
The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it`s a game
Świetna zabawa
I like it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그냥 씹스캠게임임
I do experience the occasional bug like invisible carriages or floating heads (more often it seems as the game reaches its technical limitations as the simulated dynasties expand causing some lag at later stages in the game), but its fun!
nice
It is fun to manage different building types in different enviroments, but it has some major problems as well. First of all there are a lot of options to roleplay and the athmosphere is relatively calm. after a while though you notice most of the functions are not usefull. Just sending your family members on boast achievements is more money saving then replacing them as workers in one of your buildings, since it saves you having to bribe people for influence (still got to bribe people, but less then otherwise). Also none of the items or options to sabotage another dynasty is usefull, its much to costly. AI has infinite money it seems so they dont care: when they strike back you get continuously bombed, yes, non-stop no breaks in between, their growth is linked to reputation mostly noticable by the robber AI's always growing really fast. But for you as a player paying reputation of several hundred coins per item that barely does anything isnt worth it. Just send a henchmen to kill the faction leader and its done. then there is production and transporting issues: having an order for say 40 fish, or 40 flowers, with 3 workers, will make them grab 60 in total because all 3 workers will be sent to gather the ingredients and they gather 20 each. So after a while you have 400 flowers and you have to remove flowers from the production queue, only to add them back in again later. Next to that transporters will only sell what you dont use in your production queue. So they wont sell the flowers or fish. Nor will they bring it to any warehouse, unless you stop making products with said flowers. So if you want to set up a transport system with a warehouse, you waste space for 2 money making businesses. So in the end I just send the transporters to buy the flowers and focus my workers on the production.... So in practical terms this game is unplayable almost. There is only 1 strategy to apply (boast about your achievements troughout the game, get some production buildings, let transporters buy all the ingredients for your final products, upgrade title, get more buildings, repeat. easy sovereign, just kill all enemy factions who get citizen title. Anything else you do is wasting money and slowing you down. Thats where the roleplay comes in. You can actually follow and torture a dynasty with various items and options quite well. You will lose a ton of money and influence though, but it is possible. Just have to manage your enemies. Dont bother with allies btw, it has almost no function (sometimes they praise you, boosting your reputation, thats about it. Dynastic trade is way to expensive anyway compared to just killing the faction and build your own structure. So yeah, a lot of the game seem to be concepts added that where never really balanced out or playtested, it was fun enough for the price i got it for though.
Kuhl
it is a game better get a good discount on it
Scam. Скам.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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