
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Игорь, как ты вообще оказался в этом дерьме? [/h1] Первое знакомство с этой игрой в Steam вызвало бурный восторг. Многочисленные положительные отзывы лишь подогревали интерес. Зона отчуждения, выживание, строительство базы, верные компаньоны – казалось, это идеальная формула для атмосферной игры. Трейлер обещал многое, а концепция выглядела свежо и оригинально. Но, как это часто бывает, реальность оказалась куда более суровой. [h3] Выживание. [/h3] Сбор ресурсов, крафт, управление базой – все эти элементы присутствуют. Однако реализованы они настолько поверхностно и неудобно, что быстро превращаются из увлекательного процесса в монотонную рутину. Вместо захватывающего выживания мы получаем бесконечное повторение одних и тех же действий. [h3] Сюжет и персонажи. [/h3] История Игоря, ищущего свою пропавшую невесту, звучит интригующе. Но реализация оставляет желать лучшего. Персонажи плоские, как картонные фигурки, диалоги скучны до зевоты, а сюжетные повороты либо предсказуемы донельзя, либо совершенно нелогичны. Вместо погружения в историю, возникает ощущение, будто смотришь дешевый сериал. [h3] Геймплей. [/h3] Стрельба – деревянная и невыразительная. Исследование – однообразное и невознаграждающее. Каждый аспект геймплея кажется недоделанным, сырым и, откровенно говоря, скучным. [h3] Скука. [/h3] Главный грех любой игры – вызывать скуку. А эта не просто скучная, она утомляет. Она высасывает из тебя силы и желание играть, заставляя постоянно бороться не с опасностями Зоны, а с самой игрой. [h3] Русская озвучка. [/h3] Это, без преувеличения, катастрофа. Сложно сказать, что именно пошло не так, но результат настолько плох, что порой хочется играть с выключенным звуком. Актеры озвучки, кажется, совершенно не вжились в свои роли. Эмоции либо полностью отсутствуют, либо выражены настолько неестественно, что вызывают лишь смех или недоумение. Диалоги звучат монотонно и безжизненно, словно персонажи просто читают текст с листа, не понимая его смысла. [h3] Атмосфера и визуальное пиршество в Зоне. [/h3] Обычно я стараюсь найти хоть что-то хорошее в игре, даже если она мне не понравилась. И мне это удалось! Разработчики проделали колоссальную работу, воссоздавая атмосферу Зоны. Каждый уголок, будь то заброшенная деревня, мрачный лес или индустриальные руины, проработан с невероятным вниманием к деталям. Солнечные лучи, пробивающиеся сквозь пыльные окна, туман, стелющийся по земле, и реалистичное освещение создают ощущение полного погружения. Визуально игра выглядит просто великолепно. [h3] Итог. [/h3] Самое обидное – это видеть, какой потенциал был у этой игры и как бездарно он был растрачен. Идея была отличной, но реализация оказалась катастрофической. Игорь, давай выздоравливай, чтобы во второй части было всё нормально. Рекомендую просто пройти мимо. [h1] Оценка: 2/10 [/h1]
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't see how people say that it's a masterpiece of best survival game they've ever played. In which universe? Apart from the good graphics and visually cool looking places - this game just doesn't deliver much FUN at all. There are like 6 maps that you go in and out several times during a playthrough. Those maps always have only 1 mission in them per day, and some small side objectives, like collect that green item here, or find a spooky monster (always the same) there. The missions themselves are very very basic for the most part. Go to the location, find a piece of paper/computer/talk with a person - then choose 1 out of 2 options for the sake of "choosing matters" and portal out to the base. There are only like a few enemies in each map, you don't even need to kill them in 90% of situations, either stealh-kill them for the sake of some action, or just leave them be. They don't pose any threat. Only when a mission requires you to deal with a few enemies, only then you actually need to kill them and stuff. What you actually do in maps - scavenge for items, so that you could build your base with various crafting stations (like a temu Fallout 4) and boost some survival mechanics. Once you build most of the stuff - most of the scavenged items are either useless (since you have more than you