
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Tales of Zestiria [/h2] [b][i] Tales of Zestiria is a journey into a world filled with beauty, tragedy, and hope. Its story weaves a tale that draws you in, even if its presentation stumbles in places. Though not perfect, its charm and depth leave an impression long after the adventure ends. [/i][/b] [b] Story & Characters | 9/10 [/b] The story of Tales of Zestiria is its heart and soul. It’s a bittersweet tale of hope, sacrifice, and human connection. The characters feel alive, their relationships blossoming naturally throughout the journey. Moments of humor, tragedy, and reflection are balanced beautifully. Despite the occasional pacing issues, the story grips you and doesn’t let go. [b] Combat System | 7/10 [/b] The combat is engaging and offers a dynamic mix of strategies. Boss fights stand out as tense, memorable battles with great design. However, normal encounters can feel repetitive after some time. The mechanics, while deep, are convoluted and take time to master. Even with its flaws, the thrill of overcoming a challenge keeps the system rewarding. [b] Exploration & World Design | 6/10 [/b] The world has a serene beauty, but its vastness often feels empty. Traveling through long, empty corridors in dungeons can be tiring. Overworld exploration lacks excitement due to limited interactivity. Still, the vibrant landscapes and atmospheric touches hold a quiet charm. [b] Music & Atmosphere | 8/10 [/b] The soundtrack brings life to every scene, elevating both battles and emotional moments. Its melodies capture the grandeur of the world and the sorrow of its struggles. While not every track is iconic, the music complements the story well. The atmosphere immerses you, making even quiet moments feel meaningful. [b] Lasting Appeal | 7/10 [/b] Tales of Zestiria is not without its flaws, but it’s a journey worth taking. Its story and characters make you want to revisit their world again. The combat and exploration may not age perfectly, but the emotional weight endures. For those who love epic tales, it’s a game that lingers in your mind and heart. [b][i] Tales of Zestiria is a game that leaves a mark, imperfections and all. It’s a reminder of how stories can resonate even when the journey itself stumbles. Few games manage to feel so human in their triumphs and flaws. [/i][/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Коротко: Вот пройдя основную сюжетную линию, ну никак не поменяю свое мнение о том,что данная часть серии мне запала в душу! Сюжет цеплял часто и ради этого тонны гринда вообще никак не заметны,а лишь стимулировали,чтоб пройти дальше и получить еще порцию отличного сюжета! Добиваем ачивочки и переходим к следующим частям серии однозначно! Много текста(дополнено, сюжет пройден): .В целом это первая моя игра в серии Tales of. Выбирал же именно по истории игры с какой начать и выбор пал именно на Zestiria. В целом я очень доволен данной игрой. Больше всего цепляет сюжет и прописанные в нем персонажи, они как-то разбавляют рутину в перерывах в таверне и просто по ходу приключения своими диалогами. Боевая система довольна понятна, информацию подносят конечно прям большим комом,но это пропустим, ладно, ко всему этому привыкаешь и понимаешь уже по ходу самого геймплея в сражениях. Самая главная проблема наверно это камера, которая может так зафокусить противника,что ты ничего не увидишь совсем,а это проблемно когда играешь на самой высокой сложности. Для меня данная игра в жанре jRPG одна из полюбившихся уже точно. Ах да, гринд! его много, если кого-то это отпугивает,то и не стоит начинать играть, хотя это типично для жанра jRPG, что нужнно много гриндить, хотя думаю на самой легкой сложности нужды в гринде особо не будет и всё будет проходится спокойно. Но вот играя на высокой сложности - гринд это механизм для данной сложности,но в этом есть и свои плюсы, полностью доступны многие фишки в боевом системе, хотя боевка столь однообразна может кому-то показаться,но для данного жанра jRPG это вполне нормально. Не понял негативныз отзывов по игре в целом. Люди либо плохо знакомы с данным жанром jRPG и не понимали во что собираются играть, либо это просто не их жанр, хотя ставьте минимальную сложность и кайфуйте только от сюжета, который тут весьма зашел мне и доставляет полное удовольствие и это еще только треть где-то наверно! Вряд ли этот обзор потерпит изменения в какую-то плохую сторону после полного прохождения и выбивания всех ачивок. Данная часть игры из серии Tales of очень зашла и 30 часов явно не было бы в ней проведено, будь это ужасная дрочлня как выражаются с однотипной боевкой! И скорее всего после полного прохождения со всеми ачивками начну проходить и другие части серии, очень уж полюбилась данная игра из этой серии и рад,что за 30 часов она еще не закончилась и продолжает радовать и дарить удовольствие
Quite Zesty
顶着小黄鸭补帧+风灵月影加速跑图把游戏通关了,剧情一般,前期很无聊,结局还挺感动,战斗一坨,地图设计一坨,不建议任何现代人游玩
The fighting system is at the same time too complex with so many little instructions and way too simple because you can ignore all that and just win by smashing your mouse.
