
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.4Kreviews | 85% | — | $6.2M |
| $14.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now, with that out of the way, I really do love the Kingdom games. I was really surprised at how much can be done with only 3 keys to operate the game (left, right, and down arrows). I thought the music was pretty good and the game concept is original to me. 40 hours of gameplay and I still play it on occasion. I was having some hard time in Celeste's B side so decided to play a short and casual game for a break. Then I found this hidden gem, but it was neither short nor casual. It took me long enough to finally beat the game that I couldn't recall where I was in Celeste. I played the free flash version on Newgrounds, and I even downloaded the game code from GitHub, and I must say that they did a great job of polishing the flash game into a real PC game - big difference. On the 18th day of the 1st island, I sailed away. It was pretty easy. On the 25th day of the 2nd island, I sailed away. Again, those mindless wretches were no match for my military genius. On the 30th day of the 3rd island, I sailed away. Thanks to my loyal knights' heroic efforts. On the 38th day of the 4th island, I sailed away with a heavy heart. I tried to ignore screams as the demonic invasion wiped my people out. On the 20th day of the 5th island, The Burning Legion arrived. And brought doom and destruction with them. I stood my ground and defended my kingdom to no avail. >You gotta fear two things: Red Moon and your workers AI. Both are potentially deadly. >I like the part where my archers miss 27 times in a row 상점페이지에서 미한글이였다... 하지만 언어에 대한 불편함이 없다기에 설치를 했더니 이게 왠걸 한글이였다. [킹덤 클래식 기준 비교평가] 1. 주민들이 뛰어다님. 예전처럼 밤에 멍청하게 성벽 밖에서 걸어오다가 돈이랑 장비를 털리지 않음. 2. 매 판마다 새로운 땅을 향해 떠나는것이 목적. 한쪽엔 항구가 한쪽엔 거대한 포탈이 있으며, 맵 중간에 좌초된 배를 수리하여 새로운 땅을 향해 떠남. 3. 다양한 탈것(?). 말은 역시 흑마인가? 4. 매 스테이지 클리어마다 추가되는 요소들. 궁수/일꾼석상, 마굿간, 개 등등 (이후론 더 플레이해봐야 알 수 있을것 같다.) 5. 도그밋 귀여움! 멍멍! 6. 왕관 뺏기면 첫 맵부터 다시 시작. 해금된 요소는 그대로 >꽃같은 사슴새끼 >진짜 한번씩 해볼만함. 재밌음
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Danish, Japanese, Norwegian, Simplified Chinese +3 more
| $14.99 |
| 928ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 251ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法很喜欢,小时候看GTV楼主玩的时候觉得很有意思
✅ Pontos Fortes: -Pixel art bonito e atmosférico. -Estratégia de expandir e proteger o reino. -Permadeath deixa cada partida única. -Desafios sazonais e ambientais. -DLC's cativantes e interessantes. ⚠️ Pontos Fracos: -Começo difícil sem tutorial. -Pode ficar repetitivo. -Dificuldade crescente pode frustrar. 🎯 Pra quem é: -Fãs de estratégia simples e desafiadora. -Quem gosta de partidas únicas. -Quem gosta de jogar solo. 🧾 Nota: 7/10 (Kingdom: New Lands oferece uma experiência estratégica rica, com desafios e atualizações que mantêm o jogo interessante, até você enjoar dele).