need) or go into crafting a medkit/ammo/upgrading a weapon or other small stuff. After 1/3rd of the game you should have everything you need and the whole survival thing isn't that deep, quite shallow to be honest. In other words, maps look and feel empty, all you do is pick some items from the ground, go into various badly designed buildings, have a few jump scares here and there, choke an enemy or two, kill a monster or two and rinse and repeat for +30 times or something like that. SUPER boring and repetitive in the long run. The last mission felt more like a puzzle and you have to prepare for it beforehand. Interesting idea, but it's a total 180 compared to the whole game. The last boss can be a pain in the ass that's for sure. Prepare to die ^^. From a story perspective, that last mission is kinda cool. One of the few things that are quite well done. Saving system sucks. It only saves on certain checkpoints and manual saves are kinda useless because of this. At least the game tells you when was the last real save (for example - 3 minutes ago) even if you manually saved a second ago. So. If you want to: [list] [*]walk like in a walking simulator in small/empty maps with lots of fences to "guide" you (a.k.a. limit your limited exploration) [*]collect mushrooms or photos of a woman [*]listen to silly dialogues between her and the main protagonist [*]experience bad voice acting (in english) [*]choose between 2 bad options during mission decision making moments [*]engage with only a handful of different enemy types [*]enjoy repetitiveness [/list] Then this game is for you. I bet it's gonna be a masterpiece (of mediocrity). I didn't find this game neither fun, nor immersive. it's a pretty bland game when you think about it. The environments look great though.
[h1][b]Вступ[/b][/h1] STALKER, але від поляків в іншому жанрі. [h3][b]🎮 Геймплей – 6/10[/b][/h3] Шутер з посередньою мішаниною жанрів. Відкритого світу немає – телепортуєшся в локації, шукаєш сміття, вбиваєш поганців, бігаєш по знаках питання, а в кінці повертаєшся на базу та будуєш її. Глибини мінімум, але мене зачепив ефектний екшн – приємно відчувати прокачку персонажа/зброї, а потім всіх підряд ❌башити пострілами в голову. [h3][b]📖 Сюжет – 5/10[/b][/h3] Непереконливий порятунок дружини з нудним sci-fi. Гра про вибір для балансу між відносинами п’ятьох персонажів; 80% таких рішень – вимучені, а копірка «Суїцидальної місії» з Mass Effect 2 – лінива, бо наслідки невдалих рішень притягнуті за вуха. Твіст у кінцівці мені сподобався. [h3][b]🛋️ Атмосфера – 4/10[/b][/h3] Автори заплуталися – вони зробили гру про занурення… з казуальними механіками та мінімальним бюджетом. Як можна поринути у світ, якщо тебе постійно спонукають використовувати сканер ресурсів? 80% геймплею ти бігаєш по десятках зеленим міткам перед очима – навіщо самостійно щось роздивлятися, якщо гра все робить за тебе? Локацій всього 6, а буваєш в них по 10 разів; З такими міні-розмірами можна було б зробити кожну будівлю вхідною, але ні – тут закриті більшість дверей. [h3][b]👀 Вигляд – 8/10[/b][/h3] Чудовий Unreal Engine 4. Картинка – сік (особливо можливість відстрелити голову). Проблема в дешевих анімаціях та нікчемній ідеї з магічними зеленими кристалами – наче дитяча казка. Різноманіття ворогів та зброї – дуже мале. [h3][b]🔊 Звук – 6/10[/b][/h3] Музика – гарна, створює атмосферу спокою в мертвому світі. Англійська озвучка – занадто посередня, а з російською не хочу грати. [h1][b]Висновок[/b][/h1] Стріляти – весело, але якщо готові терпіти репетативність заради гарної Зони. Сурова атмосфера руйнується казуальними механіками. Вибір робити цікаво, але такі ситуації часто занадто непереконливі – особливі у кінцівці в стилі Mass Effect 2. 🌕🌕 🌗 🌑 🌑 (57 / 100) https://steamcommunity.com/sharedfiles/filedetails/?id=3655515527
