
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.4Kreviews | 85% | — | $6.2M |
| $14.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If there is one game. Just one game I hate to 100%, it is this effing one. Why are there so many positive reviews for this game? Yes, that is the first question to ask once you know what is in store. Another game that does nothing but bring out your narcissistic urge to complete and masochistic determination to conquer the challenge. What else is there to say about modern gaming? And Kingdom New Lands is a perfect representation of that. Here, It is not about the increasing difficulty with each night, it is the time wasted restarting and restarting should you unintentionally mess up by accidentally activating this or upgrading the wrong that. You are not given the option to amend those mistakes so you are probably forced to use exploits to make things bearable, because if a horde of enemies with healthbars the size of Donald Trump's ego isnt bad enough, the rate they spawn at is RNG based. So when your troops decide to shoot, how good their aim is and the placement of each enemy is at when they got hit, are all luck. One late shot, night over. One missed shot, night over. And you are left sitting there in shock, staring at those days gone in game, all those hours you could have spent doing something productive. The best part, the developers do NOT give a rat's bum about this games balancing issues anymore. I pray that people will only play this game casually. Please forget about the full achievements. Good luck, Monarchs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Danish, Japanese, Norwegian, Simplified Chinese +3 more
| $14.99 |
| 928ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 251ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After having played all other games from the Kingdom franchise, I recently noticed that I had Kingdom: New Lands in my library and finally played that one. I can attest that of all the games in this series, this is the worst iteration. When buying this game you are basically paying for a buggy alpha version of Kingdom: Two Crowns. It offers exactly the same but fewer features that also exist in Two Crowns but only half-baked, it also features a stupider AI, slower gameplay and more bugs. It is basically an Early Access release of Two Crowns. It is incomprehensible to me why these two games would be sold as separate full releases. This game is in no way worth its price while it is coexisting with Two Crowns, and in my opinion it is not even worth the current generous sale price of -90% when you can just get the full relea-, sorry, I meant Kingdom: Two Crowns instead.
This game shows that you don't need a massive budget or a bunch of complex mechanics to make something genuinely fun. The pixel art is beautiful, the atmosphere is great, and there are tons of little animation details that make the world feel alive. At first it seems like a simple game, but it's easy to see how much care went into every little detail. I've seen people say this game is easy, but I really don't agree. You have to think ahead and plan your moves, especially on the last island. And if you're going for 100% completion, be ready for a pretty tough challenge. One thing I learned the hard way: don't waste your money early on. It doesn't seem like a big deal at first, but you'll definitely feel the consequences later.
Хочешь почувствовать себя королём? Вот тебе 2 золотых и три бомжа — теперь защищайся от толпы голодных тварей, которые явно умнее тебя.
O jogo é bom, vc escraviza uns pobres pra construir um forte e se proteger das hordas e depois simplesmente vai embora e deixa eles pra serem mortos pelos bichos kkkkk Com o passar do tempo fica bem difícil
Side-scroller survival game with very light colony sim elements. Plays almost identically to the first game, but over a series of increasingly difficult maps instead of just the one. Honestly, the aesthetic is nice, but it feels mechanically shallow and gets repetitive too quickly to justify finishing the whole campaign. Honestly, just play the original Kingdom if you're really itching for it.
Хватило на 10 часов, дальше духота. Неплохо, но мало!
Sorry, I'm very disappointed in this. Maybe I got the wrong idea from the trailer and the store page, but the game turned out to be a very boring rushy farming crap. Yea, tower defense, not much like it. The gameplay is very monotone and dull, no fun spikes or anything. Sorry, I'm very sorry, but I did not like this at all.
When a game makes time disappear, even after a confusing start, that usually means it is doing something right. This is the perfect game that gives you just enough energy to turn your bain off while playing, but at the same time, you'll understand when you've made a mistake. Which I think, strikes a good balance of relaxing and tension. Overall vibe is cozy strategy with surprisingly addictive "just one more day" energy. The Good - Gorgeous pixel art and lighting make the world feel peaceful and immersive. - Audio design is genuinely excellent and makes progression feel satisfying. - Simple core loop of make money by day, survive the night is easy to grasp and hard to put down. - Strong sense of discovery (and understanding) when systems do start to click for you. - Cozy atmosphere mixed with light tension hits a great balance. - Feels perfect for short sessions or mobile play (yes you can get this game on apple or android) - Addictive progression pacing makes time fly without noticing. - Hidden gem energy with a clear, focused gameplay vision. The Not-So-Good - Onboarding is weak and early confusion can feel slightly annoying. I'm not asking for them to hold my hand, but SOME guidance, would have been nice lol. - Lack of UI clarity can make it hard to understand priorities. - I betcha some players will bounce before the loop even fully clicks for them, which is a shame. This is an easy recommendation if you enjoy cozy strategy or low pressure management games. Like I said, once it clicks, it becomes extremely satisfying and hard to stop playing. The weak onboarding is real but does not meaningfully hurt the experience (in my opinion). I'd still recommend picking this game up at full price, because I personally think it's worth it. That being said, it does go on sale often! 😉
I don't want to give this game a negative review but I would recommend that if you play the Kingdom series, that you play New Lands first. If you play Kingdom Two Crowns first then it may ruin the enjoyment of this game. I stopped playing it when I realized that nothing new was going to be brought to the game as I had already played Kingdom Two Crowns first. In other words, I had already played the game with more features, if that makes sense. If you go from New Lands to Two Crowns then you'll be pleasantly surprised but it doesn't work backwards. At least it didn't for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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