[h1] 国王模拟器 (×) 乞丐模拟器 (✔) [/h1] 写给那些卡关的玩家们一些攻略: 1.营地两边至少各留一棵树,人口十分重要,最好不要砍掉任何一个营地; 2.想要打后期甚至是做百天成就就要努力屯弓箭手,越多越好,后期弓箭手雕像每2~3天去买一次,集火一波秒泰坦(就那个最大的怪); 3.投石车慎造,在血月出泰坦的时候可能会有反效果(泰坦会有几率把石头砸回来),弓箭手足够的情况下没必要造; 4.弓箭塔谨慎升级,血月时对面的空中单位会造成大量损失; 5.兔子是前期重要的经济来源,草丛是兔子的生成点,旁边有建筑就会消失,建完围墙后记得把墙外的树砍到离墙一定的距离,这样才会生成草丛; 6.马吃草可以回满体力,草就是地上绿色的部分,森林里没有; 7.出征前记得给骑士7块钱,这样可以更抗揍,出征可以跟着过去随时补钱,测试过极限情况下一个骑士带一个弓箭手就可以攻破传送门; 8.血月过后的第一天晚上不出怪,可以到地图较远处招募村民; 9.冬天(30天开始)会失去所有经济来源,包括:草丛会消失(没有兔子)、农田水源结冰(无法耕种)、后期的岛没有商人、农名会在35天时将锄头丢进河里,可以转型弓箭手。前中期正常发展的话会有一段时间金币天天满溢,可以存给城镇里的那个管钱的,10块钱存进城堡一次(不满十块貌似会先记账),等到你没钱了走到他面前就会把城堡里的钱取给你(直接刚好填满袋子),这是一个类似银行的机制,有没有利息目前没有测试过; 10.要离开前一个岛前记得让码头方向的骑士出征,可以带走那一侧的两队骑士(两个骑士加八个弓箭手),同时记得尽量装满你的钱袋,这样下一关的压力会很小; 11.傍晚不要出去浪,出怪机制不是夜晚才出,是保证怪能在夜晚到达你的最外围城墙,所以不要傍晚出门,也不要傍晚升级城墙,出门时间可以在晚上把怪杀光后,基本每晚只有一波怪,守下来之后就可以出门了,这样才能招到最远的村民; 12.谨慎使用你的每一块钱,以及砍每一棵树(地图上的中立NPC点两端的树都不能砍掉最后一颗),小心前期出现你把建筑建在外面致使草丛消失失去经济来源后你又没钱砍树的尴尬状况(这种情况只有从森林里赶鹿出来杀或者去外面碰运气找宝箱可解了),砍树是会掉1~2块钱的,所以只要留1块钱砍树就是永动机。 P.S. 这是我自己纯手打的攻略,都是自己总结出来的,因为是想到什么写什么所以顺序可能会有些乱,同时要是有什么遗漏的或者是我说错的欢迎各位玩家来补充更正,祝大家玩这款游戏玩的开心。
[h1] 6.5/10 [/h1] pretty fun little strategy game, but it also gets frustrating fast. I like the simple art style, the music, and the feeling of exploring a new island, but the gameplay loop is very repetitive. You build, expand, defend, and then do the same thing again, just harder. The game doesn’t explain much, so the first few runs feel like trial and error more than strategy. I enjoyed my time with it, but it definitely wore me down after a while. Overall, it’s decent but not amazing. Highly reccomend getting 'kingdom two crowns' instead of this game.