[h1]Spielbewertung von TrophyHunter[/h1] Nachdem mir eine gute Freundin schon mehrfach dazu geraten hatte, dieses Spiel endlich einmal auszuprobieren, habe ich mir "Chernobylite" schließlich in einem externen Bundle gekauft. Nachdem ich nun einige Zeit darin verbracht habe, möchte ich meine Eindrücke und meine Meinung dazu mit euch teilen. Das Spiel "Chernobylite" welches vom Entwicklerstudio "The Farm 51" entwickelt wurde, ist ein atmosphärisches Survival-RPG, welches den Spieler in die Umgebung des verlassenen Kernkraftwerks von Tschernobyl versetzt. Dabei geht es jedoch nicht einfach nur ums Überleben. Man erkundet die Zone, sammelt Ressourcen, erfüllt Missionen, trifft auf andere Charaktere und baut gleichzeitig seine eigene Basis immer weiter aus. Das Spiel erinnert mich teilweise an eine Art "Extraction-Shooter". Man startet von seiner Basis aus zu einer Mission, erkundet die jeweilige Umgebung, sammelt Ressourcen und erfüllt Aufgaben. Anschließend kehrt man wieder zurück, verarbeitet die gesammelten Materialien und baut seine Basis weiter aus, bevor man sich auf die nächste Mission begibt. Dieser Kreislauf funktioniert meiner Meinung nach ziemlich gut und sorgt dafür, dass man immer wieder einen Grund hat, erneut in die Zone aufzubrechen. Auch das sogenannte "Storytelling" konnte mich von Anfang an überzeugen. Die Geschichte wird interessant erzählt und hält immer wieder neue Entwicklungen bereit. Besonders gegen Ende nimmt die Handlung noch einmal ordentlich Fahrt auf und bietet einen ziemlich krassen Plot-Twist, mit dem ich so nicht gerechnet hatte. Was ich auch ziemlich interessant fand, war der "Skilltree" im Spiel. Dieser wird nicht einfach nur durch gewöhnliche Erfahrungspunkte erweitert, sondern kann über die im Spiel aufgenommenen beziehungsweise rekrutierten NPCs erst nach und nach ausgebaut werden. Dadurch bekommen die einzelnen Charaktere eine gewisse Bedeutung für die Weiterentwicklung des eigenen Charakters. Während der Geschichte wird man auch von besagten NPCs immer wieder mal mit Entscheidungsfragen zu getextet, bei denen man sich entweder gut oder schlecht, mit dem jeweiligen Charakter stellen kann. Die Grafik kann sich meiner Meinung nach sehen lassen. Die Umgebung ist passend gestaltet und vermittelt gemeinsam mit der Beleuchtung, den verschiedenen Schauplätzen und dem allgemeinen Ambiente eine sehr stimmige Atmosphäre. Gerade beim Erkunden der Zone entsteht dadurch eine angenehm düstere und teilweise beklemmende Stimmung, welche sehr gut zum Szenario passt. Nach etwas mehr als 40 Stunden Spielzeit, habe ich nun das Spiel abgeschlossen, jedoch könnte man durchaus noch weiter spielen oder einen neuen Schwierigkeitsgrad ausprobieren, welchen man mit dem erstmaligen Abschluss erst freischaltet. Zudem hat das Spiel ganze 35 Errungenschaften, welche man innerhalb eines Walkthrough freischalten kann. Der reguläre Preis von rund 30€, ist in meinen Augen durchaus gerechtfertigt. Leider muss ich jedoch auch einen kleinen Kritikpunkt äußern. Während meiner Spielzeit hatte ich immer wieder einen Fehler, bei dem mir angezeigt wurde, dass Spieldateien beschädigt beziehungsweise korrupt seien. Dadurch ist das Spiel gelegentlich abgestürzt. Wirklich gestört hat mich das allerdings nicht besonders, da die Abstürze bei mir nicht dauerhaft aufgetreten sind und ich ansonsten keine größeren Probleme mit dem Spiel hatte. Trotzdem wollte ich es nur mal erwähnen. Ich persönlich bin froh, dass ich auf den Rat meiner Freundin gehört und "Chernobylite" ausprobiert habe. Die Kombination aus Storytelling, Erkundung, Ressourcenmanagement, Basisausbau und dem interessanten Missionssystem hat mir überraschend viel Spaß gemacht. Vor allem die Atmosphäre und die Geschichte konnten mich überzeugen. Bis auf die gelegentlichen Abstürze hatte ich daher wenig zu bemängeln. Wer Survival-RPGs mit einer guten Geschichte und einer düsteren Atmosphäre mag, sollte sich das Spiel definitiv einmal anschauen. Meine Empfehlung bekommt das Spiel daher auf jeden Fall. Macht euch am besten ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
I tried.. I even tried a second time. But this game is just a plain, boring carcass. It feels more like a mobile game where flashy avatars tell you to go here and there and pick things up, desperately trying to pass as a first-person game. It looks nice, yes, but it’s a dead-ass boring looting simulator with ridiculous base management. The English voice acting is like listening to AI - totally staged and completely unimmersive. I can’t really judge the story, but the first few hours didn’t click with me either. With a heavy heart, I’m abandoning this game.
