
Experience authentic First World War action with 64 player battles of maneuver on the Eastern Front. Grab your rifle, ready your sabre and keep your gas mask close as you prepare to play a part in one of the most significant conflicts in history!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tannenberg brings the massive battles of the Eastern Front in WW1 to life with 64 players fighting for control of key sectors of the battlefield, each one offering a distinct strategic advantage. Warfare between the Russian Empire, Germany, and their allies offers a fresh experience for first person shooter players and history enthusiasts alike.
There are seven squads, 50+ weapons, eight large maps that give players tactical freedom, and a 64 player game mode with full AI bot support so you can experience epic battles at any time! Everything has been recreated with the same attention to detail seen in Verdun, the first entry in the WW1 Game Series.
This historical game takes place across the lakes, forests, mountains and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914, one of the most iconic encirclement battles in history. Players will be able to master a range of authentically modelled equipment brought to the field by Russian Frontovik and Cossack squads, the renowned Latvian Riflemen, or the Roumanian infantry squad. Alternatively they can join the Central Powers to serve in an Austro-Hungarian K.u.K. unit, with the German Infanterie, or in the Bulgarian rifle section.
Tannenberg offers several game modes - including the exciting Maneuver game mode reflecting the nature of war on the Eastern Front, as 64 players battle across large maps where the objectives and battle lines are always shifting. Survive the deadly battles by working together with your four man squad and utilizing your distinctive skills. There is a wealth of historical detail including realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields.
Authentic WW1 atmosphere; accuracy in everything from maps and weaponry to uniforms
Tactical squad-based FPS; play as Russian, Roumanian, Latvian, Austro-Hungarian, German and Bulgarian troops
Wide-ranging landscapes; large maps each with weather variants from snow to summer sun
64 player Maneuver game mode; capture strategic sectors in grand battles of movement
Never fight alone; squad gameplay and AI bots for Maneuver so you can join epic battles at any time
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly heavy machine gun and hard-hitting rifle, there are many weapons to master. The battlefield is a dangerous place – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.
Tannenberg’s Maneuver game mode captures the essence of warfare on the Eastern Front, with 64 players, large open maps, and the freedom to choose which sectors you will attack and defend. Just make sure you don’t get outflanked and encircled before you can do the same to your enemies!
The WW1 Game Series currently includes Gallipoli, Isonzo, Tannenberg and Verdun. Engage in expeditionary warfare through the Middle Eastern Front in Gallipoli, scale the mountains of the Alpine Front in Isonzo, maneuver for control of key sectors in Tannenberg on the Eastern Front or dive into the trenches along the Western Front in Verdun. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
We recreate the atmosphere of the Eastern Front with the same level of accuracy as seen in all our games. Extensive research has been conducted, with uniforms recreated to the tiniest detail and weapons modelled to exact references. The maps use realistic props and terrain layouts based on locations from the hilly forests of Galicia to Polish villages subjected to scorched earth tactics and more!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 86% | — | $6.2M |
| $19.99 | 1.5Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
«Армия наша страшно нуждается материально: сапоги у большинства рваные, белья не имеют, хлеб выдают редко… Многие легли на поле брани… Война… Какой это ужас! Смерть и разрушение кругом» (В. Маштаков, 26-й пехотный Могилёвский полк)
TL;DR They'll keep pumping out new editions and abandoning the previous games, thus wasting your money. Do not buy unless you're a turbo nerd for historical guns and/or military history. This will be a dead game when the next comes around. What a waste. I do find it incredibly frustrating how you've decided to develop these games. Each release splits the player base even further. Verdun was a lot of fun and had such a wonderful spread of weapons, but the game as a whole felt clunky, like an older f2p shooter. Tannenberg felt more polished and still had a fun spread of factions and weapons, though losing the content from verdun didn't feel so good. Almost the same thing with Isonzo, except the spread of factions and weapons got whittled down EVEN FURTHER, what to speak of killing the other two games player bases. Good luck finding populated servers, hope you enjoy the jank bots if you do go back. The weapon selection in Isonzo just isn't as fun. Through all the games you get Axis weapons, and now you're stuck with nothing but carcanos. Rifle grenades? Who cares, they suck in practice. Villaperosa? Fine, it's cool, to a point. All the previous games assets and works, completely left in the dust. The games, or fronts, are not unified in the slightest. Sure you can click some button to open one of the previous games, but again what is the point? they're all dead, no one plays them, and no one wants to play them. The improvements to the new games are essentially a waste of time and the players money, since there seems to be no plans to update or unify the old games. I refuse to pay for another installment. I tried to be patient but I'm done. I'd rather go reinstall RO2 and play with 200+ ping on euro servers. I truly feel like I've wasted my money on this franchise and I can not in good faith recommend this or any future iterations to anyone. ♥♥♥♥.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Turkish, Simplified Chinese, Japanese
| $19.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现在好玩的连人都没有了,基本上就是一个房间都没有,真没啥想说的了,凉了兄弟
ЗА ВЕРУ!, ЦАРЯ И ОТЕЧЕСТВО!
