
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我是為了寫負評才專程買來玩的嗎?
Me parece un gran juego de extrección y eso que no me gusta, todo me encantra. Quizas los eventos de matar otros juadores molesten a muchos, pero con ir tranquilo por el reto te divierte. Los otros jugadores casi nunca atacan y a menos que te enfrentes a ,muchos enemigos no es tan facil morir como dicen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Horrível, é mal otimizado e fica com gráfico podre até com as configurações no máximo, nas opções de servidor só apareceu Asia e nem tem suporte a português. O jogo se propõe a ser do gênero extração mas nem deve ter jogador o suficiente para jogar isso, além de ser totalmente enjoativo. Sempre suspeite quando um jogo estiver 95% de promoção.
Edit : Sadly, after the 50-hour mark, I think I'll have to quit the game for now. I was able to continue enjoying my solo PvE experience even after unlocking Rainy East Amasia (4th map) but all of a sudden this week I started encountering BM players everywhere, as opposed to never seeing them at all. I even tried playing during non-peak hours like now where Steam shows 200-300 players compared to daily 700-1000 peak to no avail. A few left me alone but those that didn't.. well I've lost enough purples to want to cut my losses. ---------------- Original Review: I might update my review later as I get more into the game but for now will be just based on the 95% off price point and 5.5 hours in. As a PvE player, I like the game in this dead state because it reminds me nostalgically of Let It Die. It's also what I wanted from the game (PvE oriented scavenging for mission/story progression and unlocks) as opposed to what I saw from people playing last year. Even with the influx of fellow bargain hunters like me, everyone I met has been wary but peaceful, emoting "Hello" and "Ceasefire" before going about their scavenging/questing. I even helped someone took out some mobs and they kindly shared some loot containers with me. That said, I can see how it would be a turnoff to others, especially those who played other extraction shooters, due to how empty the first map is and how dull the PvE is. From a mechanical standpoint, it feels like playing a slow and clunky character when fighting, a bit more akin to Hawken or Mechwarrior than Mecha Break. The enemy AI is also rather braindead but deals decent damage to prevent you from being too autopilot. Still for $2, it's pretty good as cheap PvE 'junk food' where you're just progressing through missions and helping your AI boy/girlfriend build and tidy up your ruined warehouse to convert it into a home.
