
Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−40% | 4.5Kreviews | 83% | — | $3.9M |
| $27.99−30% | 50ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maga git rts
I guess for the price tag the game is bretty good, and a surprise for a movie based game. Because normally IP based games are outright garbage and devoid of creativeness. This one isn't, and has a unique roguelike gameplay but instead of some random RPG character, you roguelike with an army. You manage their equipment, supplies, manpower, weapons, vehicles, so on and so forth. No base building so to speak, but it is unique and I can appreciate that they tried with something instead of lazily going along with what's already out in the market. And if you support such endeavors in the gaming industry and also are a fan of managing things while also controlling a post apocalyptic free company, this game might be for you. Combat, I feel that the game plays alot like "casual" but "stealthy" Men of War 2. It's pretty reasonably realistic, with line of sight, ammo limitations, squad members dying permanently, vehicle module damage, cover, etc. Enemy attacks are quite lethal if you play on higher difficulties - one shotting your assets quite often - as the lore should be! So if you are into that, I can say this game might be for you. My 3 complaints: 1. Deal with this now! type of cutscenes There are lots of moments that just forces you to savescum. They will throw things at you and expect you to be able to handle it without any sign or warning. You'd expect some kind of recon units, preparation timer, or mission briefing can prevent this, but there are insufficient. Also, i'm talking about forced scripted cutscene and spawns that you have no prior knowledge of. You are then railroaded into taking a generalist approach because you don't know what you are going up against anyway - then where goes the fun of building your own army? 2. Too cartoonish for the setting (for my taste anyway) Sometimes, the game feels cartoonish and childish. "Oh no we have to save the people" type of childish. Marble cape hero garbage type childish. The kind of disappointment you feel when you play Starcraft 2 when you are a fan of Starcraft 1. Granted, the original series was children oriented. You have a child main character and this badass robot protects the boy. But I expected something more gruesome and gritty in a post judgment day warfare, and the original movie came out decades ago. I doubt children are into this series, so yeah. Maybe I am not the target audience, but I guess it's a matter of preference. 3. Bugs and bad QoL This game has some bad issues outside of its design philosophies. Infantry pathfinding is not too good. One of the squad members will get stuck inside a building or a vehicle wreckage for example. There are no tools to check line of sight, and camera view is quite limited - to top down view, when determining LoS is critical if you are getting one shotted by the robots, vice versa. And not sure why I can't merge squads, or create/train new ones. You can disband a bunch of "Militia" to acquire "manpower" to replenish "Rangers (former US Army type)" but can't train new rangers neither can you train new militia. You either get t hem from missions or hire them as mercs. Weird but the game is like this. Weird solution for removing base building aspect.
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 39.6K | 86% | $3.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.2K | 10% | $29.99 | |
| $26.1K | 162 | 94% | $4.99 | |
| $151 | 3 | 67% | $1.99 | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| $3.8M | 3.8K | 82% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game could do witg more maps
perfect
Рекомендую!
На редкость хорошая игра
scratches that itch of Terminator nostalgia
Revised review after playing to the end. This game is infuriating. The AI is simply not good enough for what they have tried to do. Vehicles and men often not folllowing commands, taking ridiculous routes to get there, lying down when they shoudl be running etc all means LOTS of tedious micromanagement. The loading times are absurdly long and you will need to face them a lot because the game literally has tactics of save and load BUILT IN to it. You will save and load probably at least a dozen times per mission, if not into the several dozen. This means that of the 1 hour mission you will spend about 10 minutes on loading screens as the ENTIRE map de-loads and then re-loads. It locks and freezes at random (this has happened to me about 8 times during a campaign. The enemy has near PERFECT targetting where as your guys... like a 5 year old with a water gun- this is despite levelling up your team to the max so should really be the best soldiers in the world. It also scales the difficulty i.e. by the end, a single hit from an eney weapon will seriously damage your armoured up tanks and there is almost no point to light vehicles any more because they just get smashed to wrecks in about 10 seconds of engagement. The boring and almost constant inability to deploy the units you actually WANT is stupid and ruins the game. Literally ont he last mission, the future of the human race is in the balance and your allowed six vehciles and four sections of men. You are NOT allowed a tank or artillery. STUPID. I wish I had not bothered starting playing.
Good game and I've always been a fan of the series it's fun actually fighting a doomed war. Take your time learn what each unit does. The game explains its mechanics well in the tutorials.
Made with a ton of love, highly recommend, reminds me of men of war and call to arms
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.