Начал игру. Долго боролись за центральную зону. Раз 5 я думал что всё кончено. За одну получасовую игру я успел поработать снайпером, и оказалось что я умею стрелять. После 4 раза подряд штурмовали центр, попутно под обстрелом артелерии и каким то газом. Я, штурмуя в противогазе понял что такое командная игра вместе с каким то рандомом штурмовал окоп, ради артелерии. Мы 5 минут прикрывали друг друга в зоне, но к сожалению он умер( я отомстил за него, но к сожалению ценой себя. Но всё это оказалось впустую, так как вокруг зоны сидела парочка кротов, которые повылазили после нашей смерти. Игра отличная, жаль немного малый онлайн
The Battle of Tannenberg, also known as the Second Battle of Tannenberg, was fought between Russia and Germany between 23 and 30 August 1914, the first month of World War I. The battle resulted in the almost complete destruction of the Russian Second Army and the suicide of its commanding general, Alexander Samsonov. A series of follow-up battles (First Masurian Lakes) led to the ousting of the First Army from East Prussia. The battle is particularly notable for fast rail movements by the German Eighth Army, enabling them to concentrate against each of the two Russian armies in turn, first delaying the First Army and then destroying the Second before once again turning on the First days later. It is also notable for the failure of the Russians to encode their radio messages, broadcasting their daily marching orders in the clear, which allowed the Germans to make their movements with the confidence they would not be flanked. The almost miraculous outcome brought considerable prestige to General (later Field Marshal) Paul von Hindenburg and his rising staff-officer Erich Ludendorff. Although the battle actually took place near Allenstein (Olsztyn), Hindenburg named it after Tannenberg, 30 km (19 mi) to the west, in order to avenge the Teutonic Knights' defeat at the First Battle of Tannenberg 500 years earlier. Background Germany entered World War I largely following the Schlieffen Plan. According to Prit Buttar, "In combination with his own strong desire to fight an offensive war featuring outflanking and encircling movements, Schlieffen went on to develop his plan for a sweeping advance through Belgium. In the east, limited German forces would defend against any Russian attack until more forces became available from the west, fresh from victory over the French. The total strength of the fully mobilised German Army in 1914 amounted to 1,191 battalions, the great majority of which would be deployed against France. The Eighth Army in East Prussia would go to war with barely 10 per cent of this total."[11] The Russian Forces were less prepared than they would have otherwise been thanks to an overestimation of the Russian war machine and a general who was having real problems on Russia's other fronts. General Yakov Grigoryevich Zhilinsky was the man in charge of this attack and had pledged to put 800,000 men on the front by the 15th day of mobilization. Of course due to the rushed nature of this attack, the Russian war machine developed numerous cracks and failures as a result of poor communication between the front and command. This lack of communication resulted in orders that would contradict the previous ones and headquarters giving soldiers orders in a hurry. All of this confusion and disorganization severely hampered the General's efforts and progress on the Russian Front stalled. The French army's Plan XVII at the outbreak of the war involved swift mobilization followed by an immediate attack to drive the Germans from Alsace and Lorraine. If the British Expeditionary Force (BEF) joined in accordance with their Allied treaty, they would fill the left flank. Their Russian allies in the East would have a massive army, more than 95 divisions, but their mobilization would inevitably be slower. Getting their men to the front would itself take time because of their relatively sparse and unreliable railway network (for example, 75% of Russian railways were still single-tracked).[12] Russia intended to have 27 divisions at the front by day 15 of hostilities and 52 by day 23, but it would take 60 days before 90 divisions were in action.[13] Despite their difficulties, the Russians promised the French that they would promptly engage the armies of Austria-Hungary in the south and on day 15 would invade German East Prussia.[14] According to Prit Buttar, "In addition to the fortifications amongst the Masurian Lake District, the Germans had built a series of major forts around Königsberg in the 19th century and had then modernised them over the years. Similarly, major fortresses had been established along the Vistula, particularly at Thorn (now Toruń). Combined with the flexibility provided by the German railways, allowing General Maximilian von Prittwitz to concentrate against the inner flanks of either Russian invasion force, the Germans could realistically view the coming war with a degree of confidence."