
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you've played Bioshock, this game may frustrate you at first. Ultimately, it's a decent game, rough around the edges but fun nontheless.
W oryginał nie grałem. Czuje w tej grze klimat rozwiązań gameplayowych tamtych lat, fabuła prowadzona w audiologach, tekstach, bez znaczników gdzie trzeba podążać i w ogóle bez wskazania aktualnej misji. Można tylko przeczytać ponownie tekst lub odsłuchać wiadomości w których ukryte są wskazówki. Grafika ładnie stylizowana, optymalizacja dobra, udźwiękowienie dobre choć tutaj mam wrażenie, że muzyka nie odpala się kiedy trzeba (nie dotyczy windy) [strike] Negatywna recenzja za niedziałające osiągnięcie, które powinno otrzymać się za zdobycie reszty pozostałych[/strike] i błąd w moim przejściu na najtrudniejszym poziomie. Otóż pewne ciało, w którym była karta do drzwi, zapadło się pod ziemię lub w ogóle nie pojawiło się. Na szczęście ta karta nie była wymagana do przejścia gry, jak niektóre inne. Z tego co wyszukałem na forum steam i w internecie nie jestem odosobnionym przypadkiem dla tych błędów. [hr][/hr] Naprawili osiągnięcie przyznawane za zdobycie reszty pozostałych, miło. Niestety dla ludzi, którym brakowało tylko to osiągnięcie, wprowadzona naprawa nic nie dała. W takim przypadku trzeba usunąć jakieś osiągnięcie i ponownie je zdobyć w grze ¯\_(ツ)_/¯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 2.8K | 93% | $22.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.8K | 94% | — | |
| $75.8K | 1.8K | 91% | $1.99 | |
| — | 0 | — | — | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $50.6M | 142K | 92% | $19.99 | |
| $21.5M | 52.5K | 84% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once I realized this was not proto Bioshock but instead a dungeon crawler like Ultima with guns I started having a blast. This game is absolutely enthralling. I highly recommend you check out the original game's soundtrack it's wild
It's probably the best cyber punk game ever made, but the maps are old school and labyrinthian so expect a ton of backtracking.
THIS IS THE BEST REMAKE EVER MADE......LIKE THE BIGGER COMPLAINTS ARE A MISSING BIT OF DIALOGUE FOR THE ENDING, AND SOME OF THE OLD GUNS GOT CUT.....BUT THE OVERAL VIBE, STORY, AND MAP ARE THE SAME OR IMPROVED.....LIKE THIS IS A FKING WIN IT BEATS MOST MODERN GAMES BY A LONG SHOT....THAT BEING SIAD ITS HARD AND TEDIOUS BUT THATS THE 90S FO YOU BABY
It really shocked my system
Completed in just over twenty hours (although the Steam counter shows over thirty). The remake was developed while keeping the original gameplay intact without offering too much assistance to the player, resulting in an experience that would be practically impossible to present today. At first, it was a bit challenging to get into the mindset of playing a remake of a 32-year-old game, but slowly I got into the mechanics and ended up greatly appreciating the work of Nightdive Studios. If you want to discover the father of immersive sims, as long as you’re ready to embrace gameplay and progression that require a great deal of attention even on standard difficulty, then play this gem and you won’t regret it! 9/10
It's a fun / decent remake and does the old System Shock justice. It's brought up to the level of System Shock 2. That ending though is kind of 'ooph' but overall great.
开局5分钟知道为何该作是dishonored和Deus Ex等Immersive Sim的鼻祖了 不过年纪大了实在没耐心钻研……
원작은 안 해봤습니다. 시도는 몇 번 했는데 컨트롤러 매핑이 구려서 결국 포기하고 접어뒀습니다. 그리고 리메이크 버전을 플레이하게 됐네요. 여러모로 아쉬움이 남습니다. UI나 메시지의 가시성/가독성이 ㅈ같다거나 컨트롤러 에이밍이 ㅈ같다거나 필수 진행을 요구하는 해킹 미니게임이 ㅈ같다거나 메모 기능같은게 없어서 따로 기록하는게 ㅈ같다거나 처음 접해보면 내가 뭘 해야 하는지 몰라서 길만 헤매다 공략 찾게 되기 쉬운데 그렇게 많지 않으니 메시지, 문서 꼼꼼히 보면서 다음에 뭘 해야 할지 생각하며 플레이 하시면 됩니다. 막상 직접 해보면 요즘 친절한 게임들이 설정해주는 목표에 끌려 다니는 플레이와는 다른 새로운 느낌을 받을 수 있습니다. 그래서 되도록 직접 해결하는 걸 추천합니다. 그래픽은 좋아 보이다가 가까이 가면 대왕 픽셀들이 보이는데 리메이크를 감안한 의도적인 표현들 맘에 듭니다. 적들의 AI도 단순하지만 적당히 올드해서 매우 맘에 듭니다. 게임 자체는 정말 재밌습니다. 플레이가 익숙해지면 정말 시간 가는 줄 모르고 하게 되네요. 약간의 피로도가 없는건 아니지만 시타델의 전 층을 플레이 내내 오르내리며 신나게 뛰어다녔습니다. 매우 추천 합니다. 시스템쇼크 2도 리메이크 나오면 좋겠는데 그렇지 않을 것 같아 매우 아쉽네요.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.