
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.3Kreviews | 91% | — | $8.8M |
| $7.49−70% | 411ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here's a tightened-up version that keeps your voice and sharpens the argument: I was genuinely impressed at first. Despite being tough and unforgiving, the game had satisfying loops, a great art style, and everything clicked together nicely. I cleared the first two maps on my first try, often walking away with an S rank. But even there, the warning signs were already showing. Map 2 is a good example: there is zero indication that the boss will spawn practically inside your city limits and can wipe out entire wall segments in a single action. My heroes happened to be strong enough to handle it, but if they weren't, the run would have been over through no fault of my own. From Map 3 onward, the design problem becomes impossible to ignore. The difficulty doesn't increase because the game gets more complex or because you face new challenges. It increases because the numbers are quietly inflated. Your heroes start missing more. Enemies survive longer. These are the exact same enemies from Maps 1 and 2. No new mechanics, no new threats. Just tweaked stats to artificially wall off progress. That's the core issue: the game gets harder because you advanced, not because you played poorly. That's not good difficulty design, that's a grind tax. Even at sale price, I can't recommend it
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Japanese, German, Spanish - Spain, Korean, Russian, Ukrainian, Portuguese - Brazil
| $24.99 |
| 369ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很好玩。只有受虐狂会爱上这个游戏,我很爱玩。 The game is fun. Only M enjoys this game, and I enjoy it a lot.
Думал убью несколько минут Убиваю второй десяток часов Ништяк А теперь апдейт после прохождения: Я где-то тут видел, что игра совершенно не щадит вашего времеи, так вот, это действительно так. Даже в турбо режиме один забег съедает несколько часов, и это без учета, что выиграть с первого раза не всегда получится (почему спойлерить не буду). И да, игра сложная (кроме boundless режима). И эта сложность накапливается как снежный ком, и по экспоненте. Первые пару ночей ты думаешь о, а это довольно легко, а потом, случается катарсис, и тебя просто сметает с такой скоростью, что ты думаешь "а что вообще произошло". Занятный опыт для походовой игры, я скажу. Тем не менее, музыка Remi Galego, вайб магического пост-апокалипсиса и необходимость все-таки думать решают очень многое. О 100+ часах не жалею.
好游戏,40天启通关了,DLC太贵了没买,英雄建议4远两近或5远1近,升级加点:行动力/多段/蔓延》暴击(远程魔法射程)》爆伤》步数》各种伤害》破防》孤立》法力值》其他,英雄走什么流派基本看天赋和饰品有什么,远程和魔法除了属性伤害很多地方通用,最好有杀12个加1射程天赋》步数转行动力,因为基本站塔上属性全要输出,远程的话步枪很强需要天赋斜向蔓延,要注意不要蔓延到自己的近战。魔法都还行,清怪法典蔓延,单点魔杖多段,魔杖2技能后期好用。下毒很弱,BOSS基本不吃,还有怪群体免疫,除非先天下毒圣体可以养一个属性只要毒伤和肉,主手德鲁伊法杖副手手弩,BOSS战清小怪。近战最好就玩横冲直撞,主手双手剑副手手枪,单点无敌,配合回步数天赋加技能一回合跑全图。高难度先兆,蛙跳、步数、暴击、经验必备其他随意,装备方面武器等级最重要,不要看到红色就上头,前期最好都双武器了再搞护甲。高难度每个英雄在装备/天赋/卷轴上至少搞一个闪现用来处理BOSS战各种情况。BOSS战优先输出BOSS,回合越多怪越多。最后关只有7天,不要过度发育,最后BOSS反伤很恶心,天启只开了BOSS血防125%都很难打,要不是我近战带了瓶4级红药估计就翻车了,最后6人空血被反死3个人险胜。
No saving between each day/night cycle? Really? Hard pass.
Too slow and repetitive
This feels like a mashup of every indie game I've played in the last ten years and not necessarily in a bad way.
It's tough but excellent. You'll lose days at a time just doing 1 run of this game - they can take 4+ hours even if you lose. So keep that in mind - but the progress you make is pretty stable and once you figure out the build order for the town it's all very possible. Very fun game overall!
1. 영웅특성은 결손(외팔이,누드주의자 등)만 아니라면 패널티는 렙업과 장비로 상쇄 가능. 2. 장궁병은 최소한 1명 필수 (2명은 선택옵션) 고립몹 처리 및 얼음 범위기로 기절 효과 적용. 3. 한손검은 초반은 약하지만 후반에 스탯을 올리면 무쌍 가능(필수 퍽: 기세+정면충돌+쾅). 4. 드루이드지팡이는 마법이므로 저항50%를 깔고 가서 잡몹은 원킬 가능하므로 필수 퍽: '전파연쇄 (대각선이동)' 을 올려주면 뭉처진 5명 이상을 단지 2코스트로 정리 가능 5. 전문가 퍽은 어느 무기를 들더라도 좋다
面白くはあるのだけど勧めることが難しい作品 この作品に点数をつけるとすると、面白さに90点はつけられるのに、仕様の部分が50点ほどの評価に悩ましいことになる オリジナリティのある面白さを堪能する前にお腹いっぱいになってしまう人の方が多いだろう ・多数を制する楽しさ 1ウェーブにつき10~20体以上の敵に対して味方は3人、必然的にひとりひとりが獅子奮迅の活躍をしなければならないので一種の無双的高揚感がある。 スキルも対多数用のものが多めで、一見圧倒されるような数の差も上手くやればすんなりとせん滅できる。 ターン制のシミュレーションでこの無双感を味わうことができるのは、特筆するべきオリジナリティだった。 ・周回要素のアンロック関係に問題あり 1ゲーム(正確にはウェーブ毎)に特殊な通貨を得たり、特定の条件を満たすことでゲーム内要素のアンロック・アップグレードができる。 通常ならば喜ばしい要素なのだが、アンロックが遠いうえに強すぎる。 現時点で18時間30分ほど遊んでいるが、まだ重要要素をアンロックしきれていない。 最初は間違いなく楽しかったが、流石にここまでアンロックが続くとチュートリアルが異様に長いだけじゃないのか?という疑念が浮かぶようなってしまった。 総評 面白さは間違いないのに、それを味わうための道のりが遠い 20時間近く続くチュートリアル的区間が苦にならないと思うならオススメ それが辛い、そんなに時間が取れないという人は避けた方が無難です アンロックしきった後が本番だとするなら私にはこれ以上のプレイは無理そうです 面白いんだけど...という評価の難しい作品です
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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