[15] The Russians would rely on two of their three railways that ran up to the border; each would provision an army. The railways ended at the border, as Russian trains operated on a different rail gauge from Western Europe. Consequently, its armies could be transported by rail only as far as the German border and could use Prussian railways only with captured locomotives and rolling stock. The First Army would use the line that ran from Vilnius, Lithuania, to the border 136 km (85 mi) southeast of Königsberg. The Second Army railway ran from Warsaw, Poland, to the border 165 km (103 mi) southwest of Königsberg. The two armies would take the Germans in a pincer. The Russian supply chains would be ungainly because—for defense—on their side of the border there were only a few sandy tracks rather than proper macadamized roads. Adding to their supply problems, the Russians deployed large numbers of cavalry and Cossacks; every day each horse needed ten times the resources that a man required.[16] The First Army commander was Paul von Rennenkampf, who in the Russo-Japanese War had earned a reputation for "exceptional energy, determination, courage, and military capability."[17] The First Army was mobilized from the Vilno Military District, and consisted of four infantry corps, five cavalry divisions and an independent cavalry brigade. The Second Army, commanded by Alexander Samsonov, was mobilized from the Warsaw Military District, and consisted of five infantry corps and four cavalry divisions. These two armies formed the Northwestern Front facing the Germans, under the command of Yakov Zhilinsky. The Southwestern Front, facing the Austro-Hungarians in Galicia, was commanded by Nikolai Iudovich Ivanov.[18] Communications would be a daunting challenge. The Russian supply of cable was insufficient to run telephone or telegraph connections from the rear; all they had was needed for field communications. Therefore, they relied on mobile wireless stations, which would link Zhilinskiy to his two army commanders and with all corps commanders. The Russians were aware that the Germans had broken their ciphers, but they continued to use them until war broke out. A new code was ready but they were still very short of code books. Zhilinskiy and Rennenkampf each had one; Samsonov did not.[19] According to Prit Buttar, "Consequently, Samsonov concluded that he would have to take the risk of using uncoded radio messages."
Игра замечательная, исторически +- достоверная. онлайн стал чуть больше, уже по 16 игроков в лобби, но вот название игры не прям таки правильное. Правильнее было бы назвать игру "Сморгонь", ведь бои у данного города были подобны Вердену. Русские солдаты даже говорили: "Кто в Сморгони не бывал - войны не видал".
Там на западе наевшись Он бы всех французских, Но Вильгельм, осатаневши Бросился на русских. Но у русских дело дружно Все идет по сердцу И Вильгельму куда нужно Закатили перцу.
Tannenberg commits the ultimate gaming sin: it's neither particularly bad or good, and is merely dull for those (like myself) who are interested in the game as shooter and not necessarily for the theme. I assume this is why the servers are so poorly populated: There appears to be a small handful still playing, but I'm not sure how consistent even the meager current population might be. The weapons are fairly bland. They appear to all fit the theme just fine, and there are standouts like the heavy machine guns placed around maps. The issue is how similar everything feels after a few minutes, and how little the sources of excitement, such as grenades and machine guns, are fleshed out. Often, I would find a machine gun with a locked-in angle that appeared completely useless in the flow of battle. Maybe the machine gun placements are historical, or placed as a result of game testing. Unfortunately, there appears no way to move them or adjust them, and they cannot therefore compensate for how people are actually playing a match. Additionally, the machine guns have limited ammo, so they can never be useful overly-long on the rare occasion events line up. The grenades you have are extremely limited. This is disappointing for 2 reasons. First, as one of the few means to escape the rifle play, you never have enough grenades to try to play differently for long. Second, it appears you cannot use any of the cannons placed around the map. So, despite the potential for Tannenberg to stand out with an emphasis on explosives, you're left with less to work with than a title set in a modern warzone. I feel like more explosives would both be more interesting and more appropriate to the time, especially if all the cannons lying around are any indication. Unfortunately, Tannenberg always defaults to the bland option. The one area where Tannenberg presents a little hope is in the use of bots. They may only be used in 1 mode, the big map capture-the-control-points mode that's been popular for years in Battlefield and other big map shooters, but they do ensure you can still play a full lobby even when no one else is online. Are the bots interesting? Not really. Will the bots do anything to help you capture and hold points? Coin toss. However, if you really wanted to play this setting in a bland shooter, Tannenberg will ensure you can play forever... or until the servers are all gone. Tannenberg really needed something to stand out as a shooter. Without that spark, it's a curiosity for history nerds and little else.
Воевал за Николая II, прошу коммунистам не пиздеть на меня
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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