
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game with fantastic atmosphere, good production value, and the appeal of being faithful to an all time classic. Sadly drags a bit at the end and could have used some minor quality of life changes to make the late game less grating. Ultimately a very reccomended experience with the caveat that the buttery smooth combat and progression in the first 80% of the game will sadly be absent by the end.
451
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 2.8K | 93% | $22.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.8K | 94% | — | |
| $75.8K | 1.8K | 91% | $1.99 | |
| — | 0 | — | — | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $21.5M | 52.5K | 84% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
47 4F 4F 44 47 41 4D 45
Нужно взорвать лазер: отключаем блокиратор, ходим, забываем, не понимаем что это за ♥♥♥♥♥ и включаем, дергаем туда сюда переключатели в альфе, обходим палубы пару раз и по итогу в интернете находим подсказку. 3 - 4 раза за прохождение приходилось лезть в интернет, потому что просто не понятно что делать и куда идти. [spoiler] В том числе и загадка с 6ти значным кодом для самоуничтожения станции. В аудиожурнале Уилларда вроде как нормальная формулировка, но с первого раза ♥♥♥ поймешь что ты должен делать. А когда поймешь, придется возвращаться на нижние палубы и искать ЦП узлы, если ты, как и я, не додумался записывать цифры с экранов возле них (И ПОСЛЕ ВВОДА КОДА ОБЯЗАТЕЛЬНО ДЕРНУТЬ РЫЧАГ ПОЗАДИ СЕБЯ). [/spoiler] Но игра мне понравилась. Теперь буду ждать ремейк второй части
You couldn't hope for a better remake. Almost as good as SS2.
great game.
第一次玩is类游戏,觉得这类游戏很不错,接下来我要尝试杀出重围了
Really nice looking, unfortunately it's a remake of a ♥♥♥♥♥♥♥ game
UPDATED REVIEW: I really did not enjoy this game. Some things I REALLY hated: - Manually lugging my inventory all over the place. They should have made the cargo lift infinite space or at least much bigger. Similar to chests in Resident Evil. The amount of time I spent running all over the place moving guns made me feel like a FedEX employee, not a gamer having a good time. You'd swear I was playing Death Stranding... - Cyberspace. I hated every minute of it. - The final boss (whoever decided to make you listen to her lengthy monologue again, every time you die on it, is a special kind of evil) - Inability to adjust difficulty of things like cyberspace after the game has started, forcing you to restart the whole thing if you set it wrong. I love System Shock 2, Bioshock, and Bioshock Infinite. Out of the 4, this is my least favourite and it isn't even close. I actually enjoyed my time with those games. I've replayed them. I will never subject myself to this game again. I used mods to cheat my way through cyberspace and the final boss, and then instantly uninstalled this game the second I completed it. This game had so much potential, but it was let down by adhering too closely to bad 90's game design. You're supposed to keep the good parts and jettison the bad parts in a solid remake. NOT A FAN.
Dues Ex + Fallout 4 = System Shock Remake Game feels dated in a lot of ways even with the new graphics over it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.