ЕБУЧЕЕ ГОВНО ТУПОГО ГОВНА КАКОГО ♥♥♥ ИГРА НЕ ПОЯСНЯЕТ НИ ОДНОЙ ♥♥♥♥♥ МЕХАНИКИ И ТЫ КАЖДЫЙ РАЗ, КОГДА ДЕЛАЕШЬ ЧТО-ТО ОПРОМЕТЧИВОЕ ПОЛУЧАЕШЬ ПИЗДЫ И СМЕРТЬ В ОБОСРАННЫХ ШТАНАХ. ПОЧЕМУ ♥♥♥♥ ЗИМА БЕСКОНЕЧНАЯ!?!?!?! ПОЧЕМУ НЕТ НИКАКОГО СПОСОБА ЗАРАБОТКА ЗИМОЙ, КРОМЕ БАНКИРА, ДАЮЩЕГО ТЕБЕ ПРОЦЕНТЫ РАЗ В СТОЛЕТИЕ И ПОГОНИ ЗА ОСТАВШИМИСЯ ОЛЕНЯМИ ПО ЛЕСУ!!!!!!!!! МНЕ НЕ ХВАТИЛО ♥♥♥♥ 4 МОНЕТЫ ДО ЗАВЕРШЕНИЯ СТРОИТЕЛЬСТВА КОРАБЛЯ, ДАБЫ ♥♥♥♥♥♥♥♥♥ ИЗ ЭТОГО СРАНОГО САРАТОВА, ЧЕТЫРЕ БЛЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯ
牛魔的这马跟得了阳痿一样,就跑一会就喘,喘半天就跑几秒又萎了,这也太难绷了
Interesting idea, mechanistically bad design. In a game where your primary method of interacting is running around on a horse, giving the horse stamina that runs out after fifteen seconds feels like a punishment that only serves to build frustration. The AI is really stupid. We have walls for a reason, but instead of retreating towards the inner walls they'd rather lose their tools/weapons and go back to being vagrants apparently. This means if you don't have tasks for these ♥♥♥♥♥♥♥♥ idiots to build on the right side of the island, they'll cost you four coins a night each. That leads into the final pain, running out of coins. If you don't have farms (only on the right side), then by the end of the island, earned coins grind to a halt. Then you're ♥♥♥♥♥♥—time to restart. Or, better yet, just play a better game.
总体体验是差的,不建议玩,且后期发育时间太漫长,游玩体验过程中,能感觉到很多“设计难受”的地方。 首先,在喷之前,先说优点 优: 1、关卡继承设计和玩法不错 上一关的骑士射手继承机制:可以通过船只到达港口后在边缘的城区“出击”,达到将上一关的骑士和射手工匠带到下一关的设定 傻逼的地方: 1、坐骑没有“保底概率”,我从第一关玩到底五关,其中还回到过一次第一个和第三关,也就是我打了5次有坐骑的关卡,但是没有遇到一次坐骑,作者真是无敌了,作者小时候巴士没有保底概率,所以都是走三百六十五里路去上学的吗? 2、工匠的傻逼优先级 砍树优先级>建设边防,只要你在怪物巢穴附近设置了砍树(要素①),再加上破坏怪物巢穴后的怪物潮(要素②),你就会得到一直死的工匠和一直来不及建设的边防,以及能看到却看不掉的树,还有永远达不到边防的投石车,你无敌了作者 3、懦夫骑士 在城墙还有半血左右,骑士就会逃跑,而不是保护弓箭手后撤到下一个边防,懦弱之举我决不姑息 4、傻子工程师 在我游玩过程中,工程师到达新地图后,不会在我们建立主城后“主动”进入主城内, 这里有个惯性思维诱导,在携带工程师到达新地图后,弓弩手和骑士工匠,都会主动往主城方向接近,【即便主城还没有建立】 如果你喜欢在游玩后期关卡的时候,努力搭建边防然后造弩箭塔,花了两个小时,最后发现工程师早就被怪物抱走了,然后血怒,这个游戏会很适合你 5、部分地图设计很蠢 比如前几关,主城门口就是难民地,导致亏损打猎收益(不过这还可以接受,发育几天,攒够了人口就可以) 连续的土堆太少了 最后,这是个傻逼游戏。 我也是个傻逼,在通过了《kingdom:classic》且看了“不建议玩《kingdom:newland》”的评价后,还是选择相信作者,玩了48个小时(加上小号),这太tm蠢了,简直是浪费时间
Требуются рабочие и лучники для охраны стен. Не штурм портала! Забавная, медитативная игра и хорошее продолжение первой части(ныне бесплатной) которую стоит брать во время скидок если есть желание поиграть в что-то подобное. На удивление может вызывать стресс весь этот залипательный процесс ибо когда разрушают королевство на 99 день спустя 6 часов затраченного времени из-за того, что ты неправильно указал таджикам снести дерево(а отменять приказы тут нельзя ибо за что заплочено должно быть наворочено) и разрушил лагерь бомжей-крестьян и у тебя нехватило лучников для защиты своего королевства.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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