
Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cant connect to Xbox Live Account. This reflects the cr*ppy hoops companies put their customers jump through. Bought the game, its single player i guess, I should be able to play it even offline.
209 hrs of play time on this game Tried to play after a long period of absence Caught off-guard by new requirement to login to MS account Cant remember account info and had to reset Denied access due to "Too many requests" Cant exit the login page and stuck in login loop ♥♥♥♥ You MS
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You need an XBox-account to log into the game. Otherwise you'll be stuck in the loop of Log-in->An error has occured->You need to log in (and can not play the game). Well.. no. Not another account. Ubi-Soft accounts, Sony-Accounts, X-Box accounts.Everyone and their mother wants you to create an account to play their games.It's enough. I have a Steam account. That one should suffice.
Cant Pay Offline. Requires Connection to Xbox profile. 0/10. Garbage
Sandpaper Handling: Why do I need to log into a Microsoft account with 1990's code? - Just to get the email deleted for "suspicious" activity....IT WAS ONLY USED FOR THIS GAME! The game itself seems like a great idea, good luck with it.... ...wish i could play...
REQUIRES and XBOX ACCOUNT JUST TO EVEN LAUNCH THE GAME, Once the game loads you must sign in with XBOX or you CANNOT do a single thing. Can't even go into settings, no single player either. MUST SIGN INTO XBOX ACCOUNT. I just re-installed today (11/17/2025) after only playing it around 3 hours when I first bought it in 2021. Now it requires a XBOX sign in to play WTF! I don't remember it requiring it an XBOX account to play. I just want to play the single player campaign and I need an XBOX ACCOUNT HELL NO! I bought the game on STEAM not XBOX. DO NOT BUY,
I'm happy this game exists but I don't think I'd actually recommend buying it, at least not at full price. A turn-based Gears Tactics game is a great idea and I like a lot of what is here but I find this game kind of dull. I don't think that a linear, story based campaign was the right call here. I would've much preferred something more akin to XCOM where you are scavenging for supplies and building a central base. As it stands, you don't really get attached to soldiers and the campaign feels more like going through the motions.
Game is fun from what Ive played but you require a xbox live account logged in to play the game. It can not simply be played from Steam. BEWARE BUYER!
Overall: 7.5/10 Story: While growing up as a PlayStation kid, the Gears of War series was never really on my radar. I never had the chance to play it and, as a result, never paid much attention to its lore or universe. However, as someone who got into turn-based tactics games like XCOM once switching to pc, and heard that Gears Tactics was a prequel to the first game and had XCOM-like gameplay, that was enough to convince me to give it a shot. First things first: the story left me with a lot of mixed feelings. The narrative is told through incredible cinematic cutscenes, and I won’t deny that the production quality is top-tier. The voice acting is excellent, and the presentation makes the world feel immersive. But the overall story? Bland, cheesy, and riddled with clichés. At times it feels like they took heavy inspiration from the MCU’s style of humor, which definitely had me rolling my eyes at times at that kind of banter in an M rated game. I did generally like the main trio of Gabe, Sid, and Mikayla, but the longer I played, the more I realized just how one-dimensional they felt. There’s no real growth or character arcs. It became clear very early that the story was more about adding extra lore for longtime fans rather than being a compelling narrative on its own. Mikayla, for example, starts off as a strong lead but quickly gets sidelined and spends most of her screen time making it clear how much she hates the COG, but beyond that, she loses relevance as you progress. In addition, the villain, Ukkon, doesn't get much screen time nor does he have the intimidation factor you'd expect from an ominous enemy you don't see often, leading to him being really forgettable overall. Then there’s Reyna. The way she’s introduced near the very end of the game and suddenly positioned as a major character felt jarring and unnatural. The game drops plenty of hints that she’s important, but as a newcomer, I had no idea why. It’s one of those moments where the devs likely thought, "Gears fans will get it!" but as someone with zero prior knowledge of the series, I was left confused and had to look up who she actually was after finishing the game. Lastly, the pacing is all over the place. The first half of the game is actually decent, but by Act 3, everything slows to a crawl. You’re forced to complete multiple side missions before you can continue the main story several times. While the plot isn’t groundbreaking, there were moments where I was genuinely curious to see what happened next, only to have that momentum completely killed by the forced side content. It made the final stretch of the game feel like a slog rather than an exciting buildup to the finale. Regardless, the plot itself is pretty unremarkable; there's no real sense of an immersive threat, and in the grand scheme, not much actually happens. Gameplay: All I knew going in was that this was basically XCOM but with a fun Gears of War flair. I started my playthrough in the standard mode but quickly switched over to Jacked Mode, which, in hindsight, might have been both a blessing and a curse. Jacked Mode keeps the core campaign but adds new enemies and Jack, the support bot from the main series. He’s customizable (with four skill trees and different paint jobs) and, most importantly, doesn’t take up a regular squad slot, making tough missions easier. He can interact with almost every objective, provide buffs and defenses, etc. making him the ultimate support unit. Because of this, I almost recommend playing on standard mode, depending on your difficulty preference. There were missions where Jack was a lifesaver, pulling off clutch action that massively impacted fights, but there were just as many missions where his presence made things too easy. Some of the tension that defines the genre gets lost when you have a support unit who can do so much without sacrificing squad space. That said, I genuinely enjoyed the combat. The action feels satisfying, with a more aggressive, momentum-driven approach compared to some other TBT games. The execution system, where