The main issue I have with this game is that there's no option to completely remove motion blur, or high-pitched noises (which happen a decent amount). Every time I played I got a massive headache, and was a bit nauseous. Not everyone gets nausea from literally everything like I do, but if this stuff causes problems for you, don't buy this game. I know most people aren't like me in the aspect but whatever. A big part of the reason I play games is for the NPC's, I enjoy getting attached to a character in a story. That was really hard to do while playing this. All of the companions are one-note, and half of them are like?? evil for some reason. The main character is an ass too, I actually hate him so much but whatever. I actually did enjoy the gameplay aspect a decent amount. I did quite enjoy the focus on stealth instead of just combat. However, as most other people are saying, the maps do get very repetitive. I never ended up finishing the game so maybe it got better but it's not that worth it to me.
Chernobylite is a hesitant thumbs up for me. TL;DR it is a game with great production values, a solid plot (hard to follow at times and with a poor twist at the end), and a really well-developed universe to explore and live in, but that is marred by poor pacing and repetitive gameplay. At 30 bucks, if will be worth if you buy it, but you'll have to endure some repetitive stuff to see the credits roll. Buyer beware. Now, let's dive a bit deeper. The absolute highlight of this game is the universe you'll be playing in. Combine real-world locations that were scanned for the game with great visual effects and texture work, and you will feel like you're in Chornobyl, period. The soundtrack, the fog, the rain, everything contributes to that aura and atmosphere so thick you can cut with a knife. The first time you enter each map is particularly exhilarating, as you never know what to expect, or where. Each area has a ton of landmarks that allow you to navigate effectively without the map, and I had a lot of fun just being in that world. At least at first. Some of the earlier cracks I noticed in the game was the fact that every character (NPC or enemy) in the game wears a mask, clearly done to avoid animating faces, and the poor optimization (I had to tune every setting to the minimum and still could barely crack 30 FPS, whereas I played Elden Ring and RDR2 in higher settings with better performance). So graphics and music/sound effects are good, but what about gameplay? Here things start to get iffy. Chernobylite alternates between a stealth game and an action shooter, with emphasis on stealth particularly early on, before you have enough resources to spend them on full-on combat encounters. As a stealth game, it works but it's not great - enemies are kind of stupid, they see you but then you hide behind a small bush and they pretend you were gone and never there. You can bait enemies by staying long enough in their vision cone that they decide to investigate, which allows for easy pickings. I used a crossbow early in my game, which is supposed to be a silent weapon, and half the times it would be silent, the other half it would alert the whole camp of my presence immediately, and it was never clear when or where that would happen. If you can tolerate the slow patrol cycles of your enemies, you can usually clear enemy camps without being noticed, at least early in the game before your enemies start wearing body armor and helmets. And this is an efficient way of saving resources, but very boring, repetitive, and unengaging gameplay loop, which is a terrible combination. Stealth is also problematic in an open-world game like this one (each map is a small open-world, with you having a lot of freedom on how to move around) since it's easy to just avoid combat and go somewhere else if you want, as the game area is usually mostly open fields. This is great if you want to evade patrols, but terrible if they spot you since being detected means 4-5 enemies immediately converging to your position, with little defensive cover, and them having perfect accuracy. Remember the small bush that made you invisible before? Now you're exposed butt-naked even behind it. Well, eventually you'll have to forfeit stealth and go into combat mode. Before you get a fully upgraded weapon of choice (I alternated between a rifle and the railgun), you'll