского" визуала и геймплея, то велком, погружаться в отличную игру.
НА ЧТО Я ПОДПИСАЛСЯ...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 10.8K | 90% | $19.99 | |
| $2.7M | 3.7K | 98% | $29.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $7.2M | 5.7K | 86% | $49.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $10.2K | 102 | 75% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 3.4K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 2.3K | 74% | $38.99 | |
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 7.9K | 92% | $24.99 |