
In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Llega un momento en el que no paras de dar vueltas y vueltas y ni siquiera te señalan tienes que hablar con 300 npcs repasar lugares incluso hasta dos veces por que tienes que hablar con un npc de momento el peor tales que e jugado
я конечно знал, что говноед, но эти япошки в край ♥♥♥♥♥♥, сначала тебя отправляют 20 часов скакать и пиздиться на русском ♥♥♥♥ поле(это было бы неплохо, если бы боёвку делал человек, хоть раз в жизни державший в руках клава-мышь или геймпад). НО когда СТАРЫЙ ♥♥♥♥♥♥, пердевший себе в штаны всю игру и чудом не откинувшейся от цирроза печени, смотрит мои в ♥♥♥♥♥ выколотые, кровоточащие от ебучего закликивания противника глаза и говорит мол "сьебало ♥♥♥♥♥, чудище, ты не все яица судьбы собрал", я в край ахуел, тут даже моё еблище имадженировать не надо, чтобы понять как я охуел.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.1M | 12.4K | 82% | $29.99 | |
| $12.2M | 12.9K | 92% | $59.99 | |
| $12.1M | 32.6K | 96% | $9.99 | |
| $12.2M | 48.3K | 93% | $9.99 | |
| $12.1M | 16.3K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.7K | 4.8K | 79% | $7.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $4.2M | 2.5K | 64% | $34.99 | |
| $4.7M | 49.1K | 88% | $4.79 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我心中的神作
The core combat system has a ton of depth, but the rock, paper, scissors nature of it makes it feel shallower than it is for large portions of the game. The way the skills on equipment work is among the worst mechanics I've come across in any game. The story is fine, but far from the highs of some of the series. The cutscenes are gorgeous and the models in the skits are appealing too, but the way characters move on the field outside of battle is a little clunky and the game seems uglier than it should considering how recently it came out. It's not an awful game, but for how long it takes to complete and how many better Tales games there are I can't recommend it.
玩之前就有聽過真之仲間事件 實際也有點心理準備 實際玩到破關後 感想是 迷宮真的是有夠躁 要求全記憶球蒐集有夠躁 男主某些時刻有夠躁 女主從好看的騎士直接變一個有伏筆劇情 但人設不怎麼出彩的短髮妹..? 難怪被炎上 劇情簡單講就是男主提升自己能力 去打敗BOSS 但太多太多細節都不夠嚴謹 玩起來沒特別的感覺 一些好像很重要又好像不重要的角色死掉也沒什麼感覺 只是覺得靠北 沒啥劇情就殺他 好喔 大戰也沒啥臨場感 蠻爛的 地圖上的怪真的很靠北 就算是明雷遇敵 還是一堆基礎跑速比男主快的 就是逼你一定要打 後面體積大的怪也是 路就那麼小條 根本鑽不過去 逼你多戰鬥增加遊戲時長 然後這些東西充斥在這個跑圖 大便迷宮解謎遊戲 玩得有夠煩躁 有時候為了觸發劇情 還把主線劇情設計在要跑一段的地方 讓你沒辦法傳送 真的有夠靠北 TOB 劇情戰鬥屌打這款 TOA戰鬥屌打這款 但劇情還是輸TOZ 這款的亮點 就是男主給人的感覺不會到很差吧 但其他都是滿滿的缺點
Compared to the other Tales games, this one was a major letdown. I had hoped after Berseria things would've gotten better, but they didn't. Confusing equipment system, boring skills, every enemy including bosses has infinite block and damage negation abilities, there's practically no point in leveling up or grinding because levels don't matter, just your skills. You're not level grinding in this JRPG/ARPG, you're wandering around aimlessly fighting things in the hopes you'll get a lucky drop with the skills/boosts you need. Top it all off, the final boss has a DPS check (WHAT?!?) that one-shots you 4 different times during the encounter. Long story short, this was NOT fun. The desire to quit happened so many times that I didn't even bother finishing it. Watched the final boss and ending on YouTube. Usually I push through and finish my games. Not this one. Overall disappointed with this title. Good thing it was on sale otherwise I wouldn't have bothered had a demo been available to check out first. There's better Tales games in the franchise, save your money and play them first (Vesperia, Symphonia, Legendia, Eternia, Phantasia). This one left a really bad taste.