할인해서 샀습니다. 너무 재밌네요 ㅋㅋㅋㅋ 친구랑 매칭 동시에 눌러서 같이 하다가 친구가 현상수배범? 이 되어서 생이별한거까지 완벽하게 재밌었어요 ㅎ 친구추가 기능은 없으니 참고해주세요~
玩了一百多個小時的心得,就是想不透我當初到底為什麼會花這59元找罪受(。・ω・。) 奉勸各位沒玩過或者有興趣還在觀望的人,任一版本只要折扣沒到0.5折(-95%)都別買 就算再次出現0.5折的折扣,可以的話也請不要買,讓它賺不到你的錢早點死透
还行,优化差把抗锯齿全关了还算能流畅玩。和塔科夫 arcRD 暗区 粥 确确实实都没法比,但是,,,,这里个有个搓衣服的女孩- -
need more optimization
Animesini İzlerken oyunun çıkaçağını duymuştum 2 yıl bekledim ama bkelediğimden daha kötü çıktı oyunu aldım indirimde diğer türlü alınmaz 30 dolar kim vercek. Oyunu denedim ryzen 5 5600 ve rtx 5060 var oyunda en düşük ayarlarda bile donma kasma sorunu yaşadım bundan şikayetciyim bildiğin oyuna olan ümitlerimi çökertiler rezalet aim açarken yada ao ile konuşurken oyunda donmalar fps düşüşleri var bide en düşük ayarlarda denedim bu oyuna çok sinirliyim Pc Özelliklerim Windows 11 Amd Ryzen 5 5600 32X2 DDR4 RAM RTX 5060 8GB
59元買入場券是好的,原價買的都是XX呵呵,因為裡面內容後續是要課金。想要機體圖紙或是AI輔助人偶(賢者)都要花錢。 (已知) 裡面的優點: 賢者衣服都不錯看,雖然想更豐富衣服就要課金,衣服的靈活搭配算可以每個部位都可以另外搭配。 戰鬥回歸結算報告書很有趣,是用雷達地圖表達記錄你所做一切事情,同時以賢者的報導來說明過程。 賢者對環境周遭評估(敵人或玩家)建議很有用,主要是能夠提前得知附近是否有玩家,然後觀察對方是否友好,基本上友好的會說協會成員,有PVP過的是重點觀察協會成員,想積極戰鬥的入場會告知全地圖玩家有通緝犯。 地圖裡的機制很有趣,它疑似是運用伺服器的方式,所以當你用高級機體的超高續行電量逛地圖,你會發現地圖是會刷新的,可以附近晃個15~20分鐘回來,基本上摸完的垃圾又出現了。 任務指引還可以,當你想進一步了解可以打開地圖切換任務目錄查看會標記在地圖,讓你不會一直找不到。 裡面的缺點: 戰鬥操作性差,打中的回饋給予玩家的像是在玩回合對戰,只對前幾發命中給你反饋,後面就是一直在刮,而且射擊你只感受到開槍聲沒有因命中弱點給你變化感。 畫面一定要開全畫質高貼圖,因為不開前你畫質像240P,開了後才會到480P,但整體畫面還是太模糊了,想觀察附近玩家動態只能靠對方引擎聲音得知位置。 連線對戰戰局裡面流暢度很低,而且也有延遲感,在跟其他玩家交流跟戰鬥就能感受到,尤其是當對方玩家用快捷對話傳過來時,我每次都一定會掉揁卡一下,目前我是沒被這因素搞到過,但每次遇到都很躁導致想跟玩家互動意願就降低,能不碰到就不要過去 遊戲裡面音樂跟音效不夠豐富,在戰局裡你全程基本只能聽到自己發出的聲響以及賢者的提示,沒有環境音,而且裡面音效還很小,你完全聽不到其他玩家的槍聲跟腳步聲,只能靠賢者的提示後仔細聆聽後才注意到真的有人,也因此PVE時都只能靠小地圖紅點打架。 機甲變化太少,目前只有越高級數值越高,被動技能%數就越高,裡面沒有值得提的特殊機體像是隱形特化或是飛行特化。 武器整體只有4大類,沒有劍,雷射線,飛彈,護盾那些衍生武器使用,武器平衡也不夠好,光是品質高的武器就能輕鬆扭轉戰局,把武器可以強化就是最壞的選擇畢竟同種武器基傷就不同了。 垃圾分布不夠明確無法知道該素材去哪裡找導致你蒐集必要素材常常要一直去全地圖逛,而且也無法知道該素材是從哪裡或是誰才會掉,大部分都是瞎跑之後回家。 地圖上變化太少,沒有高價值區域標記也沒有過多事件出現,想要好品質素材就只能碰運氣,想賺錢就是去挖礦沒有其他更好的選擇。 機甲負重限制太死,當你想要拿更多東西只能靠高級機體,無法超過負重拿取,所以基本上50%下自身裝備出門90%上重量就要回家。 賢者技能還不夠多元,依發售到現在都主要類別只有那幾種,而且他沒有分支技能無法為對戰帶來更多變化。 賢者語音量太少,沒有過多的配音台詞來搭配狀況,而且對話語氣變化一樣,想把賢者當情感寄託是辦不到的,那些與其說養老婆還比較像換裝人偶。 結語是這遊戲就是未完成品,他連宣傳片裡的特色4成都不到,你以為這是角色扮演遊戲,是的你就是那個機甲,所以賢者才會對你這個無機物沒有感情,他是物品你也是物品。裡面完全沒有劇情沒有戀愛沒有友情沒有羈絆,只有現實坐在電腦前玩遊戲的你。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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