be handicapped. Weapons can only be shot when aiming down sights (shooting without ADS executes a melee attack), and the shooting is tactical in the sense there's a lot of sway and recoil. In places with cover, tactical shooting is incredible, but in an open field with enemies flanking you from all sides, arcade shooting would have been more appropriate. At some point you'll be forced into combat because enemies start getting helmets, which prevents you from one-shotting them with a silent weapon such as a crossbow, and body armor which prevents you from stealth melee-killing them. Once I had my fully upgraded rifle, those combat encounters became laughable because you can choose to initiate most encounters, and since it's more tactical than arcade-y, having better ground will usually leave you on the upper hand. With a fully upgraded rifle, for instance, it's not hard to clear a full encampment with 5-6 heavily armored dudes without taking a hit, simply choosing where to initiate combat from and letting them charge into you. Which is to say that the enemy encounters go from dull and boring (early game) to easy and unengaging once you have your arsenal upgraded. It's a weird progression and while it's satisfying to clear a level killing everyone without taking a hit, it makes me confused if this is a stealth or tactical combat game. Early on you'll rely a lot on exploration and resource-gathering, and this is a very fun part of the game. You have to craft structures at your base to improve life for your allies, and also craft consumables to use in missions, including ammo. Early on everything is hard to come by and you'll be scrapping to craft anything. By the halfway mark, I had all structures built, all weapons fully upgraded, and a lot of field structures in place to use throughout missions, so the survival pressure was entirely off. At that point, I started rushing through the maps, since I didn't need resources anymore and I had seen everything on each map, even though the game still forced me to re-visit them frequently for the story missions. And here's the game biggest flaw - the pacing. Structurally, you have 25-30 story missions, taking place on a selection of 6-7 maps. Meaning you'll be revisiting each map 5-6 times at least. It might not sound bad, but the third time you go into a map, you know it already. You probably already cleared each corner, and there's very little surprise. Still, you're forced to trek 5-10 minutes from one end to the other of this mostly empty map with a lot of resources you don't need and enemies you can either completely overpower or ignore. And this is when I really thought about abandoning the game - I was already 15 hours in and felt I had seen and done everything I wanted, and yet, had barely touched half the story missions. The story itself is interesting (even thou the final twist is crap) and has some good choices to be made throughout (which also are mostly irrelevant since they can be changed at any time, they clearly signal to you if they were good or bad the moment you make them, and they don't truly affect the ending), so it feels like they stuck a half-finished choices made onto a good story, added some padding and hoped you would continue playing long after the game stopped being fun. All in all, it's not a bad game. But I think it would be such a superior game if it was half as long, and made you only visit each map once or twice. As I said in the beginning -- not a bad game, but buyer beware.
Até as primeiras 10 horas o jogo é decente, porém depois disso ele se torna extremamente repetitivo e cansativo. A história não me envolveu, mesmo eu gostando muito do tema de Chernobyl e de stalkers, além do final que achei meio sem sentido. O sistema de gerenciamento de base e coleta de recursos é legal no começo, mas depois que você fabrica praticamente tudo, não existe mais motivo para explorar o mapa e continuar coletando materiais. Isso faz com que você só queira ir direto para o objetivo e terminar as missões o mais rápido possível. Outro problema é a otimização. O jogo é feito na Unreal e roda bem na maior parte do tempo, mas em alguns locais — principalmente onde há muitos inimigos — aparecem micro stutterings que incomodam bastante. Eu até poderia recomendar o jogo, porque ele não é ruim, porém minha experiência do meio para o final ficou muito maçante.