this is nothing like tales of symponia, they fixed something that wasnt broken, the characters are too japanese, like the way they are is nothing like the previous tales games, the story is not good gameplay is dull so is exploration bad game overall. you are better off with tales of symphonia
glitchy
[h1][b]🎮 Reseña de Tales of Zestiria[/b][/h1] [h2]Resumen del Juego[/h2] Tales of Zestiria es un [b]JRPG de acción[/b] con estética anime y fantasía “luminosita”, donde te venden la idea de un héroe elegido (sí, otra vez) que va a “purificar” el mundo mientras colecciona compañeros, habilidades y excusas para pelear cada 30 segundos. Es un rol japonés que mezcla exploración tipo aventura, combate en tiempo real y un enfoque fuerte en la narrativa… cuando se acuerda de tener ritmo. La primera impresión es clara: [b]banda sonora potente[/b], mundo con vibra atmosférica y un sistema de combate que quiere verse espectacular. Y lo logra… hasta que te das cuenta de que también quiere ser profundo, balanceado y legible. Spoiler: a ratos se le olvida. Además, trae opciones de [b]cooperativo local / pantalla compartida[/b] (y Remote Play Together), ideal para discutir con un amigo sobre quién arruinó la pelea: tú, él o la IA con complejo de poeta. [h2]Lo Serafín y lo Maldito[/h2] Lo Bueno: ✅ 🎵 Gran banda sonora: de esas que te hacen perdonar decisiones cuestionables… por unos minutos. ✅ 🎮 Compatibilidad total con mando: como debe ser en un JRPG de acción. ✅ 🤝 Cooperativo local / multijugador: perfecto para convertir combates en caos coordinado. ✅ ☁️ Steam Cloud + logros (56): para presumir progreso y también tus malas decisiones. ✅ 🌍 Fantasía con buena trama (cuando despega): tiene momentos que sí te atrapan. Lo No Tan Bueno: ❌ 🧠 IA / dificultad irregular: a veces sientes que el juego pelea contigo, no contra ti. ❌ 🗺️ “Mundo abierto” con asterisco: se siente más como “espacios amplios para correr” que libertad real. ❌ ⚔️ Combate vistoso pero no siempre claro: entre efectos y movimiento, a ratos es “fe, esperanza y botones”. ❌ 🎭 Tono narrativo inconsistente: pasa de épico a “anime de domingo” sin pedir permiso. ❌ 👥 Comunidad pequeña (43 jugadores): no es que esté muerto… digamos que está meditando. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Acción JRPG entretenida, aunque no siempre fina.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Balance y compañeros a veces… creativos.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura sólida para un jugador, con extras sociales (logros/cromos).[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estilo anime agradable, técnicamente cumplidor.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Tiene “buena trama”, pero con altibajos de ritmo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía atmosférica bien lograda.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Espectaculares, a veces demasiado para su propio bien.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: eleva escenas y combates.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Cumplen bien el tono anime-aventura.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de estilos y personalización, sin reinventar nada.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para su propuesta.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Repetible si te engancha el combate y completar logros.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.8[/b][/td][td]Un JRPG disfrutable, pero con detalles que piden pulido y paciencia.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Tales of Zestiria es como ese anime que recomiendas con una condición: “mira, aguanta los primeros episodios y luego se pone bueno”. Tiene identidad, música sobresaliente y un combate que puede ser muy divertido, especialmente si lo juegas en cooperativo local y aceptas que el caos es parte del paquete. Ahora, seamos polémicos: con [b]7087 recomendaciones[/b], claramente hizo algo bien… pero con [b]43 jugadores activos[/b], también queda claro que no todos se quedaron a vivir aquí. Es un juego para fans del rol japonés y la fantasía que disfrutan el viaje aunque el camino tenga baches narrativos y peleas donde la IA se cree protagonista. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 43 Descuento máximo registrado: -90% Veredicto: [i]Bueno, pero no para todos: entra por la música y el estilo, quédate si toleras sus caprichos.[/i] Si te atraen los JRPG de acción con vibra anime, exploración amplia, cooperativo local y una banda sonora que carga el juego en la espalda como campeón olímpico, vale la pena. Si buscas un rol impecablemente balanceado, con narrativa siempre consistente y cero fricción… mejor no te auto-engañes: este no es tu “elegido”.
Где сферы, Мэйвин? Мы пришли за сферами, Мэйвин. Лайла говорит, они у тебя.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.