
Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 4.14/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 83% | — | $3.9M |
| $27.99−30% | 50ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хвала "Играющим Кошкам"! Если для вас это название о чем-нибудь говорит, эта игра для вас! [spoiler]Убей всех людей![/spoiler] ----------------------------------------------------------------------------------------------------- Glory to "Cats who play"! If you're familiar with this name, then this game is for you! [spoiler]Distroy all humans![/spoiler]
На линукс крашится при загрузке в любом варианте кроме использования Proton 9.0.4. Вот только в таком случае все видеоролики попросту не проигрываются
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неожиданно шикарная стратегия с кучей интересных (и работающих) механик. Из минусов только долгие загрузки.
Game has component destruction 3 playable factions in skirmish and a good story. Less of an RTS (Real Time Strategy) and more of an RTT (Real Time Tactics). You will find yourself pausing minimum 5 times per minute to micromanage every unit you have deployed. Story requires save scumming multiple times (the act of reloading an old save to get a favorable outcome/advantage). Units can heal when out of combat and not moving dont reinforce when a member dies , if they are dead they are dead, you cant regain unit numbers during a mission only in the convoy menu (however its called). Loosing a single unit can be devistating to the current run or future, in order to prevent loosing specifc units, especially story relivent units you will have to constantly reload old saves which could quickly become outdated if forgotten about, losing hours of progress on a map, I've read some people had to reload 60+ just to get a favorable outcome to complete the mission. Enemies spawn randomly and constantly, while you can and will loose units permanently, potentially crippling the entire playthrough Pathfinding does not work well, units will fire into a wall or each other without a care, expending their whole amunition supply without a worry, they also wont try to readjust or gain a proper line of fire, just move to a position within range or sometimes go point blank and either die or miss their shot and die.
I have to say I have a love/hate relationship with this game. At times it is the ultimate power fantasy for me, when everything works out the way I planned it. But alas that is a rare occasion. There are a myriad problems with this game's balance. I could accept that sometimes my units miss their shots. But I've been playing this game well over 700 hours and the vast majority of times the game seems biased against the player. Of course all three of my tanks miss their target so that the enemy has pinpoint accurate shots against them. Of course my helicopter misses all 8 (!!!) of it's rockets just to let the enemy artillery destroy my hero unit, one of which's location the enemy shouldn't even know. Of course if I assault a heavy building my units get shredded immediately, but if the enemy does it my units turn into imperial storm troopers. Of course the enemy garrison stays put and effectively keeps on firing, while my garrisons keep changing their positions inside the building all the while getting taken out by mere infantry who somehow made up of navy seals sharpshooter Rambos with bunker buster weapons apparently. And these are not isolated incidents. The RNG is clearly biased against the player, the Discord people claim it isn't but come on. Really? I don't buy it. If the RNG is fair than I'm the President of the effin' World. Also the AI seems to know exactly where every single one of my units are. Oh yeah you just happened to beeline towards my concealed forward observers. How convenient for you. At times I want to break my keyboard this game is so infuriating, yet somehow I can't seem to stop playing it. It is kind of a toxic relationship.
Surprise hidden gem for me, went in expecting a standard rts but the persistent units and story kept me hooked and coming back for more. Highly recommend to fans of Gates of Hell: Ostfront.
It's a neat game, it's like a wattered down Men of War + World in conflict, there are some bizzare design choices like smoke being a counter to everything (even ATGM's) but it feels somewhat unfinished and underpolished at times, but it still scratches that itch where you actually value your units and try to keep them alive and well as they will go to the next mission with you The main campaign (3+1*/10): Most of the first missions you play are just ham fisted heavily scripted huge maps you spend most of your time running about, with the limited number of troops you can deploy you never really get into it, the campaign picks up mostly after the liberation of chihuawua from the cartel where you can actually have some large scale battles, but a lot of missions only allow you to call in reserves once or twice and you're done, it does not help that the incredibly limiting supply system can drive anybody insane, it should of been removed or an option to do so should be present as you can't even enjoy having a helicopter till you're out of oklahoma without going bankrupt and having upgraded units that can stand up to legion, every moment here is absolute pain and misery that only the uprising DLC solved *Edit: Custom option allow you to disable passive resource consumption We are Legion! (DLC) (6/10): Some sort of Starcraft 2 zerg rush inspired DLC, you get some side plot about Legion AI infighting, but as the story picks up it just ends with a clifhanger that is never explored or explained again, there is no tactics required just select all units and move your blob of doom, but it was still fun seeing a single REV-6 squad breach and clear a whole building by themselves as the melee system in buildings is broken (only one unit can fight another one unit at a time making legion units absurd in CQC as everyone else in the building just stands idle) Uprising! (DLC) (8/10) This would of been perfect if more custom options were added to it, like different spawn locations, abillity to play as the other factions, edit what unit roster you have available (I don't like stuffing movement technitians into everything when drivers and tank crew's exist - I want to have only founder infantry units available to be recruited from turn one!) Uprising finally gives you the chance to test out units in bland skirmish missions that you never had the chance to try as the campaigns supply mechanic restricts you to no end and you just end up selling or scraping anything cool you find It also solved the issue of being able to deploy reserves whenever you want to and gives you the ability to extract wounded or damaged units There should of been more in battle random events besides "we located a distress call!" that will either be a free militia unit or an ambush (hence why it feels so unfinished) Uprising gives you a fun attack/defend semi-dynamic skirmish sandbox to play around in but even it feels a bit underbaked and added as a last attempt to milk this game for any worth Should you play this ? Probably, beneath the annoying constant taking control of the camera cliche which I hate, it tells a somewhat believable story in a interesting world, if not then just get it for the Uprising DLC to have fun in skirmish battle royale map
这游戏存档在C盘,游戏内一个存档100多m 无敌了
Лучшая игра кошек Игра раскрывается с 4 мисси + апгрейды техники и пехоты + некоторые мисси имеют разные варианты прохождения + сюжет - нельзя апгрейдить технику других фракций - сюжет обрывается на самом интересном месте
Great strategy game, quite difficult but so satisfying. It has some bugs, which add annoyance into the gameplay (actually kinda lot of them), yet it wasn't an issue for me due how fun the game is in it's base. It might feel rng and save/load simulator, but actually you are meant to suffer heavy losses every now and then, otherwise your army will get too big to manage it properly and even move around the global map. And despite being very linear (though it still has some variety in choices you make), I find the game quite replayable as there are not that many other games like this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 982 | 10% | $29.99 | |
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| $151 | 3 | 67% | $1.99 | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| $3.8M | 3.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 3.8K | 78% | $29.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.4K | 69% | $19.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |