
Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−40% | 4.5Kreviews | 83% | — | $3.9M |
| $27.99−30% | 50ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
=
crashes quite a bit on linux. only an old version of proton works at all. still, a decent game.
[h2]8.0/10 – A Breath of Fresh Air for the RTS Genre (Base Game Review)[/h2] It's been a long time since I've played an RTS with such an engaging campaign, strong storytelling, and meaningful innovations to the classic RTS formula. [h3]What I Loved:[/h3] • [b]Campaign & Mission Design[/b] Every mission introduces a new challenge, situation, or objective that forces you to adapt your strategy. The scenarios are well-crafted, varied, and rarely feel repetitive. Side objectives are a great addition, offering extra challenges and sometimes alternative ways to solve problems. My only wish is that the campaign had in-game cinematic moments. Something similar to World in Conflict's cutscenes could have helped deliver the story with greater emotional impact and made key moments feel even more memorable. • [b]World Map & Strategic Layer[/b] Even though the campaign is largely linear, being able to move your army between locations, refuel supplies, train troops, and trade equipment gives a welcome sense of freedom and progression. • [b]Army Management[/b] One of the game's most interesting features. You can capture enemy vehicles or recover abandoned equipment from the battlefield. Since larger armies consume more supplies, you're constantly making decisions about which units to keep, upgrade, sell, or disband. Resource management remains relevant throughout the campaign. • [b]Diverse Unit Variety[/b] The game offers an impressive roster of units: snipers, hackers, marines, anti-tank teams, militia, armored trucks, artillery, support vehicles, Humvees, IMVs, Strykers, APCs, tanks, helicopters, and even Terminator-themed sci-fi units. Building combined-arms formations and executing battlefield plans feels rewarding. • [b]Unit Customization[/b] Another feature I really enjoyed. Infantry and vehicles can be upgraded with new weapons, armor, gadgets, and skills. Most units remain useful throughout the campaign, with different upgrades allowing them to specialize for different roles. • [b]Vehicle Resource Management[/b] Every vehicle has limited fuel, ammunition, and repair resources that must be carefully managed during missions. Deciding when to resupply, repair, or conserve resources becomes a critical part of long-term success. [h3]What I Didn't Like:[/h3] • [b]Lack of Mission Briefing Information[/b] The preparation phase often doesn't provide enough information about the upcoming battlefield or enemy composition. This can lead to inefficient upgrades and poor force composition choices. In some missions, going in blind can be extremely punishing. • [b]Combat Can Feel Too RNG-Dependent[/b] This is difficult to describe, but combat sometimes feels overly reliant on luck. Because units have limited ammunition and there's no priority-targeting system, it's common to see multiple ATGMs fired at the same target, only for several of them to miss due to obstacles or accuracy issues. Since ammunition is limited and enemy forces are often larger and stronger, these situations can quickly snowball into major losses. • [b]Encourages Save Scumming[/b] The two issues above can indirectly encourage frequent saving and loading. While it's certainly possible to complete the game without doing so, losing a veteran Bradley or tank because of an unexpected enemy spawn or an unfortunate series of misses feels especially painful in a game that places so much emphasis on long-term unit preservation and resource management. [h3]Final Thoughts[/h3] Despite these frustrations, the game does an excellent job innovating within the RTS genre. Its combination of persistent army management, meaningful logistics, unit customization, and varied mission design makes it one of the most refreshing RTS campaigns I've played in years.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
шикарная игра, побыстрее бы дополнения
Well, it's a good old type RTS with all tool that you need to have some great fun. Missions are interesting and enjoyable with some different tasks to do either for you or NPCs. You need to watch for your troops and supplies, not "throw all that you have" at enemy like nobrainer. I think it's more for people that miss some old fashioned RTS games from early 2000' and are tired of playing old games over and over, looking for something fresh
Дуже прикольна
Fun rts thats challenging
好玩,就是剧情战役太少了
개꿀잼
Casual player, so I made it a bit easier. That made it fun. Felt overwhelming at first getting steam rolled by machines, but I think It's supposed to feel that way. Definitely fun once I got over that bit of frustration. I'll have to give it another go on a medium difficulty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.2K | 10% | $29.99 | |
| $26.1K | 162 | 94% | $4.99 | |
| $151 | 3 | 67% | $1.99 | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| $3.8M | 3.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 39.6K | 86% | $3.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 |