Análise de Tales of Zestiria: [b]Pontos positivos:[/b] * Os cenários são vastos e o jogo recompensa a exploração, pois encontrar os Pontos de Interesse gera pontos que desbloqueiam habilidades passivas. Além disso, os baús de tesouro que você já abriu voltam a conter itens depois de um certo tempo; * Assim como nos outros jogos da série, os personagens do jogo são muito carismáticos e tem bastante interação entre eles; * A mecânica de Armatização (fusão) é interessante; * A trilha sonora é muito boa, assim como a dublagem dos personagens; * Sidequests são mais fáceis de serem descobertas porque a personagem que está seguindo o Sorey dá dicas do que tem pra fazer. No mapa das cidades, os NPCs que dão missões são destacados para facilitar; * O port pra PC é bom, embora seja travado em 30 FPS. A tradução em PT-BR também ficou muito boa. [b]Pontos negativos:[/b] * A história (que já era bem clichê) decai muito na segunda metade (um pouco depois da primeira visita à Bacia de Glaivend), pois varias subtramas e personagens são deixadas de lado e o jogo empurra vários quests de procurar templos elementais e explorar ruínas para prolongar a duração enquanto a missão principal é pausada. Além disso, tanto os heróis quanto os vilões tem pouco desenvolvimento de personagem; * O jogo nem sempre é claro sobre aonde tem que ir. Por exemplo: numa cutscene uma personagem diz "Me sigam!" e desaparece. Como ela não não está mais no mesmo mapa e nem disse aonde ia, você tem que ficar vagando pelos arredores até o marcador aparecer; * Os gráficos são decentes pra um jogo de PS3, mas as dungeons (principalmente as ruínas) são desnecessariamente longas e também muito similares umas com as outras; * Os puzzles envolvem usar os poderes elementais das serafins para resolver, mas são todos muito básicos e repetitivos (ex: acender tochas, quebrar pedras e atravessar grades/precipícios); o único difícil (e chato) é o de não ser visto pelos olhos nas paredes do Templo da Água; * Viagens entre save-points custam caro (você gasta mais dinheiro com o teletransporte do que comprando itens) e o jogo frequentemente bloqueia save-points já ativados. ** Exemplo: perto do final você tem que voltar pro lugar onde encontrou o vilão pela primeira vez, mas o teleporte é bloqueado e você precisa caminhar até a metade duma ponte gigante só para ver uma cutscene irrelevante e desbloquear a função. ** Outro exemplo: Após uma cutscene do grupo se preparando para a batalha final, o jogo não apenas te impede de entrar na cidade que você acabou de sair para comprar itens como também bloqueia o teleporte das cidades que ficam além daquela e possuem equipamentos melhores para vender. Só após entrar na ultima dungeon o teleporte volta a ser liberado. [b]Pontos negativos relacionados ao sistema de batalha:[/b] * No grupo você tem dois tipos de personagens: humanos e serafins, e eles lutam em duplas. Nas batalhas, é necessário ter 2 humanos para poder usar 4 personagens na batalha. Se o Sorey for o único humano disponível, somente ele e mais 1 serafim lutarão, mesmo tendo mais integrantes no grupo; * A câmera é péssima pois fica colada no personagem quando ele está perto de uma parede (em locais abertos não tem problemas, já em ruínas e cavernas...); * O personagem só pode equipar duas Artes (ao invés de 4, como na maiorias dos "Tales of"); * Quando tem uma cutscene no meio da batalha, o jogo mexe na ordem do grupo e até desfaz as armatizações para te atrapalhar; * O sistema de habilidades de equipamentos é desnecessariamente complicado e você tem que procurar os tutoriais no jogo, que estão espalhados pelo mundo na forma de monólitos; * A batalha contra a segunda forma do ultimo chefe é muito mal feita por causa de um ataque especial que mata o grupo todo instantaneamente caso você falhe em causar dano suficiente enquanto ele estiver carregando a habilidade. Por alguma razão, os programadores decidiram proibir o uso das Mystic Arts nesta batalha para aumentar a dificuldade artificialmente e te forçar a grindar e a farmar equipamentos que aumentem o ataque dos personagens. [b]Conclusão:[/b] Tales of Zestiria é um jogo mediano e possui problemas notáveis em praticamente todos os quesitos (exceto na trilha sonora). Não é um jogo ruim, mas também não é bom; na série "Tales of" esse é facilmente o pior que eu já joguei. Se pretende jogar o Berseria, até convêm jogar Zestiria antes pois ambos se passam no mesmo universo, porém você pode simplesmente pular o jogo e assistir a adaptação em anime "Tales of Zestiria the X". Não recomendo.
so far it's solid. skits and jokes are 15/10 as expected from a Tales game. only thing that bothers me are the battle mechanics.
The Final Boss made me want to kill myself
我心中的神作
玩之前就有聽過真之仲間事件 實際也有點心理準備 實際玩到破關後 感想是 迷宮真的是有夠躁 要求全記憶球蒐集有夠躁 男主某些時刻有夠躁 女主從好看的騎士直接變一個有伏筆劇情 但人設不怎麼出彩的短髮妹..? 難怪被炎上 劇情簡單講就是男主提升自己能力 去打敗BOSS 但太多太多細節都不夠嚴謹 玩起來沒特別的感覺 一些好像很重要又好像不重要的角色死掉也沒什麼感覺 只是覺得靠北 沒啥劇情就殺他 好喔 大戰也沒啥臨場感 蠻爛的 地圖上的怪真的很靠北 就算是明雷遇敵 還是一堆基礎跑速比男主快的 就是逼你一定要打 後面體積大的怪也是 路就那麼小條 根本鑽不過去 逼你多戰鬥增加遊戲時長 然後這些東西充斥在這個跑圖 大便迷宮解謎遊戲 玩得有夠煩躁 有時候為了觸發劇情 還把主線劇情設計在要跑一段的地方 讓你沒辦法傳送 真的有夠靠北 TOB 劇情戰鬥屌打這款 TOA戰鬥屌打這款 但劇情還是輸TOZ 這款的亮點 就是男主給人的感覺不會到很差吧 但其他都是滿滿的缺點
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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