
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stürzt immer ab :(
The Bureau me surpreendeu de forma muito positiva. O jogo abraça totalmente o tema alienígena e entrega aquela atmosfera de Área 51 e bases secretas que sempre imaginamos em histórias de conspiração. É uma pegada bem diferente dos XCOM tradicionais, e isso foi um ponto muito interessante pra mim. A história prende desde o começo. Os diálogos e o mistério inicial criam uma curiosidade real sobre o que está acontecendo, e o jogo consegue manter essa sensação ao longo da campanha. A ambientação é um dos maiores destaques. O período dos anos 60, misturado com clima de Guerra Fria e tecnologia alienígena, cria um mundo imersivo e cheio de personalidade. Desde escritórios governamentais até cidades pequenas destruídas pela invasão, tudo transmite a sensação de que algo enorme está sendo escondido da população. O gameplay em terceira pessoa funciona muito bem. Mesmo sendo um shooter, o sistema tático é bem implementado: você pode comandar os parceiros da equipe, usar habilidades e montar estratégias durante os combates. Os agentes sobem de nível, têm classes diferentes e ainda existe uma customização simples de aparência e cores de roupa. No geral, The Bureau: XCOM Declassified é uma experiência divertida, atmosférica e bem diferente dentro do universo XCOM.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.2K | 2.8K | 95% | $3.49 | |
| $460.6K | 1.3K | 88% | $10.04 | |
| $460.6K | 2.3K | 74% | $9.99 | |
| $459.9K | 16.2K | 97% | $1.99 | |
| $460.7K | 1.8K | 86% | $6.99 | |
| $459.9K | 2.8K | 84% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.4K | 92% | $19.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $49.1M | 35.4K | 94% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not inherently a bad game, and perhaps it even gets a bit better with time, but it is definitely not the XCOM I'm used to. Whether that is a good or bad thing for you depends on whether you prefer an intense tactical game with a lot of customization or a lighter tactical game with shooter cover style mechanics. I appreciate their effort to focus more on a story this time around, which is what I typically find myself drawn to, but stories don't seem to be their strong suit compared to tough as nails combat with high customization present in their other titles. Weird issues like lip sync, awkward animations, overly sterile wile competent voice work, and limited personality for most of the characters from what I experienced. They capture the 1950s very well in many ways, including a character that sounds like a bat Batman and Robin cartoon, but a lot of the adult aspects of the theme feel subdued with this style in my opinion. There is an Alpha Protocol style dialogue wheel, early Bioware games style feels but without the personality and without the depth of nuance of Alpha Protocol, which seems to have little impact other than fleshing out the conversation. Overall, the game just felt sort of generic with little to invest in regarding the characters and the tactical aspect, paired with middling graphics and a slow and awkward combat system that saps the fun away. In the XCOM tactical games, characters are also generally generic, but you get to customize them and use them in a way that makes them feel special, while in this game they are in the periphery doing their thing so I felt sort of detached and disengaged. This is a very middle of the road kind of game, a love or hate it for some, but for most it will just be a "Meh" with a bit of disappointment it wasn't XCOM of the tactical variety.
Certo. Isso não é XCOM. E acho que isso explica algumas das críticas negativas. Porque eu concordo, XCOM: Enemy Unknown é um jogo incrível e um dos meus favoritos de todos os tempos. Mas, honestamente, não acho que o Bureau esteja fazendo um trabalho terrível. Se você julgá-lo por seus próprios méritos, verá que é um jogo de tiro baseado em cobertura perfeitamente bom com elementos táticos que meio que emulam como um jogo de XCOM seria se o Comandante fosse um soldado em campo e não alguém dando ordens no conforto de um centro de comando. Às vezes é agitado, mas o HUD de comando para seus dois soldados companheiros é intuitivo, o tiro é muito divertido e recompensador, os tipos de inimigos temáticos e às vezes até assustadores, a história absolutamente encontra e com uma reviravolta interessante no final. Claro, andar pela base e ouvir Carter falar com vários cientistas e agentes sobre coisas não é o mais divertido e tudo na base meio que parece marcado para fazer o jogo parecer mais longo, mas não é TÃO ruim ou tedioso. E sim, o jogo termina em algumas horas, mas se você é um fã de XCOM e pode obter este jogo barato, vale a pena tentar.
I really thought the chest high wall meta was gone. But no, this together with the cut scenes, would probably have been better off as a movie rather than a game. It is very dull, characters seems interesting though
🎮 The Bureau: XCOM Declassified to Spin-off kultowego XCOM-a – tym razem w formule trzecioosobowej strzelanki taktycznej. 📖 Fabuła Rok 1962. Zimna wojna trwa, ale Ziemię atakują nie Rosjanie, a tajemnicza rasa Obcych. Ty, agent Carter, prowadzisz trzyosobowy oddział w konspiracyjnej agencji XCOM. Historia to mieszanka teorii spiskowych, sci-fi klasy B i klimatu retrofuturystycznej Ameryki. Działa, o ile nie spodziewasz się Arrival. 🕹️ Gameplay i Rozgrywka Mechanicznie – przyjemne strzelanie z dodatkiem aktywnej pauzy i zarządzania zespołem. Skille to nie ozdoba, a faktyczna pomoc w boju, szczególnie na wyższych poziomach. Niestety, główny bohater rusza się jakby miał w kieszeni cegły – toporna animacja i fizyka jak z Gearsów robią z niego kloca z XCOM. 🖼️ Grafika i oprawa wizualna Obcy i ich konstrukcje robią wrażenie – ogromne wnętrza, żywe kolory, architektura nie z tej ziemi. Ziemia trochę gorzej, ale estetyka trzyma się konsekwentnie. Atmosfera klasycznego XCOM-a podana przez filtr pulpowego thrillera. 🎵 Audio i muzyka Zaskakująco dobra muzyka. Pomaga budować klimat niepokoju i tajemnicy. Dźwięki broni i dialogi na poziomie – aktorzy nie grają Shakespeare'a, ale dają radę. ⚙️ Optymalizacja i technikalia Na Steam Decku działa płynnie – żadnych ścinek, żadnych crashy. Port dopracowany, interfejs czytelny. 🎮🤝 Tryby gry i dodatkowa zawartość Tryb wyłącznie dla jednego gracza. Kampania trwa około 10–12 godzin. Nie za długo, nie za krótko. 🔄 Regrywalność Mało powodów do powrotu. Po jednej turze zna się już wszystkie triki. Fabuła liniowa, brak alternatywnych ścieżek. Mam dodatek który jest w zasadzie serią "aren" do walki ale gameplayowo główna gra zmęczyła mnie na tyle, że odpuściłem. Może kiedyś, ale raczej nie. 📝 Podsumowanie The Bureau to eksperyment: nieudany jako XCOM, ale w miarę sprawny jako strzelanka z taktycznym twistem. Średniak, ale momentami bardzo przyjemny. Ocena: (★★★☆☆☆) Dla kogo? Dla ciekawskich, którzy lubią X-Files i lekkie sci-fi z lat 60. https://store.steampowered.com/app/65930/The_Bureau_XCOM_Declassified/#
i like the abbilites you get for the agents a bit challening at times but never a bad thing in my eyes thought it would be like xcom enemy unknown plesently suprised it wasent
I met one of the writers of this game at a festival, and said I quite liked it. "But," he protested, "that's the *bad* XCOM!"
非常棒!
支援手掣 不含中文 無法使用physx畫質設定,否則卡死.
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