
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. 영웅특성은 결손(외팔이,누드주의자 등)만 아니라면 패널티는 렙업과 장비로 상쇄 가능. 2. 장궁병은 최소한 1명 필수 (2명은 선택옵션) 고립몹 처리 및 얼음 범위기로 기절 효과 적용. 3. 한손검은 초반은 약하지만 후반에 스탯을 올리면 무쌍 가능(필수 퍽: 기세+정면충돌+쾅). 4. 드루이드지팡이는 마법이므로 저항50%를 깔고 가서 잡몹은 원킬 가능하므로 필수 퍽: '전파연쇄 (대각선이동)' 을 올려주면 뭉처진 5명 이상을 단지 2코스트로 정리 가능 5. 전문가 퍽은 어느 무기를 들더라도 좋다
This feels like a mashup of every indie game I've played in the last ten years and not necessarily in a bad way.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's tough but excellent. You'll lose days at a time just doing 1 run of this game - they can take 4+ hours even if you lose. So keep that in mind - but the progress you make is pretty stable and once you figure out the build order for the town it's all very possible. Very fun game overall!
What an excellent game! I got hooked right off the bat. The learning curve isn't steep at all, not too complex but challenging. Just survived Gildenberg by the skin of my teeth and the victory is so satisfying! What I like is even with starter weapons and perks you have a lot to consider and every decision feels meaningful. The game throws a lot of tactical puzzles at you, so you have to calculate every turn carefully. I'll definitely sink more hours in this one, hats off to the devs!
好玩,爱玩,不会玩
Always good when devs can make a turn based game dynamic and relatively fast paced.
面白くはあるのだけど勧めることが難しい作品 この作品に点数をつけるとすると、面白さに90点はつけられるのに、仕様の部分が50点ほどの評価に悩ましいことになる オリジナリティのある面白さを堪能する前にお腹いっぱいになってしまう人の方が多いだろう ・多数を制する楽しさ 1ウェーブにつき10~20体以上の敵に対して味方は3人、必然的にひとりひとりが獅子奮迅の活躍をしなければならないので一種の無双的高揚感がある。 スキルも対多数用のものが多めで、一見圧倒されるような数の差も上手くやればすんなりとせん滅できる。 ターン制のシミュレーションでこの無双感を味わうことができるのは、特筆するべきオリジナリティだった。 ・周回要素のアンロック関係に問題あり 1ゲーム(正確にはウェーブ毎)に特殊な通貨を得たり、特定の条件を満たすことでゲーム内要素のアンロック・アップグレードができる。 通常ならば喜ばしい要素なのだが、アンロックが遠いうえに強すぎる。 現時点で18時間30分ほど遊んでいるが、まだ重要要素をアンロックしきれていない。 最初は間違いなく楽しかったが、流石にここまでアンロックが続くとチュートリアルが異様に長いだけじゃないのか?という疑念が浮かぶようなってしまった。 総評 面白さは間違いないのに、それを味わうための道のりが遠い 20時間近く続くチュートリアル的区間が苦にならないと思うならオススメ それが辛い、そんなに時間が取れないという人は避けた方が無難です アンロックしきった後が本番だとするなら私にはこれ以上のプレイは無理そうです 面白いんだけど...という評価の難しい作品です
程序Bug实在太多了,之前只是经常卡界面需要强退重进,昨天打完一夜卡住,再进倒退回到了白天状态,今天再进,竟然把我的档彻底弄丢了。
好玩的回合制策略遊戲,一開始資訊很多,但學習曲線平緩,不會令人覺得厭煩 有很多種武器與技能,很看搭配的技巧。在英雄一開始只能大概決定路線,實際上要養成什麼樣子,還要看升級時出現的一些稀有能力,以及隨機出現的武器 如果有看到增加行動值、步數、蔓延、多段攻擊的,不要猶豫就選下去。 中期蠻有挑戰性的,每一波怪要解掉都要很費腦力,甚至需要一個英雄守二路 不過 BOSS 普遍都蠻弱的,感覺血量至少要加倍,不然每一次出來都被秒掉 比較困難的是第三關的樹人關,第一次打不小心開太高天啟,差點被小怪淹沒 以及第四關的古老之地,這關要衝行動值,務必在靈魂守衛跑出來時,及時澆滅它 最後一關浮光鎮比想像中簡單,衝高傷害就沒錯了,注意看 BOSS 的技能不要被打到即可 遊戲本體沒有 DLC 的話,大約 60 小時能全破。如果要二刷關卡,衝天啟成就的話,可能要 90 小時
战旗塔防,玩起来你会感觉你在浪费生命,一点意思都没有,一步一步慢慢在那里点点点,好像你有几百年的寿命一样,爽又爽不起来,完全就是在杀时间,并不是在娱乐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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