downing then killing an enemy gives your squad extra actions, encourages a more fast-paced/offensive playstyle, which I liked. However, the biggest drawback for me was the lack of mission variety. Objectives tend to repeat often, and this becomes especially noticeable during longer play sessions. Furthermore, the game forcing you to grind through multiple identical 'side' missions to progress the story several times makes the lack of mission variety even more blatantly apparent. While I personally had a great time after taking a long break from XCOM, I imagine if TBT games were my main genre, the fatigue would have set in even faster. Additionally, I think only being able to get new equipment from loot boxes instead of a more straightforward loadout/shop system feels unnecessary in a single-player game. That being said, I did enjoy the weapon and armor customization. The different pieces not only changed your squad’s appearance but also provided meaningful perks and stat boosts, which added an extra layer of strategy to squad building. World: Right off the bat the World/Level Design is immersive and generally well done. The environments feel appropriately war-torn, and the level of detail does a great job of pulling you into the setting. Even though I never played the main series, I’ve always seen that the franchise is notorious for being very colorless, and GT is no exception, with muted tones and desolate landscapes that fit the grim tone of the game well. That said, just like the mission structure, the level design relies heavily on reused maps. You’ll definitely start to notice the repetition as you progress, with the same layouts showing up across different missions. However, this didn’t really bother me. The maps served their purpose well, providing a solid tactical playground without ever feeling frustrating or poorly designed. At the same time though, there was never a moment where a map layout really stood out to me, neither in a good way nor a bad way. They were just… passable. Functional. They did what they needed to do without ever blowing me away, and in a game like this, that’s perfectly fine. The focus is on the combat, strategic movement, and the moment-to-moment decisions, and the maps never got in the way of that. Visuals: I wasn’t expecting much in the visuals department of this game since it’s a turn-based tactics game, but I have to admit, I was genuinely surprised by how good this game looks. The in-game graphics are great, with detailed environments, well-animated units, and some nice cinematic kill shots that add a bit of flair to the combat. But the real standout? The cutscenes. I did not expect GT to have such high-quality, fully rendered cutscenes, and honestly, they were probably the biggest positive surprise in the whole game for me. They look fantastic, with impressive character models, lighting, and cinematography. The action is well-directed, and the story moments are elevated by how polished these scenes are. In fact, I kind of wish there were more of them, or at least that they were longer. They did a great job of making the story feel more engaging, and I found myself actually looking forward to each one. If the game had leaned even more into this cinematic presentation, it would have been even better. Music/Sound Design: The music and sound design perfectly complement GT's fast-paced, tactical gameplay. The OST is intense, cinematic, and heightens the tension of every move, but the game could have benefitted from more more variety here too. Regardless, the sound design is amazing; weapon sounds are punchy and satisfying, with each shot and explosion carrying a visceral impact. Enemy snarls and squad chatter add to the immersion, making the world feel alive even in its turn-based format. Even without experience with the main series, the audio alone sells the brutality and urgency of the battlefield.
I'm mainly giving this game a negative review because of the completely unnecessary Xbox Live account requirement. This game is entirely single-player and could be only be played offline after the login screen. There should be absolutely zero reason for it to be required for a game like this. There are cross-game characters you can unlock for Gears 5... But that's really it. Pointless. Otherwise, it's decent, at least in the first half. It's not fantastic, it's surprisingly in-depth in terms of customization and loadouts for a Gears of War game. I didn't feel the need to go crazy with any of the actual color/cosmetic customization for recruits and weapons, but I'm glad it's there and it's a lot more than what you normally could do in any other Gears of War game. I don't play a lot of turn-based games but it seems like the typical gameplay elements of the genre is all here: Classes/sub-classes, skill trees, passive and active effects, it's all mostly here. In the second half of the game, it seems like they just ran out of ideas so they find an excuse to force the player into doing side missions to extend the game's runtime. There are a lot of missions where you are required to bring main characters alongside custom recruits, which is fine in theory but they only let you bring 4 [i](5 if you're playing the campaign with Jack)[/i] party members at all times, and it's a shame because I feel like the game would definitely be better with at least 5 or 6 party members. I actually ended up recruiting a rather large convoy near the end of the game and it seemed overkill having as many as I did but feeling like I couldn't do much with any of them. Then you get into the final mission out of nowhere where you just seemingly don't get to do anything with the recruits that you've been grinding said side missions with anyway. And in that regard, the final mission has this incredible difficulty spike that I was not prepared for. It's like the game lost a chess match, so it flipped the table and started throwing every cheap move at you in desperation. I ended up turning the difficulty down after failing several times because it's almost unfair in what seemed to be a mostly fine-tuned game in terms of difficulty. Maybe I'm just bad at the game also, I don't know. But yeah, it's turn-based fun in the Gears universe, that's all it is really. I'd say pick this up on a sale if you're interested as a Gears of War fan, but those looking for a super in-depth tactical turn-based game will not find it here. Also, it runs pretty good on Steam Deck, as a portion of my hours are on it, so there's that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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