[h1] NICKNAME’IMIZIN HAKKINI VERELİM DİYE GİRDİK [/h1] Girmez olaydım demek istemem ama çok da keyif aldığımı söyleyemem. Genellikle olumsuzlukları yazacağım bir inceleme olacak. Başlarda çevrenin atmosferine kapıldığım ama sonrasında oyunun kendini tekrar etmesiyle soğumamla biten bir serüven oldu. Yer yer spoiler olacak. Oynamak istiyorsanız incelememi okumanızı önermem. [h1] HERKESİN SESİ AŞIRI GICIK [/h1] Oyunu çoğunlukla Rusça, denemek için de İngilizce dublajla oynadım. İkisi de FELAKET. İngilizce’de sadece Sashko’nun sesi normaldi diye aklımda kalmış. Rusça’daki Igor’un sesi de davudi bir ses olunca İngilizce dublajdaki ses ergen sesi gibi kalıyor. Karakterlerin çoğunda bi edgy olma çabası var. Seslerini kasım kasım kasmaktan patlayacaklar reaktör gibi. Hele Tatyana’nınki O KADAR GICIK Kİ! Dayanabilen oynasın. Bu kadar kötü dublaja uzun zamandır rastlamamıştım. Bir de neden konuşurlarken karakterlerin yüzünü yazı ekranda görüyoruz? (ayarlardan kapatabilirsiniz) [h1] CHERNOLOOP [/h1] Haritalarda radyasyon bölgesi, gaz olan zehirli bölgeler vs var. Radyasyon önleyicilerden koydum haritanın farklı yerine ve bilin bakalım ne oldu? Hiçbir şey. Yaratıklar desen aynı. İnsan düşmanların konumları aynı. Keşke çevreye koyduğumuz cihazlardan sonra haritada yeni bölgeler açılsa ve gizem çözebilseydik az da olsa. [h1] HER YER OT, OT VE DAHA FAZLA OT [/h1] Düşmanı gördün, tam sıkacaksın arkasından ama önüne bir şey geçti aniden! O da ne? OT. Gizlice sürünüp kaçmaya çalışıyorsun ama önünü göremiyorsun! OT. Düşmandan kaçarken ayağın bir şeye takıldı ve vuruldun, neden!? GÖRÜNMEZ OT. https://steamcommunity.com/sharedfiles/filedetails/?id=3733983200 [h1] HİKÂYE ve SUNUŞ TARZI [/h1] Arkadaşlar ben hikâyenin başından beri klasik “bilim adamı vs gizli servis” olduğunu düşünüyordum. Öyle oldu. Üzerine bir de hayalet sevgilimizin (gerçekten öyle) sürekli ama SÜREKLİ bizimle diyaloğa girmesi beni yordu. Oynadığımız karakterin –Profesör Igor- derdi hayalet sevgilisini (Tatyana) bulmak, Chernobylite adlı ne idüğü belirsiz maddeyi de ortadan kaldırmak. Oyun ilerledikçe kurduğumuz sığınağa yoldaş (maksimum 5 kişi ki bunlar da önceden kodlanmış) alıp sığınağınızı yükseltebiliyorsunuz. Yoldaşların kendi dertleri vs oluyor. Onlara yardım ederseniz bağınız “iyi” oluyor, yapmazsanız da tam tersi. Oyunu yaparlarken “gerçek bir RPG olacağız” kafasıyla çıkıp sonradan saldılar mı bilmiyorum lakin şöyle olmaya başlıyor bir yerden sonra: A yoldaşı: ”Bunu yaparsan şu şu olacak, yapma” B yoldaşı: “Bunu yapmalısın, X ölmeli” A’yı memnun etsen B ile aran bozuluyor, ya da tam zıttı. Bu yaşandıkça bir noktadan sonra “evet bununla aram bozulacak” diye kafanızda yer ediyor. Her önemli karar anında oluyor bu. Yordu. Olaylara ahım şahım etkisi de yok. Tam son bölüm öncesi Sashko kayboldu ortalıktan lol. Ekranda “Sashko kaybedildi” yazınca beni bi gülme aldı hahahah. Bu arada: Tatyana’nın görevleri= X noktasına git, eşyaya dokun, 5 dakika anlamsız diyaloglarını dinle. Bölümden çık. Bir yerden sonra full skip’ledim. Ne sesine dayanabiliyorum, ne de hikâyesine. Zaten annemiz çıktı oyun sonunda. Değil mi ne alaka? https://steamcommunity.com/sharedfiles/filedetails/?id=3729883073 [h1] TOPLUYOR MUSUN EVLAT? [/h1] Oyunda 6 harita var. Yoldaşlarınızı gönderebiliyorsunuz. Elleri boş ya da buldukları birkaç parça şeyle dönüyorlar. Ben de oyunun atmosferine başta kapıldığımdan haritalara tek tek girip yağmalamaya giriştim. Hatta açılmayan yerler için daha sonrasında maymuncuk ve brülör üretip geri döndüm. Bulduklarımla bir şeyler ürettim ya da sığınak yükseltmesine harcadım. Kendi alanımı inşa etme işi hoşuma gitmişti yalan yok. Ta ki… Elinizde harcayamayacağınız kadar FAZLA materyal oluncaya dek. Arkadaşlar kasmayın, bir şekilde idare edebiliyorsunuz. [h1] TEKNİK SIKINTILAR [/h1] Save sistemi düzgün çalışmıyor. F5 ile quicksave alsanız dahi oyun kendi aldığı autosave’den başlatıyor. Manuel save’lerde de benzer sorun var. Oyunda optimizasyon problemli. Bazı insanlar “buggy mess” demiş. Ben 1 tane bug ile karşılaştım. Birkaç dk öncesi save’e geri dönünce çalıştı. Yine de can sıkıcı mı, evet. Projeyi terk etmişler de devam oyununa geçmişler gibi. Birisi “Fallout ve Dishonored kürtaj yaptırsaydı” demiş oyun hakkında. Doğru. [h1] OKUDUĞUNUZ İÇİN TEŞEKKÜRLER [/h1] Genelde incelemelerimde uzun uzun fikir belirtirim. Okumak isterseniz şuradan devam edebilirsiniz: https://steamcommunity.com/profiles/76561199005305171/recommended/
给你们这帮人骗的好苦,吊制作组无时无刻不在展露自己“自由”的思想,西方就是好东方就是坏,本来就是个找老婆的故事,要各种谜语人,基本到了最后才说明白到底发生了什么事情,就写故事这一点我觉得是非常失败的。更加失败的是所谓的两难选择,真的写不好可以不写,什么叫我不帮你炸个车车旁边还有民众然后你就跟我怄气跟我关系不好了?什么叫我没听从你的建议烧文件你跟我关系就不好了?这个人际关系是否有点太过于女频了?去隔壁看看质量效应好不好,这是我真会纠结半天的抉择。好,我要说最大的一个史味了,那就是无时无刻不在强调苏联是个“极度集权的警察监督共产主义无自由的国家”,你会在主线剧情跟老婆鬼魂聊天以及和队友聊天的时候无时无刻不在蛐蛐苏联哎呀到处都是克格勃,哎呀切尔诺贝利这帮子领导人就躲在后面,哎呀什么都不跟群众讲,哎呀都是共产党的错,怎么的换成美国爹就一定干的比苏联好?克格勃我不懂我不评论,切尔诺贝利要是苏联人不往里面填人命你们乌克兰人都得死绝,苏联不管核电站又得有另外的话术了哎呀苏联人就是坏草芥人命,也别几把说什么美国人坏难道苏联人一点问题都没有吗这种正确的废话,这吊核电站要是炸在美国你们找补的话术肯定会让人大开眼界,我呸!还有那个雷达的故事我就不说了,真就突出一个唉自由世界就是爹你居然敢修一个阻止自由世界来“解放”乌克兰的东西我喷死你! 剧情的差不多说到这儿,游戏性方面,扫描的速度充能实在太慢,等升级已经到后期几乎不需要物资了,其实等到中期就已经差不多不需要物资了,这游戏到后期根本花不了太多材料,就变成直接往任务点跑然后看蛐蛐苏联小故事的跑路过程了,哎不好意思乌克兰人的小人行径实在是喂了我一口大的。就按照玩法来说他的深度确实也是太浅了,从各种方向上来说这个游戏都不配拿一个好评。
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